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Old Aug 20, 2005, 09:42 PM // 21:42   #1
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Default Suggestion: Imaginary Weaponry

Make this spell available to all weapon types. The whole reason I capped it was so that my Mesmer Staff, which is failing to damage hardly at all anymore, could be atleast somewhat powerful again. Now I hear that the spell only effects warrior weapons.

I run two weapons mainly, an Air Staff and a Jeweled Staff. The Air Staff is currently now my main weapon because I can use Conjure Lightning and do more damage then I would with my Mesmer Staff. I worked hard on my Mesmer Staff, and dont see why I shouldnt be allowed to use it due to the fact that circumstances, and a spell that should increase its power but doesnt, stop me from doing so.

So basically I'd like this spell to be changed so that Melee is replaced with Standard Attacks.
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Old Aug 21, 2005, 01:08 AM // 01:08   #2
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Why not just get a sword, since the stats on it don't matter. Switch to the sword when you use IW and go nuts. Or do you want to do the IW damage without being in melee range so you're completely safe from retaliation.
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Old Aug 21, 2005, 01:20 AM // 01:20   #3
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Quote:
Originally Posted by dargon
Why not just get a sword, since the stats on it don't matter. Switch to the sword when you use IW and go nuts. Or do you want to do the IW damage without being in melee range so you're completely safe from retaliation.

actually the stats does matter. Stronger swords have req. attributes. Mesmer does not have swordmanship attribute unless it's Mes/War...lemme check again bt I think I am right
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Old Aug 21, 2005, 01:26 AM // 01:26   #4
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Quote:
Originally Posted by Jigs
actually the stats does matter. Stronger swords have req. attributes. Mesmer does not have swordmanship attribute unless it's Mes/War...lemme check again bt I think I am right
Actually, it doesn't matter at all.
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Old Aug 21, 2005, 02:18 AM // 02:18   #5
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The stats matter, as you'd want an Enchanting grip on it. The rest is moot.
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Old Aug 21, 2005, 03:40 AM // 03:40   #6
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I could just imagine a Me/W sitting in back throwing wand attacks with flurry. Painful.
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Old Aug 21, 2005, 03:54 AM // 03:54   #7
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You can use your staff/wand and swap in a sword or axe when Illusionary Weaponry is up, and switch back to the other weapon when it's down. You DO have 4 weapon slots, you know.

The stats on your weapon DO NOT MATTER if you don't want them to. Weapons have SET attack speeds, and no amount of points in that weapon will speed it up. Ranger or warrior stances (I will avenge you shout also does, I believe) can increase the attack speed, but that's an entirely different story. Illusionary Weaponry replaces your damage in melee. At level 16, it deals 42 chaos damage per attack on the target in melee. Your sword/axe could have 1-1 damage, and it'd hurt 42 chaos damage per attack on the target in melee. Your sword/axe could have 1,000,000-1,000,000 damage, and it'd hurt 42 chaos damage per attack on the target in melee.
The only time you have to worry about your weapon's stats, and your attribute, as an IW mesmer, is if you're going to be hitting the enemy with your sword/axe when it's not up.

Why is it limited to melee? I'd surmise that it's intentionally that way to make movement buffs/debuffs a simple counter.
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Old Aug 21, 2005, 08:09 AM // 08:09   #8
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Quote:
Originally Posted by Mercury Angel
Why is it limited to melee? I'd surmise that it's intentionally that way to make movement buffs/debuffs a simple counter.
Perhaps because it would be super cheap to have a ranger sitting in the back with tigers fury and a long bow, plinking away for 42 / shot that you can't block or run effectively from. Remember, as it stands right now, you have to be within melee range to get hit by IW. Longbow range is considerably further.
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Old Aug 21, 2005, 09:03 AM // 09:03   #9
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Why use staff anyway wouldn't it be better of getting a sword and stick a shocking sword hilt and u can do conjure lightning aswell?
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Old Aug 21, 2005, 09:33 AM // 09:33   #10
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Quote:
Originally Posted by madness2k4
Why use staff anyway wouldn't it be better of getting a sword and stick a shocking sword hilt and u can do conjure lightning aswell?
the reason illusionary weaponary is so powerfull is cause it deals chaos damage wich for as i know ignore's armour so if the skill says u deal 40 damage then u'l deal 40 damage
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Old Aug 21, 2005, 09:54 AM // 09:54   #11
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Quote:
Originally Posted by Elena
the reason illusionary weaponary is so powerfull is cause it deals chaos damage wich for as i know ignore's armour so if the skill says u deal 40 damage then u'l deal 40 damage
That's not madness2k4's point, I think. But do the Conjures work while IW is up? I think the "no damage in melee" would cancel that out. But I don't run a Me/E, so I wouldn't know.
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Old Aug 21, 2005, 11:05 AM // 11:05   #12
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The point is to make it so you deal chaos damage, but you have to be close. If you were far away, everyone would use that one because it's like you're doing chaos storm without them standing in it, no matter what they're dead. At least if you're up close they can do something about it. It's just not gonna happen.
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Old Aug 22, 2005, 01:03 AM // 01:03   #13
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Quote:
Originally Posted by Savio
That's not madness2k4's point, I think. But do the Conjures work while IW is up? I think the "no damage in melee" would cancel that out. But I don't run a Me/E, so I wouldn't know.
No it doesn't.

You will technicly always miss with illusionary weponry up. So no adrenalin, easy interupts etc. However you will Always deal the damage implied (To my knowledge, I haven't tried with lifebond on.)

The reason you have to use a melee weapon is because of the power that come with a spell such as this. I disagree that it should effect ranged weapons.
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Old Aug 22, 2005, 03:27 AM // 03:27   #14
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Quote:
Originally Posted by Thomasuwoo
The reason you have to use a melee weapon is because of the power that come with a spell such as this. I disagree that it should effect ranged weapons.
Wow yeah... this would be overpowered. I could use my Ranger and hit you from a distance for 30+ chaos damage which was unblockable unless someone blinded me. All I'd have to do is hit Tiger's Fury and you'd be toast.
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Old Aug 22, 2005, 08:05 AM // 08:05   #15
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The point is I'm a caster, I dont use a sword, I hate being in close range, why the hell is a Caster's spell about going in close range?

And no, Chaos Damage does not ignore armor or I wouldnt need this to change in the first place because that's what my staff does, and its doing like 9 damage a hit if that anymore. And its max damage. So they either need to change this, or up the damage on staffs. Because there's no other real way to do anything else with my weapon. And I may be a caster, but energy is gone real quick and I need a way to attack from a range while I build my energy back up.

There is no spell in the game that makes a Warrior or Ranger pick up a staff to attack, why does the reverse have to be true?

Last edited by Arcanis Imperium; Aug 22, 2005 at 08:12 AM // 08:12..
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Old Aug 22, 2005, 08:13 AM // 08:13   #16
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You're barking up the wrong tree if you expect decent damage to ever originate from a wand or staff. As you're a caster, your main concern is what benefit does your staff give you to make you a better caster.

If your energy is gone so quickly, it's better to start looking into energy management options than to ask for a complete change in a skill's mechanics. A skill that was never meant to be for ranged usage.

If a caster's spell is never meant for him to be at close range then you've just put all the PBAoE spells up for a complete overhaul as well, you do realise that right? Oh let's toss Flame Burst out the window, and add Crystal Wave too, what's the point if you have to be next to something for those spells to work?

Last edited by Supervixen; Aug 22, 2005 at 08:16 AM // 08:16..
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Old Aug 22, 2005, 08:16 AM // 08:16   #17
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Hey here's a though, oh, lets see. Lightning Touch, I've used that. I go in, attack and get the hell back out again.

Who stays in the thick of it and lives long? You know how often I die in this game when I stick my neck right into the middle of battle? Every freaking time.

And no, I'm not barking up the wrong tree expecting to be able to use my "WEAPON" to do "DAMAGE" or why even give the class a weapon to begin with?

Why not give us special gloves that we can use upgrades on?

Last edited by Arcanis Imperium; Aug 22, 2005 at 08:19 AM // 08:19..
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Old Aug 22, 2005, 08:20 AM // 08:20   #18
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So you're suggesting that all close range spells should be made into Warrior skills?

Interesting, you edited out your suggestion to make the skill a Warrior still instead.

Well, let me think how often does my caster get into melee range. Hmm, in the start of his career, about all the time, since I played him as a PBAoE tanker. He lived very well since he was built for precisely that line of work.

If you're that fragile then don't use any close range skills at all. How hard is that to grasp? Build around the skills, not ask for skills to be changed to fit around your narrow style of playing.

Okay fine, you want your staff to do damage? Get a minimum of 12 Staff Mastery. If that still doesn't help, then come back and whinge. Oh no wait, there isn't a Staff Mastery Attribute in the game. And for the mesmer, their primary attribute is what? Fast CASTING. Gee, who've thunk?

Last edited by Supervixen; Aug 22, 2005 at 08:28 AM // 08:28..
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Old Aug 22, 2005, 08:23 AM // 08:23   #19
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Did I say that?

I said that anything that requires you to use a Warrior weapon should be a warrior skill.

Its not for someone who has low armor. Because you go in, and you're boned.

And you know what else, editing your posts to reply to me is really freaking childish, knock it the hell off. Oh, there's no staff mastery in the game? hey, guess what there should be? What's my primary attritbute? Fast Casting, hey I use Air magic, whoops, dont need Fast Casting... Stop bitching at me because I dont want to be just another mindless caster who cant do anything else but do his spells. Narrow vision of playing, yeah right. I want something changed so I can be more than what I am, and your calling my style of play narrow.

Weapons do damage, casters use projectiles, if the weapon isnt doing damage, then the attack isnt working. I dont use Inspiration Magic, so I dont have energy stealing. I cant take energy for my spells. Hey look at that, Mesmer spells have HUGE cast costs, you cant spam them.

So you Fast Cast the spells, and then your out of energy, oh what should you do? I know, I'll sit there with my thumb up my ass since I cant attack with my staff because there's no freaking way to make it stronger!

Last edited by Arcanis Imperium; Aug 22, 2005 at 08:35 AM // 08:35..
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Old Aug 22, 2005, 08:26 AM // 08:26   #20
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This thread makes me sad
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