Aug 26, 2005, 04:11 PM // 16:11
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#1
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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New Weapon Mods, Profane ___
As I've noticed that hexes as a strategy are in general getting buffed, I've been curious why this one hasn't been tossed into the mix. We have weapon upgrades that boost enchantment duration, why not hex duration?
-Diomedes
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Aug 26, 2005, 04:16 PM // 16:16
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#2
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Frost Gate Guardian
Join Date: Apr 2005
Location: England
Profession: Rt/N
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You never know, we might be seeing such a mod available with the release of Sorrow's Furnace.
Of course, it could be considered 'unbalanced', couldn't it? The max (yes, max, not godly...>.<) being 20% like enchantments...Mesmers would have a ball with that mod. Especially my build
Mantra of Persistance + hex mod + One damn long duration for conjure phantasm, crippling anguish and phantom pain. Cast them, run off, come back a minute later, pick up the loot.
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Aug 26, 2005, 04:22 PM // 16:22
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#3
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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True, but you can pretty much do that with traps already anyhow.
Plus my mesmer just can't run fast enough to get away from most mobs (I think she's a pack a day smoker when I'm afk).
-Diomedes
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Aug 26, 2005, 04:30 PM // 16:30
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#4
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Frost Gate Guardian
Join Date: Apr 2005
Location: England
Profession: Rt/N
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hehe
Maybe Illusion of Haste and Vile Touch (? the one that transfers neg conditions to enemies)?
Of course, be buggered if there's a monk or two but then NPC healers are about as likely to heal you after the loss of 1 life, as they are when you're about to die.
You can do that with traps? How? That combination of skills would give target foe health degen of -11 for about 25-30 seconds.
Last edited by Kaldor Meshekal; Aug 26, 2005 at 04:32 PM // 16:32..
Reason: Misread post, for i have eyes like the hawk
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Aug 26, 2005, 04:38 PM // 16:38
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#5
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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Quote:
You can do that with traps? How? That combination of skills would give target foe health degen of -11 for about 25-30 seconds.
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Oh, I was more just talking about using energizing wind/quickening zephyr/serpent's quickness to drop down 20 some traps and then pull enemies over them. I.E. how 4-5 trappers can easily defeat the vast majority of the UW. Plus after they go over all those traps they're crippled so you can just run back a few feet and set up a few more traps.
-Diomedes
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Aug 26, 2005, 04:59 PM // 16:59
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#6
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Frost Gate Guardian
Join Date: Apr 2005
Location: England
Profession: Rt/N
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ohh
I never really payed attention to the traps available for my ranger
Seen a trap team work in UW..Never seen Aatxes die so quick. Though, i've never seen a group of rangers die so quick when they missed one
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