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Old Aug 26, 2005, 05:45 PM // 17:45   #1
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Default Please Fix Protective Bond

The problem is that Protective Bond has become incredibly inefficient for practical use because of the high energy cost. In the interview, A.Net specifically stated that this update and all skill balances were aimed soley at PvP, but Protective Bond was never a problem in PvP.

No, I know it, you know it, we all know it - this was aimed at monks who solo the UW. I will admit, I myself do infact have one of these such monks. However, there is a much better way to "nerf" the solo monks rather than trashing a skill simply because it was overpowered in one area of the game when you can simply change one mechanic of one of the creatures in the area to change the skill.



I propose that you return the skill "Protective Bond" back to it's formal state. I also purpose that you change it so that when a "Grasping Darkness" lowers your Energy below "0", all maintained enchantments would be loss.
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Old Aug 26, 2005, 05:51 PM // 17:51   #2
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Or simply make protective bond "target other ally", but revert to it's original state.

At static -3 Energy, it is totally useless. Might as will eliminate the skill and supplement with another skill.

A.Net/NCSoft, I think you're very short-sighted about your continual meddling.

You need to just let people play the game.

Intervene only when it's totally critical. Your conitnued meddling will only hasten the demise of this game.

I'm one step away from uninstalling this game as I have other alternatives.

Reconsider your positions carefully. Stop being a "parent"!
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Old Aug 26, 2005, 05:57 PM // 17:57   #3
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Protective bond was overused in arena these days, and we also met a team in GvG who was using 3 invinci-monks who were shouting "HAHAHA YOU CAN'T KILL ME NOOB" (we just killed their lord instead of killing them btw...).

I think it was a problem in random arena since everyone
can't carry something to remove enchants just in case they meet a 105/55 monk.

With this nerf, all those morons running invinci-monk in random arena won't be a problem anymore.
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Old Aug 26, 2005, 06:09 PM // 18:09   #4
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thats a firm negative ghost rider!
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Old Aug 26, 2005, 06:14 PM // 18:14   #5
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Quote:
Originally Posted by Syno Nym
Protective bond was overused in arena these days, and we also met a team in GvG who was using 3 invinci-monks who were shouting "HAHAHA YOU CAN'T KILL ME NOOB" (we just killed their lord instead of killing them btw...).

I think it was a problem in random arena since everyone
can't carry something to remove enchants just in case they meet a 105/55 monk.

With this nerf, all those morons running invinci-monk in random arena won't be a problem anymore.
If you can't defeat a monk using enchantments in PvP then you shouldn't be playing GW in PvP. It's so easily defeated and because of the refunds and number tries to get the enchantsment right...once the monk is knocked out for the first time, that monk is gone!

The invincimonk built is not for PvP or PvE, even! As long as there're mesmers & necros around, the invincimonk is dead in it's track.

Learn to play the game, not whine and expect moronic A.Net/NCSoft to come to the rescue. These whining and meddling will only hasten the death of GW!
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Old Aug 26, 2005, 06:15 PM // 18:15   #6
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But Invinci Monks were easily countered anyways... Any form of Energy Denial, DoT, or Enchantment removals could have killed them... A Warrior built soley for tanking in the Arenas were more of a threat than a 55/105 monk. I've only seen 1 55/105 monk in the Arenas, and he was dealt with easily - attacked him last and killed him quite swiftly.

It wasn't a problem in PvP.
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Old Aug 26, 2005, 06:20 PM // 18:20   #7
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i dont have a ranger, or a 105/55 monk... but the other classes have also be severely nerfed, like my necro's putrid and chain lightning...etc. all of which has made the game less-fun.

ever since I got this game, the patches have made a steady decline in fun factor, not once have I felt the game made any improvements, just an abundance of poor attempts at "rebalancing" skills/class that only address temporary issues.

BTW, I had no problems with drok runners or drop nerfs, I find it mostly psychological, sometimes it may "feel" its nerfed when it was just a case of steady bad luck.
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Old Aug 26, 2005, 11:04 PM // 23:04   #8
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Agreed with making it only usable on "target other ally". However, two monks could still easily solo the UW by casting protective spirit on each other, but I think it would help. NO ONE is going to use this skill at all besides to solo farm something. In an arena it can seem overpowered, but considering you can decimate the monk with the click of one spell, it's quite vulnerable.
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Old Aug 26, 2005, 11:05 PM // 23:05   #9
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They should've just added some enchantment-hate mobs to UW if that's what they were aiming to nerf. It's not like the 55/105 monk build needed any nerfing in PvP anyway...

ANet has gone from merely nerfing stuff to nerfing stuff in the most game-altering way possible. Most of the changes they've made to the skills are overkill.

Their tendency of fixing what isn't broken has gotten ridiculous with this update.
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Old Aug 26, 2005, 11:09 PM // 23:09   #10
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Quote:
Their tendency of fixing what isn't broken has gotten ridiculous with this update.
I disagree. Nearly all of their updates have been quite good. Of course, I almost stopped playing PvE when they started the farming nerfage. But for PvP, most updates have been good.

With the new changes to Nature's Renewal, GOOD, I repeat GOOD, Invincimonks might present a challenge.
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Old Aug 26, 2005, 11:51 PM // 23:51   #11
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Quote:
Originally Posted by UberRusty
I disagree. Nearly all of their updates have been quite good.
I'm not saying they didn't get anything right - I'm saying that each time they touch something, they screw up more stuff than they fix.

They fixed putrid, and spirit spamming, I'll give them that - but let's look at the rest of the stuff they've changed:

Ele: nerfing chain lightning? Please. It was like the only area-effect spell in the Air line, had damage comparable to that of other air skills, caused exhaustion, and didn't have that good an area effect in the first place (since it was also limited by the number of targets). The new chain lightning blows so hard I've switched it out for arcane echo.

Fire is and has always been the most popular ele attribute... yet, they go and beef up a few fire spells, nerf one Air spell, and leave the other two lines - the least popular ones - unchanged. Where's the balancing logic in that?

Mesmer: they made a whole lot of changes that nobody cares about to the various stances. I don't remember ever worrying about the energy cost OR duration of any of my stances... yet they changed these stats on about half the mesmer stances (And why the hell is mantra of recall an enchantment instead of a stance like all the other mantras?) Then they nerfed signet of humility - a skill which wasn't great OR popular in the first place. And then they tried to make panic useful... and failed. All in all, none of these changes make or break any skills - they just annoy people.

Rangers: they tried to make pets useful, failed - the whole beastmaster line still sucks. Crippling shot is still useless as well, as is Punishing shot. Quickening Zephyr costs a lot now, but I doubt it needed any further nerfing after they made Fertile Season not work on spirits. NR is now more deadly than before on maintained enchantments, but less deadly on quick, short-lasting enchantments... I'm not really sure what to make of this yet, but it might have been a good move towards balancing. I'm convinced that just preventing spirit spam and making spirit effects not work on other spirits would've been enough, though.

I won't comment on Monk, Warrior or Necro since I'm pretty ignorant at all of them... only played as secondaries in PvE, and never really unlocked enough skills to make good PvP chars.

My point is that, while ANet did address the issues a few specific skills had, most of the changes they've made today annoy people more than they help balance the game... there's dozens of skills which nobody ever uses and which they didn't even try to improve on, and then there's more than a few changes they made to stuff people didn't have any issues with in the first place, etc.

Picking a couple dozen skills and randomly nerfing/boosting them is not balancing... even if you do fix two or three skills which had real issues in the process.

Last edited by Eder; Aug 26, 2005 at 11:54 PM // 23:54..
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Old Aug 27, 2005, 04:26 AM // 04:26   #12
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Invinci Monks were USELESS in the Arena. Mez: Shatter Enchant + just about any direct damage spell = Dead Monk.

Necro: Dessecrate, Lingering Curse, Well of Profane leave them 100% vulnerable to death by FLARE for gods sake. Rend will debilitate them considerably. either knocking out their regen or energy gain.

Any substantial DOT sends them running for mama and will kill them if maintained for a few seconds.

If a monk is casting it on allies, break the enchant as above and whack the Monk, GG.

All Protective Bond was good for was farming. With the majority of farmers toast, I hate to see what prices are going to do. I'm having preminitory visions of the 20000 plat Crystaline....
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Old Aug 27, 2005, 05:26 AM // 05:26   #13
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all i have to say on this matter is BORING BORING A.Net/NCSoft

i dint pay for the game for you to tell me what i can use and what i cant use, its a game is suppose to be have fun not BORING...
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Old Aug 27, 2005, 05:32 AM // 05:32   #14
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Quote:
Originally Posted by BellyFlop
all i have to say on this matter is BORING BORING A.Net/NCSoft

i dint pay for the game for you to tell me what i can use and what i cant use, its a game is suppose to be have fun not BORING...
its only boring for u
since u mainly FARM?!
duh thats how it got nerfed
its fun for everyone else who doesnt cry about their monks getting nerfed
play the game as it is nuff said
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Old Aug 27, 2005, 06:37 AM // 06:37   #15
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Quote:
Originally Posted by Divine Elemental
its only boring for u
since u mainly FARM?!
duh thats how it got nerfed
its fun for everyone else who doesnt cry about their monks getting nerfed
play the game as it is nuff said
For someone who loves to farm and does not like PVP or grouping with the immature, yes, I can see where GW is getting booooring.

With all the farming nerfs, PVE is becoming irrelevant. There are very few PVE reward's left beyond skill capping. For non-PVP'ers, that is a crushing blow. I hope for Arena-Net's sake, the backlash from these debilitating blows to PVE is not as dire as I imagine they may become.

I'd like to see this game be rewarding for all types of player's. PVE, PVP, Farmers, everyone. But lets face it, at this rate, chasing faction and selling sigils will be the only way to accomplish or afford anything.

Look at it this way, if you kill farming and PVE drops, there will be fewer items available for trade. When items become scarce, what will happen to the prices of said items?

I've seen perfect Crystalines go for over 500k. Lets just say farmers have been putting 500 Crystalines on the market a day. What will happen if that number drops to 250 or 125? 1000k? 2000k? 10,000k??? And how will you afford that when the millions of gold farmers dump into the economy daily gets sunk?

I'm thinking dwindling subscriber's\elitism\economic stratification and discrimination within the game. Won't that be lovely?

Just my 2 cents...
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Old Aug 27, 2005, 10:45 AM // 10:45   #16
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I'm thinking dwindling subscriber's\elitism\economic stratification and discrimination within the game. Won't that be lovely?

gee well...welcome to the RolePlaying World....

unless they do *something* to help out the PvE fun factor, its going to go the way the PvP only nutts want it
(i say the pvp nut meaning those that want a total 100% removal of pve parts of the game, btw, not those that just play only pvp and understand that others prefer not to pvp themselves)

most MMO RPG type games end up with the rich/leet and the poor/noobie strata.

the newbies come in, have no bragging rights, no knowledge and feel totally useless in their own self worht in games, mainly cause they cant get stuff or go to areas.
if their lucky, they get a friendly higher up to sheperd them a little, maybe some nice mid end items, protecting them in a medium level area so they can get high enough to start out ect.

or, more likely i have seen in other games....
the leet gang prey on the newbies.when PKing is available, they kill and loot, especialy when the cash flow dries up. imagine a world where there are no NPC healers to patch ypu up, even a lowly deer or badger can kill your character in one or two hits, and abolutely EVERYTHING sells for 1 gold piece.
(which is why the PKig the newbie is going on, cause they kill you for your starting gold, items ect and points)
add the fact that if you die, all yer stuff is dumped on the floor. you loose exp too. you can even go down a level or two.
then add that all wepons are crap. every critter is hard as nails. the only good armours and weps are crafted, and the only players that *can* make them are the high levels who are leet.

THAT is the worlds i have jumped out from, to come to this haven of gameing, and i dont want this game to go down that wazzock path of leet versus dead newbie.

maybe if they sorted something out with these farming companies, perhaps a place on the net that it was *OK* to sell gold and items in.
perhaps if they hurry up and sort out an auction system in game, rather than us having to flog stuff on forums all the time.
perhaps if they stand back (the game owners, not us game players)and realise that when they fix something in an arena, they often bugger up the PvE section of the game.
yeah, sure, they need to do *something* to keep the PvP only players happy, but dont forget, GW men, theres alsmot as many of us that play just PvE and many that play both.

(and yes, i know we PvEers get sorrows furnace and grenths footprints, but hey, those maps are for acended 20 somethings, what about those of us slowcoaches that have yet to get there? is there, somewhere in that big update, a new map perhaps that you *dont* need to be 20-ass and finished the game to get to?)
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Old Aug 27, 2005, 11:51 AM // 11:51   #17
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Quote:
Originally Posted by Rayea
(and yes, i know we PvEers get sorrows furnace and grenths footprints, but hey, those maps are for acended 20 somethings, what about those of us slowcoaches that have yet to get there? is there, somewhere in that big update, a new map perhaps that you *dont* need to be 20-ass and finished the game to get to?)
Wait... I don't get it. If your just started out you have the entire existing game to play yet... so what's the problem? The new stuff will be there when you get there, won't it? Maybe I just don't understand what your saying, but it sound like you want special content and changes for things that have already been long finished, GAME wise. Why would they do that. just keep playing and go on to new stuff, and there is plenty for you to do. adding new things early would be way to easy for players to go back and do as lev 20s, many in fact just ignore such updates till the next build they make to go through the game with. I'm thinking of the new quests that they recently added in Sarlac sanatarium and outside lions arch. those were quite disappointing as a current lev 20 player, but fine for a new build going through again.
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Old Aug 27, 2005, 12:27 PM // 12:27   #18
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Ok explain this Then,

Quote:
Guild Wars at GameAmp Interviews Gaile and the Guild Wars Developers:

GameAmp:

Quote:
I've always loved to see what "roles" gamers invent that were not intended by the developers upon the release of the game. One of the more popular of these roles is the game's growing population of runners that allow low level players to "hitch a ride" to the higher level zones in the game. The most popular run is obviously the Lornar's Pass run that allows a player to reach Droknor's Forge through Beacon's Pearch with the aid of a competent runner. Running has turned into a fun mini-game for a portion of the game's population but it also gives the ability for low level players to reach content they should not be permitted to access. It would be a shame to make Lornar's Pass un-runnable but "twinking" low level characters is often something that the developers address with an iron fist. Are precautions being taken to put level requirements on some of the higher level zone portals or perhaps even the armor purchased at the higher stages of the game without completely crippling the runner's ability to be unique?

Guild Wars:
Quote:
Wanna know a secret? We put in the ability to make such runs as an intended design element. Sure we could prevent it, but it's not our objective to do so. If people want to power-level a friend, or even turn offering a running service into a cash-raising profession, it's really ok with us.

There are two ways in which it would not be ok:

" If someone scams players by taking money and not making the run, they become a nuisance factor rather than a clever entrepreneur, and we would take action on that account.

" If we find that players are using runners to develop a character that is then abusive in PvP play by virtue of their higher-level acquisitions (particularly armor) we will need to take steps to prevent this.

In other words, to the extent that a practice like "running" or taking a shortcut might negatively affect other players, we'll be taking a look at it very carefully. If there's a lot of abuse of lower-level characters (those who are playing through the missions) by those who are taking the shortcut, we'll address it. I note that we did not choose to address the matter with last night's major game update, and I believe that is because the possible problems are not evident to such a degree that we need to make an amendment. But I just spoke with Lead Designer James Phinney, and he assured me that we will continue to assess the situation and we will come up with solutions if the scales tip towards the negative.


Gaile if you read it, just one thing, SHUT UP, there is already a Bill Gates in this Universe we dont need another...
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Old Aug 27, 2005, 03:04 PM // 15:04   #19
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Quote:
Originally Posted by Lu Cheng Ying
I'm one step away from uninstalling this game as I have other alternatives.
Can I have your stuff then?
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Old Aug 27, 2005, 03:10 PM // 15:10   #20
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Quote:
Originally Posted by Lu Cheng Ying

I'm one step away from uninstalling this game as I have other alternatives.

Reconsider your positions carefully. Stop being a "parent"!
you have already said in 2,? 3? 4? posts you are going back to mu so why are you threatening them with leaving?

go back to the farming game you love
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