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Old Aug 25, 2005, 08:54 PM // 20:54   #1
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Default Make smiting less powerful

Monks should not rival the power of an elementalist. It is sad when the damage IGNORES armor, and deals damage comparable to an elementalist (double to undead, as well).

They are meant to be healers, not power-packed undead killers.

Balthazars Aura - comparable to fire storm at level 9 fire with less cast

Banish - cpmparable to Flare, but ignoring armor

Signet of Judgement - comparable to Chain Lightning WITH knockdown

Symbol of wrath - stronger than lava font, longer recharge

This is why elementalists do not use anything but meteor shower.
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Old Aug 25, 2005, 09:10 PM // 21:10   #2
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the only monks that are meant to be healers are (wait for it)...............HEALER MONK BUILDS! the others can run smite if they want, or protect or anything! i find it perfectly fine to have a monk do double damage to undead. if i was fighting a deamon i would want a religious person on my side! And i believe the skills ignore the armor because there is nothing physical hitting these people, its like a curse!
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Old Aug 25, 2005, 09:14 PM // 21:14   #3
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The difference with the monk spells is that you typically have to be near the enemy; ie there is no "nuking the guys on the ledge"
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Old Aug 25, 2005, 10:39 PM // 22:39   #4
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I find this stupidly funny coming as soon as NR is being nerfed, i've said all along as soon as its nerfed it paves the way for other strategies.

And look... the first complaint about smiting, what do people want nerfed which they cannot deal with now that they've got NR nerfed which they couldn't deal with, oh smiting now, didnt see that coming with crappy NR...

Before you complain about nerfing skills think abuot the consequences.
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Old Aug 25, 2005, 10:44 PM // 22:44   #5
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Rofl, yay. After Kimo and mines fight to keep Natures Renewal alive I can finally laugh in all your faces at how you are going to counter smiting. As Kimo said, think about the consequences before you whine.

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Old Aug 25, 2005, 10:48 PM // 22:48   #6
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And this is why devs rarely listen to stuff posted on forums.
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Old Aug 25, 2005, 10:50 PM // 22:50   #7
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Quote:
Originally Posted by LifeInfusion
Monks should not rival the power of an elementalist. It is sad when the damage IGNORES armor, and deals damage comparable to an elementalist (double to undead, as well).

They are meant to be healers, not power-packed undead killers.

Balthazars Aura - comparable to fire storm at level 9 fire with less cast

Banish - cpmparable to Flare, but ignoring armor

Signet of Judgement - comparable to Chain Lightning WITH knockdown

Symbol of wrath - stronger than lava font, longer recharge

This is why elementalists do not use anything but meteor shower.
Bathazaar's Aura- 25 energy cost, relies on the ally to be in the middle of enemies

Banish- Longer recharge time

Signet of judgement- ELITE, less damage, and longer recharge

Symbol of wrath- you're right there

You've obviously never played dungeons and dragons have you? A cleric is basically a monk and they are undead-killers/support if they so choose to be. Never complain about undead-killers being to powerful vs undead. It's like saying rangers are too strong vs eles, NERF THEM!
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Old Aug 25, 2005, 10:50 PM // 22:50   #8
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Quote:
Originally Posted by LifeInfusion
They are meant to be healers, not power-packed undead killers.
Obviously they are meant to be "power-packed undead killers", otherwise Smiting wouldn't be in the game.
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Old Aug 25, 2005, 10:56 PM // 22:56   #9
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Quote:
Originally Posted by LifeInfusion
They are meant to be healers, not power-packed undead killers.
...

(an elipsis is a signification for disgruntled silence to observe your idiocy)

Quote:
Balthazars Aura - comparable to fire storm at level 9 fire with less cast
Can be removed. Easily

Quote:
Banish - cpmparable to Flare, but ignoring armor
To compare any skill to flare is an insult. Flare is the biggest piece of crap in the game.

Quote:
Signet of Judgement - comparable to Chain Lightning WITH knockdown
It's an ELITE. It better be a great deal better than a comparable normal skill.

Quote:
Symbol of wrath - stronger than lava font, longer recharge
If you can't move out of this, you're either an idiot, or an NPC.

Quote:
This is why elementalists do not use anything but meteor shower.
Maybe the shitty elementalists.
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Last edited by Weezer_Blue; Aug 25, 2005 at 11:12 PM // 23:12..
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Old Aug 25, 2005, 11:05 PM // 23:05   #10
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Quote:
Originally Posted by LifeInfusion
Monks should not rival the power of an elementalist. It is sad when the damage IGNORES armor, and deals damage comparable to an elementalist (double to undead, as well).

They are meant to be healers, not power-packed undead killers.
A.net disagrees otherwise they wouldn't have given monks the smiting attribute line. For that matter why do eles have to be the damage dealers or should the earth and water lines not exist too?

Quote:
Originally Posted by LifeInfusion
Balthazars Aura - comparable to fire storm at level 9 fire with less cast
Except it's player based and costs an extra 10 energy. Energy which a monk doesn't have usually.

Quote:
Originally Posted by LifeInfusion
Banish - cpmparable to Flare, but ignoring armor
And a 10 second recharge rendering it non-spammable

Quote:
Originally Posted by LifeInfusion
Signet of Judgement - comparable to Chain Lightning WITH knockdown
It's an elite and the knockdown isn't great by itself thanks to a long recharge. Plus the range at which it damages enemies near the target seems to be less than chain lightning.

Quote:
Originally Posted by LifeInfusion
Symbol of wrath - stronger than lava font, longer recharge
Yes and... Recharge balances out other features and makes it non-spammable.

Quote:
Originally Posted by LifeInfusion
This is why elementalists do not use anything but meteor shower.
Comparing all the monks smiting abilities to the worst equivalents you can find in the fire line isn't the best way to make a point. Smiting is only more powerful under certain circumstances. Most smiting abilities either have long recharge are PBAoE or are DoT which means the types of attacks a smiting monk can achieve are limited. I also notice you missed the single most useful ability in the smiting line (zealots fire) which suggests to me that you're just reading off the skill descriptions and don't actually have any experience as a smiter. You also have to take into account the elementalists higher energy capacity and energy storage, the fact that a monk has only one damage dealing line as opposed to 2 main damage dealing lines and 2 secondary damage dealing lines, many smiting skills put you at risk due to them being PBAoE, a lot of smiting abilities are enchantments so easily stripped before they can do much damage and there are no good damage spikes. So when you factor all the advantages and disadvantages into it eles are still useful.

Elementalists are to my knowledge still the kings of AoE and spike damage and monks come close or better in the PBAoE catagory which seems fair enough since smiting has to have some use. Where smiting really shines is not in it's direct damage abilities but in the utility of the skills like scourge healing and zealots fire etc. So less reading the skill descriptions and more trying it for yourself, maybe even as an E/Mo smiter they seem to be popular in tombs ATM.

Quote:
Originally Posted by LifeInfusion
I find this stupidly funny coming as soon as NR is being nerfed, i've said all along as soon as its nerfed it paves the way for other strategies.

And look... the first complaint about smiting, what do people want nerfed which they cannot deal with now that they've got NR nerfed which they couldn't deal with, oh smiting now, didnt see that coming with crappy NR...

Before you complain about nerfing skills think abuot the consequences.
I find your comments hilarious since he's talking about PvE not PvP. Before they even balance NR so that enchantments are actually usable in PvP some people are complaining. They might have to try something other than slapping several thousand spirits down and waiting for the opposition to find something better to do OH NOES!one11!one1!

Heh at least necros might get to do something other than spam putrid now.
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Old Aug 25, 2005, 11:06 PM // 23:06   #11
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Quote:
Originally Posted by Myodato
And this is why devs rarely listen to stuff posted on forums.

..because people complain over and over again about what they cannot beat?..

i cant wait for the days of mesmers, draining and bonds galore, smite vs whoever can strip enchants first ftw!

Quote:
Originally Posted by LathalDraugr

Heh at least necros might get to do something other than spam putrid now.
putrid = nerfed, gl with that one.

mesmers will play much more of a key role i think, tomorrow.. 'interesting day' to say the least.

Last edited by Timoz; Aug 25, 2005 at 11:30 PM // 23:30..
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Old Aug 25, 2005, 11:14 PM // 23:14   #12
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The only concern about a smiter were not the primary monks but the secondary monks. The elementalist/monks who would just spam away some zero cast (well, aftercast) spells and do insane damage in a very short period of time.
When getting hit by it unexpected you and your team are dead. However a single diversion stops those spammers dead in the tracks. About the other smiting possibilities... they aren't really THAT great. They sound nice on paper but lack when used in PVP.

And actually... not every monk is a healer... thats something that bothers me why everyone expects a monk to be a healer. There are two whole (well three with div favor) lines of attributes which are just not healing related but smiting or protection.
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Old Aug 26, 2005, 01:41 AM // 01:41   #13
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lets nerf necros and mesmers because they can remove the smiter's enchantments!
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Old Aug 26, 2005, 04:02 AM // 04:02   #14
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Heh, that'd be the day....


the day everyone either stops playing or becomes a warrior and makes the game more boring than public television
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Old Aug 26, 2005, 11:06 AM // 11:06   #15
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Quote:
Originally Posted by Legendary Battousai
lets nerf necros and mesmers because they can remove the smiter's enchantments!
Lets also nerf monks because they heal and keep smiters alive... and when thats done lets nerf the hell outa anything else which gives us trouble.

They havent even made the changes yet and people are whining
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Old Aug 26, 2005, 01:44 PM // 13:44   #16
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NERF THE SKILL!!!

so the skill wont be unbalanced
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Old Aug 26, 2005, 02:27 PM // 14:27   #17
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Understand the skills that you have and use them properly. For every build there is a counter build. Keep nerfing skills and the game will be boring. Just my $0.02
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Old Aug 26, 2005, 02:30 PM // 14:30   #18
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lol. Oh well. I just find it lame that people prefer to have smiting monks than elementalists that aren't fire.

Maybe it's because it takes me about 50x longer to get ina team than a monk would.

This isnt for PvP , this is for PVE (the thread)

EDIT: This thread was made more of frustration of sitting in ToA doing absolutely nothing while waiting to get a team, since everyone spams Need 1 MONK for UW/Fissure than actual well-thought out arguments. It turns out half the time the monks are smiters that cannot heal.

Last edited by LifeInfusion; Aug 26, 2005 at 02:38 PM // 14:38..
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Old Aug 26, 2005, 04:07 PM // 16:07   #19
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My guild has now moved out of our normal build and has started using smiting. With it's counters nerfed and smiting unchanged, it's by far the most powerful build in the game.
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Old Aug 26, 2005, 04:25 PM // 16:25   #20
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I find this amusing.

Smiting too powerful? Not really. My Ele can kill any smiter as good as any other. Ok, so i can be smited and be dead pretty quick as it ignores armour...but, eh. It can be countered. It can countered easy. Remove Enchantments is the most obvious.
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