Sep 06, 2005, 11:49 AM // 11:49
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#1
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Enchantments vs. Removal
A cut and paste from a post of mine in another thread. It was getting a bit OT there so I thought it would do better alone.
I'm beginning to think that it's a losing battle to balance enchants vs. enchant removals. Because, unless the ultra-thin line of perfect balance is achieved, one will totally crowd out the other.
Think about it - what's the simplest way to beat enchant removal? Bring more enchantments. Having 1 or two enchantments makes you vulnerable to the removal skills - so you bring more to cover them up, or bring spammable enchantments, etc. Enchantment removal actually -encourages- the use of enchantments.
What we should think of instead, is to have lots of skills that punish enchantment using teams heavily.
More skills like Melandru's arrows, for all classes. Skills that are not very useful against non-enchanted teams, but become exponentially more and more useful as the enemy uses more enchantments.
Skills that apply various negative effects if the other team is running enchantments.
Spirits that cause the enemy's enchantments to apply to your team as well.
Skills that cause extra damage if they have enchantments.
Hexes that provide you with constant energy per enchantment on your target.
A skill that copies the enchantments off an enemy and applies it to all allies around that target. Use it on a smited warrior surrounded by your allies - suddenly he's getting 4 Balth Aura's coming right back at him
etc. etc.
What will happen to the meta game? Well, it would make using enchantments sparingly the safer route - which makes our existing single-enchantment strippers actually useful. Builds which use lots of enchantments, whilst more powerful, would correspondingly become much more vulnerable to certain other builds. And that's a nice game design mechanic.
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Sep 06, 2005, 11:34 PM // 23:34
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#2
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Frost Gate Guardian
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As I posted in the other thread.
Meh likey, and honestly I think this is the best idea I've heard yet concerning this issue.
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Sep 09, 2005, 09:10 AM // 09:10
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#3
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Hmmm, since it seems like Enchants vs. Removals are a controversial topic, I'm a little surprised that this hasnt received more comment. Has this idea been mentioned before? Discussed to death already?
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Sep 09, 2005, 09:16 AM // 09:16
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#4
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Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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Sounds nice indeed, the main thing here encouraging to use more enchantments.. with all the enchantment removals out there it's hard to find a lot of people who still run enchantments.
And my Mesmer no likey that.. shatter enchantment is the ownage..
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Sep 09, 2005, 09:25 AM // 09:25
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#5
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Frost Gate Guardian
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a good quick way to balance enchants vs disenchants is to produce less cooldown on certain disenchants.
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