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Old Sep 05, 2005, 11:08 AM // 11:08   #1
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Default crap-text is green

What's with the green text that informs you about who has favor, how much more often somebody has to win the get favor, how much gold your party shares, what some mob drops that's reserved exclusively for you or somebody else, that tells you what you pick up or somebody else?

Who needs this information anyway?
I don't, that's for sure, and I would like to turn it off.

Unfortunately it appears unblockable.
But I think it should be, because with all the useless text, and only 10 or 12 scrolllines on screen I sometimes miss important mission-related information that sombody posts.
Or somebody doesn't read information that I post.
Like 'Don't attack the 4 guys coming out of the door' in Surmia (or is it FrontGate?) or 'Don't attack the 2 guys.' in TheWilds.

So the green useless-text should be turn-offable while there should be a mission-chat which can't be turned off and should not include information like 'I'm attacking ----ed <whatever>'
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Old Sep 05, 2005, 12:03 PM // 12:03   #2
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play a bit more youll know why those green texts are important
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Old Sep 05, 2005, 12:05 PM // 12:05   #3
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Quote:
Originally Posted by Ashley Twig
Who needs this information anyway?
I do, at least the information who holds favor and who is attacking whom with the second one being vital for the success of a later mission. You aren't very far in the game, are you?
If any change at all, leave Favor unblockable or at least don't bind it to the lootchannel, block the lootdrops (as that is really unimportant, yes), but FORCE the players to see target calls.
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Old Sep 05, 2005, 12:56 PM // 12:56   #4
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Green texts are important but there are some that the player really couldnt give a damn about, like drops for other players and favour announcements involving the other two countries (I'm european and i really dont care about korean ar american tournament wins unless they take favour from europe). It should be possible to filter some of the green text but leave all info that actually applies to the player visible.

Targeting info and loot reserved for you should be unblockable, but players should be able to filter those damn favour messages.
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Old Sep 05, 2005, 01:33 PM // 13:33   #5
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Id love it if it was toggable

Sometimes this is what i see in a hectic battle


Me: Dont attack that
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
you: attack what?
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
Me: the green thing
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
an item has dropped ect
you: too late
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Old Sep 05, 2005, 02:42 PM // 14:42   #6
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Quote:
Originally Posted by UltimaXtreme
play a bit more youll know why those green texts are important
Don't be an idiot.

To the OP:
Yeah, in fact, I'm getting quite tired of these green texts. I couldn't care less if Korea held the hall once more, or how many times we need to win it in order to get Favor. If I'm not interested in going to the FoW or UW, why should these messages be displayed for me?

And I couldn't care less if a nice item dropped for Player X or that Mob X dropped an amount of gold and that Player X picks up the amount of gold and that amount is shared with the party. I don't care, and it's useless spam in my eyes.

If I want to see these messages, I'll turn them on. But at the moment, I have no choice but to see those messages. This and toggleable capes would make my day

Quote:
but FORCE the players to see target calls.
I didn't know the target calls were part of the global green messages?

Last edited by Mariena Feladon; Sep 05, 2005 at 02:47 PM // 14:47..
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Old Sep 05, 2005, 02:49 PM // 14:49   #7
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I agree.

There is often too much "text" scrolling across the board that things will get missed in the heat of battle.

Personally, I don't care what drops other people get, and I don't care if the other people in the party know what drops for me. It was dropped for me and it's none of thier business unless I make it thier business.

I'd like to see a chat window for all this stuff... they made one for emotes, they can make one for these in game messages.
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Old Sep 06, 2005, 08:43 AM // 08:43   #8
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Quote:
Originally Posted by Kampfkeks
You aren't very far in the game, are you?
You can say that.
Let's see. I completed as
AshleyTwig (R/E),
Ocean Rivers(E/MO),
Helena of Ascalon(ME/R),
Heather Mayweed (MO/R)

oops, 'weed' is still on the block-list because GaileGray lied to me about getting it removed soon, sorry, it's

Heather May(MO/R)

And I started a 2nd account as
VioletYarrow(NE/R) who now is Lvl11 in BeaconsPerch.

So you're right : I'm not very far.

Quote:
Originally Posted by Kampfkeks
If any change at all, leave Favor unblockable or at least don't bind it to the lootchannel,
Well, if somebody wants to block Favor-infos, let him/her block it.
All the message should be able to be toggled.

Maybe with an exception to server-messages like
"New update avaliable: log off and log on again"
I got that once at the ToA. Previously to that message I had trouble with map-travel.
I was still able to walk around, so I guess the network was still up, since chatting was working too, but map-travel: no way.
That's when I got error=40.
Support is still clueless what error=40 means. Well, they are so smart, they can't be bothered with trivial matters like errors.

Quote:
Originally Posted by aron searle
Sometimes this is what i see in a hectic battle
That's exactly what I mean.
Vital information is lost because some idiot e.g. opens a chest during battle, spamming green text all over the window.
A loot-channel would be the perfect solution. I don't need the game to tell me, that I picked up an item when I just clicked on it.

Quote:
Originally Posted by Mariena Feladon
This and toggleable capes would make my day.
I didn't know the target calls were part of the global green messages?
The capes again.
But you're right.
On the other hand I have to quote GaileGray from one of my personal mails who wrote to me something about being imoral requesting such drivel.

And you're right about called targets: They appear in the normal team-channel, not in the green-text.

Target-info is a two-sided matter.
On the one hand It's absolutely useless for players to call the same target, if it already has been called.
And I don't really care about people telling me, what kind of skill they're using at the moment.
8 out of 10 team-messages sometimes are: I'm using this on... or I'm attacking...
On the other, spamming the team-channel with
I'm attacking DolyakRider
more than once helped me, save the mission.

So spamming 'I am doing...' can help, and it can do quite the opposite.

Still it would be nice if they were blockable.
If the team has a designated caller who knows what s/he's doing you get the bell, and the crosshairs in the party-window.
I don't need additional text with that.
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Old Sep 06, 2005, 02:38 PM // 14:38   #9
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I would like to turn this off, but after every mob thats where i look to see if i got any nice goodies i can not see from where im standing, stuff like favor and gold picked up i could not care about less, i only like items that drop for me to pop up...
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Old Sep 06, 2005, 05:42 PM // 17:42   #10
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There should be two more toggles.

Global Announcements (HoH, New Patch, ect.)
Local Announcements (X has dropped Y, anything else in green that everyone doesn't get.)
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Old Sep 06, 2005, 06:21 PM // 18:21   #11
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The whole purpose of the HoH message goes along with the "World Event." So when there is a possible change in favor, everyone sees it. Toggle it? Sure. But if the favor does change, then I think it should be spammed to everyone regardless. Maybe not the "has won a battle, if .. wins 3 more times.." But "has won a battle an takes control"
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Old Sep 06, 2005, 06:43 PM // 18:43   #12
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Quote:
Originally Posted by Ashley Twig

oops, 'weed' is still on the block-list because GaileGray lied to me about getting it removed soon
how about Gaile Gray thought it would be an easy item to unblock and told you she would check into unblocking it as fast as possible. MISTAKE ON HOW EASY IT WAS BUT NO LIE

she at least made the effort on your behalf , found out it couldnt be done after all than returned with an explanation of why it couldnt be done instead of just ignoring you.

ingrate
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Old Sep 06, 2005, 07:44 PM // 19:44   #13
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Quote:
Originally Posted by Mariena Feladon
I didn't know the target calls were part of the global green messages?
I guess that little try to bash me just backfired. You maybe should read what others have posted before. Someone mentioned to deactivate Targetcalls as well as they are "useless" whereas they are far from being useless.
Therefore i demanded to make targetcalls unblockable so people can't claim they did not see them just because they deactivated "System" Channel. What do you want the blocking thing for? By reading the basic idea someone wanted just every system message in one channel whereas you could easily block out important messages as well... way to go to be a lousy contribution to the team.

@Ashley:
So after completing with so many characters you still did not get the use of targetcalls? OH GEEEZ. Now that is a totally new degree of ignorance
Or maybe someone just didn't tell you. T. T is the magical little key that puts a use behind those targetcalls. But thanks, you reminded me to check if someone knows about targetcalls the next time i'm setting up partys for missions.
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Old Sep 06, 2005, 08:41 PM // 20:41   #14
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Kampfkeks: Target calls aren't in the green text. They are done in blue I believe, on the team channel - as are the "I have 46 of 46 energy" messages, and other things like "I have crippled on me". They might even be in white, in fact, but they aren't green.

He/she wants to block the dumb gold and item messages,and I totally agree. And the HoH messages while in mission. Go ahead, make them show up in town, but really when I am in the middle of an encounter I don't give a rat's posterior who won the HoH.

Blockable dumb green text? Sure!

Last edited by Epinephrine; Sep 06, 2005 at 08:44 PM // 20:44..
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Old Sep 07, 2005, 05:19 AM // 05:19   #15
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Quote:
Originally Posted by Loviatar
how about Gaile Gray thought it would be an easy item to unblock and told you she would check into unblocking it as fast as possible. MISTAKE ON HOW EASY IT WAS BUT NO LIE
That's one way to look at it. But let me quote her

Quote:
Originally Posted by Gaile Gray
It will undubtedly take a few days, but I have every expetcation tht the word will be unblocked very soon. thanks for your patience with this, and your help in resolving a small prblem with the best possible outcome.
That was 2005-07-25.
When I contacted her 1 week later she mentioned "...will take a bit more time".
A week later it was "... in the near future".
And then it was:
Quote:
Originally Posted by Gaile Gray
I elected to not attempt to get changes made...
Quote:
Originally Posted by Loviatar
she at least made the effort on your behalf , found out it couldnt be done after all than returned with an explanation of why it couldnt be done instead of just ignoring you.
Yeah, she made the effort to elect against my request, after she first offered to help me with it.

If that's not a lie, what is?

And how much time does it take to remove a term from a list? 2 minutes?
Hey, if they want to charge me for the 2 minutes a programmer/developer gets. Fine, send me the bill, I'd pay for it.
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Old Sep 07, 2005, 05:55 AM // 05:55   #16
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Quote:
Originally Posted by Epinephrine
senseless try to bash me without even reading the starting post
This smilie will describe your post best:

Quote:
Originally Posted by Ashley Twig
So the green useless-text should be turn-offable while there should be a mission-chat which can't be turned off and should not include information like 'I'm attacking ----ed <whatever>'
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Old Sep 07, 2005, 06:33 AM // 06:33   #17
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Quote:
Originally Posted by Kampfkeks
This smilie will describe your post best:
I believe she means relaying important messages is difficult with "I'm attacking _____" spam, and she wants a seperate channel for messages during missions with which to relay that information. By having the target calls the same colour as team channel messages, you're prone to miss anything else between the target calls, as it's just a blur of blue.
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Old Sep 07, 2005, 07:52 AM // 07:52   #18
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Quote:
Originally Posted by Ultimate_Gaara
I would like to turn this off, but after every mob thats where i look to see if i got any nice goodies i can not see from where im standing, stuff like favor and gold picked up i could not care about less, i only like items that drop for me to pop up...
Pressing Alt key will show you all the droped items (in grey those from other players).

As for the green text toggle, /signed; as an smite/fireAoE elementalist, sometimes I kill a lot of foes at the same time so you can imagine the amount of green text I get when I kill 12 Bog Skale Blighters with Inferno, they drop 12 items/gold and I take those 12. Yes that makes for a whooping 36 lines. If im having a conversation in Guild/Whisper channel its a bit annoying...

Add up all the other green texts and you get a real mess

Also, what about a whisper toggle? I mean, there are times you dont want to read ANYTHING (apart from maybe "Theres a new build reconnect") so why cant I mute all the texts I get?
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Old Sep 07, 2005, 11:23 AM // 11:23   #19
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Quote:
Originally Posted by Mercury Angel
By having the target calls the same colour as team channel messages, you're prone to miss anything else between the target calls, as it's just a blur of blue.
Wee, finally somebody who understands me

Is it actually that difficult to understand what I write?
Does one have to be overaveragely intelligent to understand the stupid things I tend to post in my deliriums? I hope not.

Quote:
Originally Posted by momo2oo2
as an smite/fireAoE elementalist, sometimes I kill a lot of foes at the same time so you can imagine the amount of green text I get when I kill 12 Bog Skale Blighters with Inferno
Yet another poster who know what I was (seemingly effortless) trying to get at.
When I play with my mesmer, I use ChaosStorm and (I hope the name is correct) EtherShock.
That means a lot of green text too. Depending on what background the text scrolls, it can get unreadable, regardless of the amount.

I can understand that "Griffon dropped purple axe reserved for Ashley" might do those good, who don't know about ALT-key.
But even without the alt key, zooming out with the scroll-wheel, can be used as a work-around to watch the area you're in, to observe where there are items reserved for you.

So basically: Drop/Pickup/Share info in green text is probably good for starters and novices. That's why I would like them to be toggleable.

Same with Favor-messages: if you like them, keep'em on. If not: have'em toggleable.

A lot more thing should probably toggleable (capes e.g.) to give the user more abilities to customize the game, but what else is new?

I don't want to open a new thread about this, but what about the party-member-window?

I can't be closed while in-town, but it can while outside.
Shouldn't it be the other way round?
How many times do people rush, because they don't see, that the health of other members is still low?
And why do I need a non-closeable party-member window in-town, when I'm doing anything but forming a party?

Quote:
Originally Posted by kampfkeks
So after completing with so many characters you still did not get the use of targetcalls?
I think you're jumping to conclusions.
And even if I was able to complete without making use of the T-key. Does that make me a bad player?
There are many players e.g. who play exclusively with henchmen.
They don't have much use for the T-key.
But even with henchmen, the T-key can come to use.
So sorry to have to disappoint you: I know the concept of target-calls and I make use of it with and without hemchmen.

Quote:
Originally Posted by kampfkeks
OH GEEEZ. Now that is a totally new degree of ignorance
Or maybe someone just didn't tell you. T. T is the magical little key that puts a use behind those targetcalls.
I can't read, I'm blond and I have no cluse what you are talking about.
I only care about the looks of my char, I'm a freeloader who constantly claims to have lag, so the others can do the dirty work.
And since the majority of GW-players is dumb, I usually get away with it.

I hope I didn't lay sarcasm on too thin.

Quote:
Originally Posted by kampfkeks
But thanks, you reminded me to check if someone knows about targetcalls the next time i'm setting up partys for missions.
If you haven't done that in the past, I should call you ignorant.

Last edited by Ashley Twig; Sep 07, 2005 at 11:49 AM // 11:49..
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Old Sep 07, 2005, 02:08 PM // 14:08   #20
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If only we could clean up this thread. The origional poster started a thread I have wanted to start a while ago, and now I see it is being hijacked (partly by the OP and changed into a flamefest).

I hate

____ dropped some crap I don't need
_____ Picked up some crap he will sell to the merchant
____ as won a battle in the House of Heros and who cares while I am PvEing, except for in the ToA

I agree that the new build messages should be kept on all the time, but why do I have to look at all the dropped and picked up messages.

BTW wispers are toggleable. Set yourself to Offline, after you get in your group. Or, I think busy works too.

Anyway

/signed
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