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Old Sep 04, 2005, 06:46 AM // 06:46   #41
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Quote:
Originally Posted by Ednemak
rofl, no it doesnt if ur backfire does 119
zomg a 119 backfire! Oh noes! All it takes is 5 enchants on an E/Mo for him to not care about backfire at all.

As for mesmers, I'm sure if you're skilled you can partially shut down an E/Mo or two, but there's no way to completely shut them down. You'd need 3 diversions on one E/Mo to stop all of his damage potential: 1 for draw conditions, 1 for reversal of fortune, and another one for Balthazar's aura.

If you use mantra of inscriptions and sig of humility, that's great, you've disabled his ether renewal, he's still got balth's to throw around and 4 pips of energy regen to do it with.
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Old Sep 04, 2005, 06:56 AM // 06:56   #42
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A.Net needs to stop listening to bullshit threads complaining about FoTM and pull back all those alphas they ditched to test like they once did. This is rediculous. Balance the game.
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Old Sep 04, 2005, 09:22 AM // 09:22   #43
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Quote:
Originally Posted by Thomasuwoo
It doesn't work. Ether renewal heals for more then backfire can damage.

If you can't see that there is something overpowered about the ether renewal + balths combination then you have no idea about balace.


Care to share? We've been working on anti smiting builds since it came out. My guess is you just out waited the other two smite teams.

I guess what I'm really upset about is the abhorent about of energy and health ether renwal can restore in such a short time. Rend has a cast time of 3 and ether has a cast time of one. In 2 secconds the caster can get off at least 2 spells, usually enough to complety replish his mana suplies, and health and start recasting.


Care to tell me what the hell rock is? I'd glady make the switch.

There are more Smiters in the tombs right now then there were spirt spammers in the tombs before the natures nerf. People talk time and time about a counter to smites but the only attemps at anti-smite I've seen are geomancer spikes and the Korean Quickshot build.

And judging by how often the hall changes hands I doubt their success.
actualy if backfire do 140 damage for each cast to compensate with energy storage 15 you need

Aura of restoration

and 5 other enhacement to gain the lost hp.

its possibile get 5 enhancement on you , but if you think a single skill can shut down a person you are wrong, you need also something else hammering the ele/mo. i have see 1 warrior knock down is sufficent.
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Old Sep 04, 2005, 11:03 PM // 23:03   #44
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All people ever do is complain, same as the Natures Renewal threads. No one ever does anything about it. Make up your own builds! The people who came up with smiting did so give them some credit. Maybe your just jealous cause you didn't think of it first!
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Old Sep 04, 2005, 11:09 PM // 23:09   #45
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Hehe i saw that korean quickshot build in action today, i believe the premier league guild run it...

They run around the map away from smiters and then try to hit them fast using muddy terrain and NR, it doesnt work.. although does have a high damage output.

*hint* mesmer, *hint* target the right people with mesmer. result= i guess you will see if you figure it out and use a >MESMER< properly. smite can be eaten for breaky.

.. and lol a mesmer team..?.. seen that before... doesnt work so well..

Quote:
Originally Posted by Iere
My dear Timoz, I would argue that NR was actually unbalanced.

However, I've got to say that smites can be taken down. It takes some effort, yes, because it's something people weren't accustomed to playing against-- but it's only gonna take a few guilds running smite-hate to shut down the fad.


The next flavor of the month will, of course, be full-mesmer teams. >_>;;
Heh, u think? really?.. my opinion now is that it was, but they have nerfed one thing paving the way for another as you have seen, now there is less variety of teams, or at least atm, maybe that will change later.

..if it was unbalanced before, what is it like now do you think out of intrest?

Last edited by Timoz; Sep 04, 2005 at 11:17 PM // 23:17..
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Old Sep 04, 2005, 11:14 PM // 23:14   #46
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Originally Posted by Damon Windwalker
Hey, I know! We should nerf everything!

Let's just get rid of all weapons and skills, and stand around hitting each other with witty remarks!

Wait - we might have to nerf them too - because they could hurt someone's feelings.

Umm - let's just go catch butterflies....

Christ, people - can't a day go by without a campaign to nerf *something*?? Just play the damn game.

HAHAHHAHAHAH i was laughing for 5 strait minutes..... hahahahahaah... wow........lol

-shizzle
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Old Sep 05, 2005, 12:24 AM // 00:24   #47
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Quote:
Hehe i saw that korean quickshot build in action today, i believe the premier league guild run it...
Yeah it was, but we still won. Luckily, our build needs skill and is original so theres nothing anyone can say about it ^^.

Beaten some very nice guilds recently and some nice pugs as well, mB (Mental Block) are on the way up!
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Old Sep 05, 2005, 12:33 AM // 00:33   #48
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Quote:
Originally Posted by lishi
actualy if backfire do 140 damage for each cast to compensate with energy storage 15 you need

Aura of restoration

and 5 other enhacement to gain the lost hp.

its possibile get 5 enhancement on you , but if you think a single skill can shut down a person you are wrong, you need also something else hammering the ele/mo. i have see 1 warrior knock down is sufficent.
the monk should be able to remove the hex. I always run with at least one hex removal as a monk.
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Old Sep 05, 2005, 04:06 AM // 04:06   #49
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...and the problem with mesmers is that they die like flies.
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Old Sep 05, 2005, 05:29 AM // 05:29   #50
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Originally Posted by Thomasuwoo
Seriously guys. Guild wars may as well be called smite wars now.

Balhazar's Aura is a nuke with power comparable to meteor show and yet it takes only one seccond to cast. Even with natures this leaves us with a two seccond gap to stop it. Sure you can stip it but...

Ether renwal. Gives our loveley smiter BOTH unlimted health and Energy. The energy I can undersatnd but why does it come with such a huge Hp bonus?

I belive Balhazars's Aura need's a longer cast time. 2 or 3 secconds.
And i belive that Ether Renwal needs to drop the HP bonus, or at the least give it a percentage ratio like Aura of resoration.

These two nerfs would leave smites as still a viable tactic but at least they'd be counterable. To any who say just make a build to counter this go run in the tombs.
Balthazar's Aura only does damage when you sit next to it and try to tank it.

Ether Renewal is the spell that needs the nerf. Nothing else in the game can compare to the amount of energy one can generate with it. Remove the health bonus associated with ER, and tone down the amount-per-enchantment energy gain per level of the ES attribute a bit.
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Old Sep 05, 2005, 05:58 AM // 05:58   #51
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as said smiting is a flavor of the month

people will start beating it more consistently, people will stop using it so often

and so on til the next popular build comes around

wait it out
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Old Sep 05, 2005, 08:05 AM // 08:05   #52
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I don't actually think this will happen so quickly, as smiting IS very powerful when used properly i think you'll see the good teams using at least single smite, dual smite will fall.
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Old Sep 05, 2005, 08:07 AM // 08:07   #53
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Quote:
Originally Posted by Como Fort
Yeah it was, but we still won. Luckily, our build needs skill and is original so theres nothing anyone can say about it ^^.

Beaten some very nice guilds recently and some nice pugs as well, mB (Mental Block) are on the way up!
hehe, dam straight we are.
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Old Sep 05, 2005, 08:35 AM // 08:35   #54
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Quote:
Originally Posted by lishi
actualy if backfire do 140 damage for each cast to compensate with energy storage 15 you need

Aura of restoration

and 5 other enhacement to gain the lost hp.

its possibile get 5 enhancement on you , but if you think a single skill can shut down a person you are wrong, you need also something else hammering the ele/mo. i have see 1 warrior knock down is sufficent.

i use less spamable skills eg protective spirt and reversal and i no i cant get the most damage out but i can cast though 1 mesmer with backfire and other mesmr skills as backfire will do less damge
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Old Sep 05, 2005, 12:06 PM // 12:06   #55
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balthazars aura is not a problem

ether renewal is an overpowered skill, but its easily countered
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Old Sep 05, 2005, 12:12 PM // 12:12   #56
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Ever heard of rend enchants or lingering curse? Don't cry about builds easily countered...
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Old Sep 05, 2005, 12:17 PM // 12:17   #57
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lol u ppl are so weird, first u say nerf protective bond wahhhh, now ur saying nerf smiting build, wtf is wrong with u ppl, do u guys want less ppl playing on guildwars or something.. and if u think its so cheap and its why teams always win why dont u guys just play it? also Noob nooob noooooooobs all probably rank 1's or 0's that are saying to nerf it too.. ive only seen one person tahts a rank 6+ i think rank 9 too that said nerf this but i knew he was kidding and makin fun of noobs cuz he was in a smiting group too lol... now ppl STFU about nerfing things jesus

Last edited by conker; Sep 05, 2005 at 12:28 PM // 12:28..
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Old Sep 05, 2005, 12:35 PM // 12:35   #58
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Clearly 90% of the people who responded can't read...

This isn't about Smiting or the armor-ignoring holy damage.

This is about an Enchantment that gives a limitless supply of energy and healing, when used correctly by stacking other enchantments

Smiting just happens to be the weapon of choice since it doesn't cause exhaustion -- like a number of spells on the Elementalist lines...


Rend Enchantments and Lingering Curse are average counters at best -- with the former having a health hit and a long recharge time and the latter having a high energy cost and tieing up an Elite slot


With the number of people flocking to Ether Renewal -- I don't think we have to cry for nerfing -- A-Net can see the trends -- your gonna get it nerfed all by yourselves =)

Last edited by Man With No Name; Sep 05, 2005 at 03:04 PM // 15:04..
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Old Sep 05, 2005, 12:47 PM // 12:47   #59
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Quote:
Originally Posted by conker
lol u ppl are so weird, first u say nerf protective bond wahhhh, now ur saying nerf smiting build, wtf is wrong with u ppl, do u guys want less ppl playing on guildwars or something.. and if u think its so cheap and its why teams always win why dont u guys just play it? also Noob nooob noooooooobs all probably rank 1's or 0's that are saying to nerf it too.. ive only seen one person tahts a rank 6+ i think rank 9 too that said nerf this but i knew he was kidding and makin fun of noobs cuz he was in a smiting group too lol... now ppl STFU about nerfing things jesus
I for one am rank 6+, i know others in this thread are rank 6+, we share the same opinions.. people moan about what they cannot beat again.. brings back memories
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Old Sep 05, 2005, 12:55 PM // 12:55   #60
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Quote:
Originally Posted by Dzan
AfTHERE WILL ALWAYS BE A BUILD THAT IS THE MOST POPULAR AT ANY GIVEN TIME, LEARN TO DEAL WITH THAT FACT.
I totally agree with that. When Ether renewal will be nerfed (cause it will), we'll see another fotm. But that doesn't mean Ether renewal is a balanced skill...

Quote:
Originally Posted by Timoz
people moan about what they cannot beat again
This is just...stupid. We almost never lose to a smite group in tombs (I think it happened once against Ghostly heroes in HoH, but we were down a player), but we still hate them (Smite teams, not Ghostly heroes eh xD). When you enter tombs nowadays, you can be sure you'll face several identic smite teams. Where is the fun ? Getting to HoH is just a matter of time for any good guild now, there's not challenge, unless you fall on another guild who's not running smite.
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