Sep 15, 2005, 04:40 PM // 16:40
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#21
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Lion's Arch Merchant
Join Date: May 2005
Location: England , Wiltshire
Guild: [mB] Mental Block
Profession: E/
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910 fame
r5
come onnn rank6 xD
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Sep 15, 2005, 04:48 PM // 16:48
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#22
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Frost Gate Guardian
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Quote:
Originally Posted by Kampfkeks
All you wannabe elitists achieve with your "Rank 90+ only!!!!" is to drive away newcomers. All this rank nonsense just excludes those that are either new or worked on unlocking stuff first.
And what is really funny is, that a team of rank 0 will easily own most rank 6 pvpers without much of a problem. Want to know why? They're not infected with the FOTM. Don't tell me Spiritspam, Warriorspam, Smitingspam, Airspam or anyother form of FOTM required much skill, it basically was just copying someone elses build all over again. How exactly is button smashing skill? It is not, however a lot of button smashers quickly rocketed to rank 3 or even rank 6 by simply copying.
But sure thing elitists, treat your newcomers like they are infected with pestilence. I'd more like to see the fame command getting removed alltogether or made non public so that only you can see the graphic. All it does is create a society of wannabe pros.
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Keep living in that dream... Keep believing that everyone plays FoTM builds...
Here in the real world when my guild wants to tomb and we need to pick up an outsider for a build (which is our last resort anyway, would prefer people on our friends lists, even friends of people on our friends lists etc =p), we would like some form of a metric to measure the person's experience by.
While rank is imperfect, it at least lets us know whether or not that person knows what a "relic run" or why is it important to prevent people from interrupting your capping ghost at a minute left, etc.
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Sep 15, 2005, 05:27 PM // 17:27
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#23
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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Quote:
Originally Posted by Moskel
Build is about 25% of the game, the other 75% is when you smash the buttons. Its called timing and timing is most of the skill required in pretty much every sport I can think of.
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i beg to differ.
Teamwork is 75% of the game imo.. build 25%
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Sep 15, 2005, 05:37 PM // 17:37
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#24
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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I think I've got about 298 fame, that puts me smack between 3 and 4, right?
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Sep 15, 2005, 05:44 PM // 17:44
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#25
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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What is OP is asking for is outside the Rank=skill debate. There is currently a rank system in place for the purpose of giving a rough estimate of how much experience a player has. Since the indicators only come every three ranks a large amount of players lie about rank. This forces people to assume rank 2 and below is actually rank 0 and than rank 5 and below is actually rank 3. The solution to this would be give some way to tell what people's rank is. Currently the rank system doesn't function quite right.
Having your rank always displayed over your head would be very annoying to higher ranked players (they would get spammed with invites.) Personally I prefer not to bring rank into consideration until at least some discussion of build has occured. You can simply make it so /rank works for all ranks (rank 0 has no symbol) and a Rank X appears over the players head when they do rank. This way you can stay somewhat unnoticed if desired, but can still prove your exact rank.
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Sep 15, 2005, 05:54 PM // 17:54
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#26
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Krytan Explorer
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Just color code the inbetween ranks.
Rank doesn't mean skill, but when you're picking up someone random, it's all we have.
Right now you can set up a rank 3, 6, or 9 (that would take quite a while) group, and anything inbetween there is just setting people up to lie.
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