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Old Sep 21, 2005, 02:30 PM // 14:30   #1
Academy Page
 
Join Date: May 2005
Profession: Mo/
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Exclamation Two Suggestions For Improving Guild Wars.

First off, I have spoken to quite a few people while playing the game and a surprising number of them are tired of the limited choices for PvP. One suggestion that comes up quite often in game is adding larger parties to the Competition and Team arenas. So I would like to suggest adding two arena sites: one for 6 player random teams, and the other for 6 player organized teams. It would otherwise work just like the current system. I am sure you would all agree that this would help broaden the scope of builds used and the PvP experience of the casual player.

The second most common thing that comes up is that when you are buying skills from a trainer (or priest, as the case may be) or looking at your skill list, you should be able to see the full range of effects for the skill as well as the effect for your level in it's governing attribute. This would make it much easier for the players to re-tool in a short ammount of time. I am sure this would make everyone happy, since it would cut down the sometimes long wait berfore or between missions and matches.

Lastly, please reply with logical, constructive posts. I am immune to fire damage, so flames will be ignored.


Lazarus
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Old Sep 21, 2005, 02:40 PM // 14:40   #2
Lion's Arch Merchant
 
Join Date: Sep 2005
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Hi agree with your second idea. Actually I had a similar idea but the difference is that you could have pre-set skill sets (just like weapon sets) to choose from so that you can reduce the time it takes to change back all the skills (which I do depending on what area of the map I'm in or what "built" I want to play as or to better play as to compliment the team). For example, if I'm a healing monk and they prefer me to be playing as a protection monk.

Noble Knight
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