Sep 22, 2005, 12:20 AM // 00:20
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#1
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Krytan Explorer
Join Date: Aug 2005
Guild: Elite Black Ops
Profession: W/Mo
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More Guild Option and stuff
well this game is supposed to be about guilds so we should be able to do more amongst our guild here wati would like and tell me oyur thoughts
1)able to dual among guild memebers
2)you dont have to group with guild memeber you can see them in the wild if you meet up with them
3)able to make more guild ranks instead of leader,officer,memeber
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Sep 23, 2005, 06:51 AM // 06:51
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#2
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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The idea to duel amongst guild members has been suggested before.
I'm completely lost on #2.
Officer was added.... can't remember when, few months back. They'll probably make more depending on the wants and needs of all Tyrians.
Personally I'd like more options to the guild announcement section. Why on earth it has a scroll bar is beyond me when I can never type a message long enough to even use it. Also it's annoying that every time you sign in it says the announcement. Is that really necessary, can't you limit it in some way?
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Sep 23, 2005, 06:52 AM // 06:52
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#3
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Frost Gate Guardian
Join Date: Sep 2005
Location: mtricht
Guild: Limburgse Jagers
Profession: W/Mo
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i'd like a brothel in my guild hall.
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Sep 23, 2005, 06:56 AM // 06:56
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#4
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Jungle Guide
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my ex-guild needed to get rid of their capes. oh, and the leadership blows...
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Sep 23, 2005, 06:59 AM // 06:59
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#5
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Frost Gate Guardian
Join Date: Sep 2005
Location: mtricht
Guild: Limburgse Jagers
Profession: W/Mo
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and a playstation 2. i'd like a playstation 2
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Sep 23, 2005, 07:10 AM // 07:10
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#6
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Jungle Guide
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and a car. why dont we get cars in gw? OMG
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Sep 23, 2005, 07:11 AM // 07:11
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#7
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Frost Gate Guardian
Join Date: Sep 2005
Location: mtricht
Guild: Limburgse Jagers
Profession: W/Mo
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yea a racing track around the guild hall. with speeders . cool
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Sep 23, 2005, 07:12 AM // 07:12
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#8
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Jungle Guide
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it needs a frikkin pit stop, dont forget. and the girls surrounding my car.
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Sep 23, 2005, 07:15 AM // 07:15
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#9
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Frost Gate Guardian
Join Date: Sep 2005
Location: mtricht
Guild: Limburgse Jagers
Profession: W/Mo
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and a playboy mansion
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Sep 23, 2005, 03:18 PM // 15:18
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#10
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Academy Page
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and your thread has been hijacked...
Also completely lost on #2, I think it means that if a guild member is out in say pre searing, right out side of ascalon, you could leave ascalon and end up in the same zone as them? Am I correct with that, close, I'm not sure what you mean by it, could you please explain? Other than that practicing against your own guild is needed, and I believe on its way, dunno about more ranks though, but they will probably come.
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Sep 29, 2005, 09:57 PM // 21:57
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#12
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Ascalonian Squire
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/signed
I really think that #2 is a great idea. The idea is that NORMALLY you'd get your own copy of the world so that no one can out spawn camp you or ks from you or anything like that.
What #2 suggests is that instead of just you getting your own copy of the world. Your whole guild gets it's own copy of the world that you all share so if you're off randomly hunting and killing mobs and you randomly run into a fellow guild member...your both doing the same thing so why not hang out together and slaughter the beasts like fellow guild mates. ^_^ I think it's a great idea.
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Sep 29, 2005, 10:14 PM // 22:14
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#13
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Hou Lan Geng [HLG]
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Hey I really like the 2nd idea based on drakken06's interpretation.
But I suppose its hard to work out.
Like if you're farming, then how will monsters respawn while another guild member is still in that location?
Unless they make a timer respawn for monsters which would just change everything.
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Sep 30, 2005, 12:29 AM // 00:29
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#14
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Ascalonian Squire
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Man that'd be difficult. A Timed REspawn? LOL. If you died and respawned at the beginning of the map, all the mobs would've respawned and you'd have to go through them all...again. LOL... still not a bad idea. ^_^;;;
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Sep 30, 2005, 12:32 AM // 00:32
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#15
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
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I like the idea of #1, but again, that has been mentioned before.
I dont know about the other two though...
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Sep 30, 2005, 12:33 AM // 00:33
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#16
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Sand Scorpions[SS]
Profession: R/Me
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Yea I think #2 is cool but would probaly cause too much of a hassle.
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Sep 30, 2005, 12:48 AM // 00:48
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#17
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Hou Lan Geng [HLG]
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Quote:
Originally Posted by drakken06
Man that'd be difficult. A Timed REspawn? LOL. If you died and respawned at the beginning of the map, all the mobs would've respawned and you'd have to go through them all...again. LOL... still not a bad idea. ^_^;;;
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Well in missions, when the team dies, you get teleported back to town, so no difference in a timer respawn there.
If you're farming, your objective is to have as many monsters as possible, so the timer respawn actually works in your way.
The thing that wouldn't work would be maybe fighting your way to a place.
Eg. Fighting your way from Droknar's Forge to Copperhammer Mines (not through the new areas)
In Ice Dome, there's whole bunch of dudes and you have to take them on slowly. With a timer respawn, that area would be almost unpassable cos its tough enough as it is.
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