Minion management mini menu (gross health bar concept)
How about a single gross minion health bar that has the cumulative health of all your minions? And an adjacent number would indicate the number of living minions it represents.
In that way you can monitor all your minions as "one" character. If you "select" the minion health bar for an enchantment - the enchantment will get planted on the strongest minion in the pack. Similarly, hex/condition removals will target a random minion. Maybe heals will target the "weakest" in the pack.
Fiends and horrors will have a separate "gross" health bar - so a minion master may have up to 3 health bars to monitor.
Of course, appropriate tweaks in the skills may be implimented so minion masters don't unbalance the game. But, at present, the complete absence of any minion/horror/fiend interface makes minion management unreasonably cumbersome. I'll confess I'm used to being a monk and I miss the ability to micro-manage party with the party menu . Even ranger pets get a health/status bar. It seems unfair that necros don't enjoy at least some of that ability.
Last edited by Xue Yi Liang; Oct 05, 2005 at 05:29 PM // 17:29..
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