Oct 10, 2005, 10:41 AM // 10:41
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#21
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Ascalonian Squire
Join Date: Aug 2005
Profession: W/R
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Quote:
Originally Posted by Mumoto
Shapeshifter?.... why not implent a skill for hunters to shapeshift, they're more the nature-type of fighters so ability to shapeshift into animals or your pet would be handy maybe.
Vampires; useless idea, Necromancers are like 'vampires' already... life / energy leeching skills ;p
Werewolves ... no weapons? that would mean their strength would be either level or *strength*-attribute points dependant, I don't think they would have much to choose for .. battle-abilities that is.
I don't agree with 2/3rd of the idea, they idea's are nice but somehow useless maybe, Shapeshifter would be a nice implentation for hunters, like I said.
Fantasy world? Dude this game is human with exceptional skills that fight against monsters like Charr and Grawls, I don't think Werewolves and Vampires would side with humans ^^;;
They'd be the enemy, this game should have logical too ... ofcourse the game is fictionary, but still as human being ally with werewolves/vampires... I don't think that'll work.
Besides they should change ALOT in the game to implent them.
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I never said anything about being allies with them b/c now that the mursaat are dead *spoiler alert for anyone who cares* then they would need a new story line i was only suggesting that they should make a story line like that where the regular humamoids could go against the werewolves or vampires something like that just so that there could be a little bit more challenge in pvp and gvg and that would be about it the werewoves not haveing any weapons i think is a must b/c did you read what else i put on them besides no weapons and some armor claws that deal the dmg of hammers and skills of an axe i think that would cover haveing no weapons and the attributes would be strength, * obvious* natural armor, claw and tactics i think that should cover most of what was in this qoute so the bottom line is that i was just sugesting some twists that i think would have been fun for other players who didn't just want to be humanoids all the time. well i hope this new info will bring me more feed back regardless of what it may be.
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Oct 10, 2005, 03:52 PM // 15:52
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#22
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Frost Gate Guardian
Join Date: Sep 2005
Location: The Netherlands
Profession: N/Mo
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Quote:
Originally Posted by Seth Deathcaller
I never said anything about being allies with them b/c now that the mursaat are dead *spoiler alert for anyone who cares* then they would need a new story line i was only suggesting that they should make a story line like that where the regular humamoids could go against the werewolves or vampires something like that just so that there could be a little bit more challenge in pvp and gvg and that would be about it the werewoves not haveing any weapons i think is a must b/c did you read what else i put on them besides no weapons and some armor claws that deal the dmg of hammers and skills of an axe i think that would cover haveing no weapons and the attributes would be strength, * obvious* natural armor, claw and tactics i think that should cover most of what was in this qoute so the bottom line is that i was just sugesting some twists that i think would have been fun for other players who didn't just want to be humanoids all the time. well i hope this new info will bring me more feed back regardless of what it may be.
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Werewolves and Vampires are plain and overused =/
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Oct 10, 2005, 06:46 PM // 18:46
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#23
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by emil knight
I'd like it if you would stop suggesting things that make this game more like WoW, thanks.
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infinite emphasis
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Oct 10, 2005, 06:56 PM // 18:56
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#24
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Ascalonian Squire
Join Date: Sep 2005
Guild: From Light/Of Darkness
Profession: N/E
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Not to make the game like EQ2, but do you guys think Artisan-type classes will ever be a possibility? Just thinking out loud, please don't flame me....
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Oct 10, 2005, 08:07 PM // 20:07
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#25
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Pre-Searing Cadet
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I would like the idea, but a lot of people think thats too much like WoW. For some reason every1 hates WoW and never even played but just like you.. I'm thinking out lout =)
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Oct 10, 2005, 08:34 PM // 20:34
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#26
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Enflorence
I would like the idea, but a lot of people think thats too much like WoW. For some reason every1 hates WoW and never even played but just like you.. I'm thinking out lout =)
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it isn't a matter of hating wow, as that game is very good in its own right
i just don't want to see gw turn into it, as they're both very different games and i would like them to stay that way
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Oct 10, 2005, 10:14 PM // 22:14
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#27
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Frost Gate Guardian
Join Date: Sep 2005
Location: The Netherlands
Profession: N/Mo
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I'd like to see new kinds of monsters not monsters already being used in other rpg's or other kinds of media.
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Oct 10, 2005, 11:04 PM // 23:04
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#28
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Academy Page
Join Date: Jul 2005
Guild: Seraphic Legion
Profession: R/E
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how about a class that isnt based on dealing damage, so not a ele, or a wizard, but unlike the mesmer as it wouldnt debuff, it would buff.
i saw an amazing suggetsion a while back for a strategist, that would be like shouts and they would buff the team, but if the team works together in coherence with the shouts then there is some sort of bonus
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Oct 10, 2005, 11:33 PM // 23:33
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#29
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Frost Gate Guardian
Join Date: Sep 2005
Location: The Netherlands
Profession: N/Mo
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Quote:
Originally Posted by Corbin
how about a class that isnt based on dealing damage, so not a ele, or a wizard, but unlike the mesmer as it wouldnt debuff, it would buff.
i saw an amazing suggetsion a while back for a strategist, that would be like shouts and they would buff the team, but if the team works together in coherence with the shouts then there is some sort of bonus
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A strategist would be like spellcaster-professions or Rangers, because most of the time they stand back and attack from distance, so it's better to give them the skills.
Warriors are short-range attackers, so they're not the profession that is best for making strategic choices since they don't have much time to get an observate the enemies and the level, spellcasters can cast spells while observating the environment.
So they don't need a whole new profession for that.
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