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Old Oct 11, 2005, 06:24 PM // 18:24   #21
Ascalonian Squire
 
 
Join Date: Aug 2005
Location: Buenos Aires, Argentina
Guild: Legion Austral [ARG]
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Quote:
Originally Posted by Crotalus
I don't have the sources, but aNet also mentioned sometime, that no player would be forced to play missions/quests with real players.
And you are not forced. Titan quest offer nothing to force you to do them that you can't get somewhere else.
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Old Oct 11, 2005, 06:58 PM // 18:58   #22
Ascalonian Squire
 
Join Date: Jul 2005
Guild: Armageddon Warriors Clan
Profession: N/Mo
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MMM i think have lvl 20 henchies for lvl 3 characters to run around with in The Froniter Gates would be alittle nuts. And yes I spose you could somehow prevent giving the lvl 3's the henchmen to run around with, but then you have to prevent guildmembers with the active quest from taking the lvl 20 henchmen and there lvl 3 friend and just go out normal questing, or the lvl 20 droppping out to prevent the titans from spawning. In all I think it would probably cause to many bug problems to try and limit one set of henchmen to one set of people while everyone else is forced to have another type.
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Old Oct 11, 2005, 07:03 PM // 19:03   #23
Wilds Pathfinder
 
Join Date: Apr 2005
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You _can_ do the quests with henchmen - it's just that it is very very very hard. But that's because henchmen are weak.

One of my friends for example did the Titan Quest at the frontier gate (Last day dawns or so, I don't remember the name) with henchmen only.

So it is not impossible.

And please don't make the quests easier... They are for good groups only, it is no fun if everyone can solo them :/
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Old Oct 12, 2005, 03:47 AM // 03:47   #24
Krytan Explorer
 
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by Ashley Twig
I think someone mentioned, that aNet did this deliberately: create quests that can't be done with henchmen.
I don't have the sources, but aNet also mentioned sometime, that no player would be forced to play missions/quests with real players.

I also have no idea, if a 105 monk can solo the titan-quest in Ascalon or Kryta.
Chances are: those are impossible to do with henchmen.

That's why I decided, a few days ago, to take 7 lvl20 hench from Droknar's to Beacons.
Since my mesmer is no runner, I had to fight my way up there.
Only to find out, that, as soon as I entered BeaconsPerch, all my lvl20 henchmen were gone.

I think, that's gotta stop.
I spent quite some time to make this journey, and I think anybody who does, should be rewarded to keep the lvl20 hench on the team.

And I also wouldn't mind if the tour to Ascalon would be packed with lvl28 grawl instead of lvl6 or lvl8.

Just make it possible to do all the titan quests with hench.
Notice that ALL quests except the Titan Quests are open for non group/henchies

Quote:
Originally Posted by Anet
The Titan Quests are a series of five new veteran-level quests, starting in Droknar’s Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.
I believe they did this on purpose so as to foster group playing. Meh I dont know what to say in this matter since I enjoy both groups and henchies, with groups being more fun for me, unless theres leavers I hate leavers.
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Old Oct 12, 2005, 07:09 AM // 07:09   #25
Krytan Explorer
 
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Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
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Quote:
Originally Posted by Schorny
One of my friends for example did the Titan Quest at the frontier gate (Last day dawns or so, I don't remember the name) with henchmen only.
Very brave.
I would think that, if you can do LastDayDawns with hench, you might as well solo it.

Me, ranger, I cannot solo anything (unless you want me to solo FamilyTies e.g. ). That's why I have to rely on PUGs or hench.

Quote:
Originally Posted by anet
The Titan Quests are a series of five new veteran-level quests, starting in Droknar’s Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.
So "veteran" is the key-term for "not-henchable"?
Sounds like bull to me.

I wouldn't even care if you'd have to pay for Lvl20 hench in either Kryta (or ToA), Denravi or at the FrontierGate (or Yak's).
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