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Old Oct 16, 2005, 06:38 PM // 18:38   #21
Krytan Explorer
 
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imo,
The Wilds feels very constricted.
The Crystal Desert feels too broad.
Kryta feels just about right.

Im getting used to it. I can "understand" and except it for the type of gameplay GWs is.

For PvE, its obvious to everyone that over time, the landscape will be transversed and exhasted.
If we want to play GWs PvE forever we just need Chapter 2 and then Chapter 3 and so on.
My complant, more so than open or new landscapes would be less redunancy in them.

Excluding missions and areas like UW, FoW and SF, it would be nice if all areas had a random, (and fair) varity of mobs. So moving from point A to B is different as many times as I feel neccessary to move from place to place.
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Old Oct 16, 2005, 06:40 PM // 18:40   #22
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Repeat with me:
Guild Wars is NOT a MMORPG.
Guild Wars is NOT a MMORPG.
Guild Wars is NOT a MMORPG.

Okay? Gameplay is in fact closer to Diablo 2, except with very very graphic lobbies.
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Old Oct 16, 2005, 10:59 PM // 22:59   #23
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I agree with the OP on this, some areas of the game feel unnaturally maze like (particularly southern shiverpeaks) which really kills the sense of exploration in the game and forces you through a funnel of never ending enemies.

I love exploring, and have uncovered almost all the map just because I like to see new areas. Having more open broad areas that aren't full of mobs running around nose-to-tail makes exploration much more possible, and much more fun. Also, i'd love to see more areas like the Ascalon Settlement, which are towns out of town if you see what I mean. Finally, more out of the way areas like ice tooth cave and maguuma stade, which are nice rewards for those willing to leave the beaten track would be great.
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Old Oct 16, 2005, 11:37 PM // 23:37   #24
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ArenaNet said they are trying to avoid the linear nature in chapter 2. (words to that effect).
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