May 20, 2005, 04:19 PM // 16:19
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#2
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Elite Guru
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moved to sanitarium
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[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur
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May 20, 2005, 04:34 PM // 16:34
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#3
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Lion's Arch Merchant
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The game wasn't designed to be opened up, movement from place to place is via exploration missions which funnel people to proper areas faster, missions require a bit of linear movement in order to progress a person to where they need to go, and these areas with removed mobility are actually tactical advantages, gathering enemies for AoE damage, as well as allowing further attacks on purely melee characters, plus height advantages over cliffs for higher bow damage.
This game was not designed to roam necessarily as you may want it, but all of the areas are quite expansive with numerous exploration zones, just because you are bound by cliffs and holes doesn't mean much. I actually see this style as being better, the area itself is actually designed and has many purposes for quests and battles, Elder Scrolls, especially Morrowind, was a bunch of useless terrain which I spent time drudging through with boots of blinding speed, 100 run and 100 jump, even if I could make it from one side to the other in less than three minutes.
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May 21, 2005, 10:19 PM // 22:19
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#4
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Pre-Searing Cadet
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you won't get lost as much if you use the map.. or even the U key along with the compass.
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May 24, 2005, 03:39 PM // 15:39
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#5
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Ascalonian Squire
Join Date: Apr 2005
Location: Toronto
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id like to see a happy medium. I think the very narrow movement lanes in GW are way to confining and only please the kiddy hack 'n slash diablo fans who want/need instant gratification and constant stimulus to keep them interested. having such uber restricted movement totally takes away any sense of "exploration." Let me have more, maybe not total, but more freedom to roam and actually feel like im exploring.
there has to be some happy middle ground between these narrow Diablo-lanes we have now, and total freeedom of movemn.
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May 24, 2005, 04:08 PM // 16:08
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#6
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Wilds Pathfinder
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
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Narrow Diablo Lanes? I played Diablo II and there was ALOT of flat out roaming that didn't direct you in the right way unless it was in the jungle or the hell zones, even then you still have to maneuver your way around.
Personally I think its a bad idea to try and turn GW into something that has already been done before, because it isn't something thats been done before, its new. Comparing is ok, but transforming it into other games is a no no. I like the way GW is set up map wise. There is alot of figuring your way around the map, not quite sure I understand what you mean exactly about the narrow diablo lanes, but I prefer this over roaming huge flat areas like in Morrowind just seeking that next batch of enemies or next town. Morrowind is almost TOO big, but then again, this is about GW, not Morrowind...
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May 24, 2005, 04:55 PM // 16:55
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#8
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Underworld Spelunker
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Quote:
Originally Posted by FireMountain
I keep playing the first half because it's more fun. What gets me the most about this game is the way you cut up the landscape nothing but a bunch of wormholes and canyons to circle around then back out.
At least in the first part before you assend of whatever you call it you have some freedom to roam.
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if all you have found is that you havent even gotten out of the seared area of the game
have you looked at the mountains,seashore or jungle areas yet?
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May 24, 2005, 05:41 PM // 17:41
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#9
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Loviatar: all areas are a maze of corridors, with a few somewhat larger "rooms" thrown in.
I think the game is designed this way so you wont be able to sneak past mobs, you have to fight your way through.
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May 24, 2005, 05:58 PM // 17:58
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#10
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Underworld Spelunker
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Quote:
Originally Posted by Numa Pompilius
Loviatar: all areas are a maze of corridors, with a few somewhat larger "rooms" thrown in.
I think the game is designed this way so you wont be able to sneak past mobs, you have to fight your way through.
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i was refering to his complaint thar there was nothing to see but the seared ugly canyons (other post)
he has only gotten to level 10 before stopping to go back to *THE OTHER HALF OF THE GAME*
i am sorry if i am incorrect but if he only reaches level 10 before starting over AND equates the training area as half the game i have to conclude that he hasnt seen the other areas that people seem to think are very nice in and of themselves.
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May 24, 2005, 06:27 PM // 18:27
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#11
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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From what I've seen, the entire area west of the Shiverpeaks is mostly open terrain, with paths to show you the way, but you can easily go off 'the beaten path' and explore. canyons are only there to direct you where to go. Not to mention the Deserts. Jeez man, there's plenty of open area outside of Seared Ascalon, and scenery is just amazing.
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May 26, 2005, 03:56 PM // 15:56
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#12
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Frost Gate Guardian
Join Date: May 2005
Location: San Antonio, TX
Guild: Xen of Onslaught [XoO] - www.xoohq.com
Profession: W/E
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You can 'walk' to the entire map except the Desert, Fire Island, and Thunderhead Keep (and the Grotto off its area). You can walk through the Ascalon Foothills into the Northern Shiverpeaks. Then you can continue you walk west into the jungle or south through Lomar's to the Southern Shiverpeaks.
So...
To get to the Desert you would have to do the Sanctum Cay mission.
To get to the Thunderhead Keep area you need to do Iron Mines of Moladune mission.
To get to Fire Island you need to do Thunderhead Keep.
So...
To unlock this "linear" "restricted" world you have to do a whopping 3 missions. Just because you haven't found the way to walk all over yet doesn't mean you can't do it.
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May 26, 2005, 04:26 PM // 16:26
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#13
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Well, the only area that's accessed through missions is Thunderhead Keep, Dragon's Lair, Ring of Fire and the whole Desert.
And Kryta and the Desert is plenty of open landscape.
_Zexion
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May 27, 2005, 09:12 PM // 21:12
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#14
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Pre-Searing Cadet
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Quote:
Originally Posted by Zexion
Well, the only area that's accessed through missions is Thunderhead Keep, Dragon's Lair, Ring of Fire and the whole Desert.
And Kryta and the Desert is plenty of open landscape.
_Zexion
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Hmm, funny I walked to thunderhead keep from Iron Mines of Moladune.
If you have only seen the Ascalon area of the game, man are you missing out. Do all the co-op missions, then try the exploring, there is a lot out there. Towns that you cant warp to. Skills to find. etc
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May 27, 2005, 09:23 PM // 21:23
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#15
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Frost Gate Guardian
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I dont see why you are complaining about there not being enough freedom in second half, surely there is more freedom? for no monthly charge i think what weve got is amazing, its a lot bigger than i thought it would be. The places are huge and sometimes i find myself getting lost in these canyons and mountains, i love the way you can travel from the top of shiverpeaks to the bottom.
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May 27, 2005, 09:55 PM // 21:55
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#16
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Krytan Explorer
Join Date: May 2005
Location: Southern Cali
Guild: Herald of the Storm
Profession: W/R
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I have to concur with Loviatar. Someone hasn't even bothered trying to see the frozen shiverpeak mountains, the jungles of kryta, the beaches, the druid groves or any of the other areas of terrain I haven't even gotten to.
Firemountain, give it another chance and this Time try to play out the missions. It sounds like you haven't even scratched the surface of the depth of available scenery or gameplay.
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May 30, 2005, 04:15 AM // 04:15
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#17
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Pre-Searing Cadet
Join Date: Mar 2005
Location: San Diego,Calif
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The game is wonderful... but i keep having problems with the people that join quests .. the monk is expected by them to do it all and with 6 people to all be healed some are going to die if they don't try to heal themselves. I have just taken to getting the hirelings an play alone... some guys are just jerks.. they rally think they are the best and... gee they are the ones that died. sorry i just needed to vent...
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Jul 04, 2005, 02:00 PM // 14:00
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#18
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: Ancient Legacy
Profession: R/Me
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The Original Poster has a point
The Original Poster has a point...
Now don't get me wrong, Guild wars is a fine game but it is a bit linear..
Yes....I understand the rationale behind this tactic but the same things can be accomplished with multiple paths..
Comming from games like EQ, EQ2 AC2, DAOC COH WOW..etc It takes a bit of getting used to.
I must say though..except for COH, Guid Wars is the only MMO I'm still playing.
This is one of Guild Wars FEW flaws..
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Jul 04, 2005, 02:05 PM // 14:05
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#19
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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A major good point about this game is that it is FREE. Sure WoW was very open, but it wasn't free (monthly costs).
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Oct 16, 2005, 06:12 PM // 18:12
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#20
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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I'd love to see some more room to explore, including areas that are there for no other purpose than to check them out. My guild (aptly named the Tyrian Explorer's League) has a blast doing just that- we've explored Dragon's Gullet, the ToA-Fisherman's passage, and the ToA-Druid's Overlook passage through Majesty's Rest (the area that makes most people ask "Where the heck is THAT?") just for the heck of it, and we plan to fight from Camp Rankor to Beacon's Perch sometime just to get that entire stretch explored.
But yeah- other than those four areas, and a few other things like some of the more out-of-the-way corners of the desert, there isn't really much to explore. I like how this is a goal-orientated game where going to specific places is how you advance (i.e. missions), but there should just be some pointless areas for those of us who like that sort of thing. Here's to hoping that they add more of those in Chapter 2.
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