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Old Oct 12, 2005, 12:46 AM // 00:46   #1
Pre-Searing Cadet
 
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Default Have difficulty settings for quests and missions

I was toying with the idea of a difficulty setting being implemented for missions. This should be set by the captain of a group. It should have like 3 levels or so: standard, difficult and hard. All it does is spawn more monsters (extra spawn points have to be set in area's) and/or have an upgrade over all monsters (making them a set amount of levels higher).

The point is that missions are replayable and in hard setting should still be a challange for lvl 20 caracters (upgrade of monsters and more of them). At difficult setting it should only spawn more monsters.

No other change really, so it doesn't influence the game as it is. It's just an easy upgrade to the game I think that keeps lvl 20 caracters a new challange and people that are training up their 3rd or more caracter might be interested in having it a bit more challanging for a change (as when doing it for a third+ time you know what to do and where to walk).

Edit: forgot about quests, but maybe they can have the setting standard and difficult, both options should be available at the npc you get it from. The quest will automatically be set to the standard setting when 2 different settings have been selected in a group.

Last edited by SentiNell; Oct 12, 2005 at 12:50 AM // 00:50..
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Old Oct 12, 2005, 12:52 AM // 00:52   #2
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The missions are already waaay to easy a difficulty setting making them harder maybe but not easier. All the missions are too easy. And quests should be left alone.
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Old Oct 12, 2005, 01:12 AM // 01:12   #3
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Quote:
Originally Posted by entropy
The missions are already waaay to easy a difficulty setting making them harder maybe but not easier. All the missions are too easy. And quests should be left alone.
I didn't include an easier setting. I suggested standard, difficult and hard. And to be clear by standard I mean the way it is now. In that row of settings "standard" would be the easiest of the three, but still no different then how it is now.

When I played this game for the first time (first caracter) I didn't think the missions weren't to easy (overall), but when training up 2nd or 3rd caracter then you know exactly what, when and where to do. Then a difficult setting might give you a new challange.
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Old Oct 16, 2005, 09:49 PM // 21:49   #4
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Sounds like a good idea. Also include the option to have monster levels scale to the average character level of the group - so you can replay early missions with your lvl 20 characters and still have a challenge.
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Old Oct 17, 2005, 04:22 AM // 04:22   #5
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Dont make it any easier. I would hate for a people to pass Thunderhead Keep easily.

Idiots should not pass at all.
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Old Oct 17, 2005, 04:58 AM // 04:58   #6
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make it hard harder and insane difficulty, and for each difficulty u get different rewards or something,like a random unique weapon. something different thats even rarer than the rarest weapons in game, but not everyone can get it, it just comes randomly for everyone. one person might do a quest on insane difficulty and get like a crazy looking bow and another person in the group gets like some other weapon or even ectos or a new armor piece that can be used in exchange for something at traders.
this game needs new weapons, and some weapons that are EXTREMELY rare to find, like one in 100 thousand people would find it. it would be so mad.
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Old Oct 17, 2005, 04:59 AM // 04:59   #7
huh
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Sounds like a good farming cause overall.
Higher level monsters = higher level drops.

The holy grail (a max sickle) will soon be unearthed!
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Old Oct 18, 2005, 01:23 AM // 01:23   #8
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I would farm charr all day in the Northern Wall mission...

55 monks ftw?
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