Sep 30, 2005, 09:34 PM // 21:34
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#21
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Jungle Guide
Join Date: Aug 2005
Guild: Arcana Animi [ARAN] (Currently recruiting)
Profession: W/
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Quote:
Originally Posted by Hockster
A toggle in the options to never, ever see another cut scene. I'd rather look at the boring loading screens when entering an new area than the stupid movies another time.
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Oh yes please. Skip should mean to SKIP it, go to the game and wait for the ones watching it.
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Sep 30, 2005, 09:36 PM // 21:36
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#22
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Underworld Spelunker
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Quote:
Originally Posted by Hockster
If you've seen them, then you know you're saving that person a lot of grief.
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the person who bought the game is entitled to watch it if they want to without a group of impatient clowns yelling skip.
if it hurts you so much grab a cold one from the fridge while it is running
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Oct 01, 2005, 02:19 PM // 14:19
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#23
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Banned
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Quote:
Originally Posted by John Waffletord
lol true, but even still.. if you want to know what the hell is going on the first time through, you should watch the cut scenes.
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Watching the cut scenes doesn't make much of anything clearer. The storyline is by far the weakest element of the game. Plot? What's that? "We don't need no stinkin' plot."
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Oct 01, 2005, 02:20 PM // 14:20
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#24
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Banned
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Quote:
Originally Posted by Loviatar
if it hurts you so much grab a cold one from the fridge while it is running
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Been there done that. And that's usually when they finally decide to skip.
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Oct 01, 2005, 02:22 PM // 14:22
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#25
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Pssh, by the time you lead the Frost Golems through the crushers
and get the ice to turn the Warm One into a cold one, the scene
would be over regardless.[/joke]
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Oct 01, 2005, 03:29 PM // 15:29
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#26
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Academy Page
Join Date: May 2005
Guild: Medieval Knights of Darkness [MKOD]
Profession: A/
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Bards.
More crafting things. For those of us who love to craft, the choices are rather limited (well, mostly non-existant). It would be nice to be able to create custom shields, etc. Realistically, not everyone should have the exact same armors, etc. Other than adding runes, everyone uses the same armor sets for each class. Sure, FOW armor and stuff is nice looking, but it's really a pointless endeavor to get it since there is no difference between that and Drok's armor other than looks.
Better rods/staves/foci. Current ones are terrible compared to what rangers and warriors can get as far as their weapon bonuses.
Better pets.
Better Mesmer henchman.
New rune classes: Ultimate. Better + attribute than Superior, takes off more health. No Ultimate Vigor or Absorption. Only have them for actual Attributes.
Energy runes. Same lines as Vigor and Absorption.
To go along with better rune class: Raise attribute limits to max 20.
2 more character slots, so people can have more than 1 slot for PvP or vice versa.
2 more skill slots on the bar.
Bigger radar screen.
Make more NPCs randomly say things in towns.
Make more mult-part quests.
More PvP maps.
1 vs 1, 16 vs 16, and 32 vs 32 PvP matches.
Triple or even Quad Guild matches.
Make NPCs that recognize your "fame" from having completed difficult quests and give you a big "Hoo-rah!" when you talk to them.
Kill the eBayers/trade spammers/bots off completely by opening up your own official marketplace (just like Sony did, why should they be the only ones officially tapping into that $4+billion market when you could take a percentage and put it toward future updates) where people can get their gold/items that are put up for sale by other players.
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Oct 02, 2005, 05:36 AM // 05:36
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#27
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Ascalonian Squire
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...
First of all, what I would NOT like to see is a higher level cap or new professions. There is no room. Go away.
Anyway, what I think ANET needs to do is, instead of nerfing stuff, open up new opportunities for builds. Don't close them. They basically just killed the E/Mo Smiter, and IWAY is now less effective, and IWAY was already easy to counter (Emo smiters were getting a bit out of hand though.)
The best example of a build that needs to be reworked so it can actually be usable is the Beastmaster. Pets are only used during PVE mostly, and when they're used in PVP, it's for IWAY. The reason is a toss up between the fact that if your pet dies, you're pretty screwed, and even then, most pet skills seem like they were made for PVE alone.
Look at this:
Otyugh's Cry - Shout
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
Otyugh's cry is an example of a skill that will basically do nothing in PVP. It can't make someone's pet hostile toward them, so it pretty much has no use, even if it COULD do that, it wouldn't be that useful. But if it could, it could at least provide a serious threat to IWAY builds. Anyway, for skills like Otyughs, they would need to redesign PVP arenas so that they have level 20 pets in them, and that way, maybe Rangers could have other skills to use pets naturally in the arena to their advantage?
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Oct 02, 2005, 09:28 AM // 09:28
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#28
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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/signed
all of it except lvl cap
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Oct 03, 2005, 05:42 PM // 17:42
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#29
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Ascalonian Squire
Join Date: Jul 2005
Profession: Me/
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mouth movement
Quote:
Originally Posted by John Waffletord
The majority rules is a bad idea.. incase you have someone who hasnt seen the cutscenes yet.
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What do you need mouth movement for they are all telepathic. hehehehe.
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Oct 03, 2005, 05:47 PM // 17:47
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#30
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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The ability to have certian words and sentences filtered from your chat window.
Ie: NEED MONKS PLZ, CAN NE1 GIEV ME 1 PLAT, etc.
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Oct 03, 2005, 05:57 PM // 17:57
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#31
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Two handed swords/axes.
At least one more elite sword skill (please, for the sake of variety?).
Role Players district.
Guild alliances.
Up the level cap (just for PvE, I know all you PvP people think its fine).
Probably some more stuff, but its already been covered.
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Oct 03, 2005, 07:14 PM // 19:14
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#32
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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I'd like to see more random and interesting drops from monsters, especially from the stone summit!!
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Oct 03, 2005, 08:47 PM // 20:47
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#33
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Ascalonian Squire
Join Date: Jun 2005
Guild: Fellowship of Xanthos
Profession: E/Me
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animals like grunties(from the dot hack saga) that you raise, and once they mature, you can ride them as mounts
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Oct 05, 2005, 10:21 PM // 22:21
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#34
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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NO lvl cap for neither pvp or pve
Ultimate runes? I dont find this quite feasible at all.
Character emotion? Hmm maybe. Mouth Movement? Hardly.
New professions? Anet mentioned this themselves.
Guild politics/alliances/diplomacy? Hmmm might sound interesting... don't really know how it will get implemented though (sub guilds, guilds governing hall terrain?)
2 more skill slots? I don't like this idea much. It might break balance. Although I should be in favor as Im a Healer but I think eight is fine, had they need more they would have already implemented this.
More character slots? More like four pvp and four pve would be nice. But who knows what Anet would do about this. They mentioned considering it.
More weapon/items/better mods? I believe Anet will implement this.
More skills? Most assuredly.
Better pet AI? YEah this could use some work.
Better mesmer henchman AI/better overall henchman AI/capability to command henchman? Yeah this could be a good idea too.
More pvp matches? /signed
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Oct 05, 2005, 10:23 PM // 22:23
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#35
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Level cap at 20 MUST remain as is. To change it would throw off game balance completely.
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Oct 06, 2005, 12:01 AM // 00:01
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#36
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Waaaaaaaay more character slots. Well, maybe just 2 or 3 more.
But wait, if they add another profession, that'll bring the total to 49 character combinations.
Better have 45 more character slots, ANet.
But really, just 2 more would be nice for chapter 2. Just in time for my birthday maybe?
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Oct 06, 2005, 02:41 AM // 02:41
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#37
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Frost Gate Guardian
Join Date: May 2005
Location: Mission Viejo, Ca, USA
Guild: kNiGhTmArE LEGion
Profession: W/R
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Quote:
Originally Posted by Hockster
Watching the cut scenes doesn't make much of anything clearer. The storyline is by far the weakest element of the game. Plot? What's that? "We don't need no stinkin' plot."
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it might be the weakest but without it's story it wont be Guildwars anymore. it'll be just hack and slash, cast spells, kill enemies. without the story line what is the use of playing PvE(roleplaying).
I want to have more skill slots. WHY? So i could use both profession skills well. For now there are only 8 skill slots. I have 5 warrior skills 2 ranger and 1 rez sig. Maybe 10 skill slots will do.
Last edited by Jigs; Oct 06, 2005 at 02:46 AM // 02:46..
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Oct 06, 2005, 03:30 AM // 03:30
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#38
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Jigs
I want to have more skill slots. WHY? So i could use both profession skills well. For now there are only 8 skill slots. I have 5 warrior skills 2 ranger and 1 rez sig. Maybe 10 skill slots will do.
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The game is balanced for 8 skills. Just because you want doesn't mean you need.
__________________
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Oct 06, 2005, 06:33 AM // 06:33
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#39
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Desert Nomad
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unnerfing of certain skills/builds ^^
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Oct 06, 2005, 06:38 AM // 06:38
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#40
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Academy Page
Join Date: Jun 2005
Guild: waechter der ewigkeit (aka.guardians of eternity)
Profession: W/Mo
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hey hey hey its me again though not sure most of you have seen me around but hey i just had to read this stuff and i think the idea of at least one new proffesion is a good idea but id like it to be a druid as i love playing a support role and please no one flair this with monks are the same as druids well your wrong every game i played that has druids in i have played druid but i got them worked out and im not going to tell my full ideas unless i actualy see some interest in it...
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