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Old Oct 18, 2005, 07:24 AM // 07:24   #21
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You can't leave mission to get the unclaimed items box. You have to finish the mission, and it only does it if its for a mission. So no UW or FoW or SF stuff.
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Old Oct 18, 2005, 07:46 AM // 07:46   #22
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what do you mean?? of course not everyone dies like that ??

i dun really care the dead person getting drops or not, it just a game...but have you guys met something worst? that is the ppl who pretended to be afk and just wait till you guys fight!!! they will get all the drops from behind and gain all exp without moving a finger~~lol

Last edited by Wilheim Eversmann; Oct 18, 2005 at 07:50 AM // 07:50..
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Old Oct 19, 2005, 07:39 AM // 07:39   #23
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Quote:
Originally Posted by DreamCatcher
kinda makes this a bad idea as those same botters could ruin the economy
I thought that was implied by "helps botting farmers..."
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Originally Posted by DreamCatcher
Indeed, but this also would create situations where a team of friends/guilds that trust eachother to be unable to pick up items that belong to dead friends/guildies and cannot be ressed or are on a spot whwre it's impossible to ress them even though said (now dead) friends would inf act trust their still alive mates to pick up those items and give those items back once in an outpost
Since the item would never be unassigned, in this case, the item would happily be waiting in the unclaimed items box for you at the end of a mission. If the mission can't progress (too many dead an no ability to raise) and you just want to wait it out so you can get the item, the person in question could always leave, in which case it would normally lose the associated tag attaching it to the player. If it's not in a mission, well, then everyone else could simply die and find themselves at the nearest (actually probably furthest, but that's another rant entirely) res shrine, where they could make their way back to the item in question.
Quote:
Originally Posted by DreamCatcher
However, had it been possible to have the assignment lost ONLY AFTER the original owner left it could create situations where the drop-camper would simply wait for a looong time till the original owner would map out.
The item wouldn't ever lose its tag if the timer stopped while the player was dead.
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Old Oct 19, 2005, 02:29 PM // 14:29   #24
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Jczech, as it is now the unclaimed items box only apears after the team you are in has succesfully completed a mission. this excludes leaving a mission prematurely due to being send back to the outpost because the (whole team died, some mission critical objective failed, you lag out/get error7, you map back to an outpost), ordinary quests, farming parties and the Underworld/Fissure. Also having a ress schrine won't do you any good when the dropcamper won't die or ress

As it is now drops loose their assignment when you leave the party (by mapping out, lagging out etc) and after a certain time has expired.


A problem that exists right now is that of someone, who is the soul surviver with the rest of the party dead and some good drop for 1 of said dead partymembers, might simply wait until (1:The assigment expires or 2:the person who the drop is assigned to leaves the party, at which all items assigned to that person loose their assignment)

having assigments never time out as long as the person is dead will not fix this situation as the dropcamper might simply decide to wait until the person that the drop is assigned to will leave the party.
When you leave a party wou will not get an unclaimed items box as you map to an outpost.
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Old Oct 19, 2005, 02:49 PM // 14:49   #25
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Default exactly right

Quote:
Originally Posted by Wilheim Eversmann
what if you died after the drop??? it always happen in boss fight in SF or anywhere, sometimes you just can't get the drop coz you are fighting hard and want to left it after the battle. if all member rush to the drops in battles....that will be sucks

there is my issue - I always fight till the battle is won and dont take a break to pick up loot (or even really notice it) in the heat of it. Usually tho as I'm doing so if I get a good drop [rare] it's 'Aww man can I have that d00d?!?!' as the battle still rages.

I've had 2 gold drop while fighting (me and for another guy) but the fight was too much so our team woulda just ressed/kept going (running in desert), but a guy was AFK a mile away and we couldnt even rez and get it. in the end we all dropped (I waited a LONG time) - thats bad too IMO - some numbnutz leaves his PC and logged in and we're all screwed

be nice if they addressed a few of these types of things

CKaz
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Old Oct 19, 2005, 02:54 PM // 14:54   #26
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Items shoud jsut *not* loose their player assignement.

Seriously if it drops for you it's for you!

Fixing this so that items remained assign will prevent hundreds and thousands of thefts

*It would perhaps also prevent a few dozen rescues from good willed people*
*But the good is outweighed by the bad*

I've also noticed that *very* good items always drop for me *specificaly* when I'm dead. That is absolutely Bull Sh*t!
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Old Oct 19, 2005, 05:15 PM // 17:15   #27
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Actually I have witnessed only 2 thefts this way but have withnessed/done way more drop resques.

imo never loosing assignment is actually worse, but the drop camper problem should definately be adressed in some way.
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Old Oct 19, 2005, 09:08 PM // 21:08   #28
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My solution, mean as it may be is to have your loot disapear when you log.
"If I can't have it, no one can"
Drop campers (which is a big problem in the Green/Ecto/Shard areas) would have to then rez or risk letting the person leave and the loot going into the void, or lie and say they'll give it to you...but that's another matter. That way if you have a friend who is going to rescue your loot you can hang around for it.

I'm not of the opinion of loot going to you when you map out dead or not. Because that would lead to UW groups having a guy get a Ecto and pull a "See ya suckers, I got mine!" when there might have been a chance to salvage a battle with some rezing.
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Old Oct 19, 2005, 09:29 PM // 21:29   #29
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i think it's your fault for dying and leaving the item there, if your that worried about getting your item before you die, then go after the item when an item drops for you instead of waiting for the fighting to stop
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Old Oct 20, 2005, 04:46 AM // 04:46   #30
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Quote:
Originally Posted by DreamCatcher
Jczech, as it is now the unclaimed items box only apears after the team you are in has succesfully completed a mission. this excludes leaving a mission prematurely due to being send back to the outpost because the (whole team died, some mission critical objective failed, you lag out/get error7, you map back to an outpost), ordinary quests, farming parties and the Underworld/Fissure. Also having a ress schrine won't do you any good when the dropcamper won't die or ress
Yes, I know it only appears at the end of successful missions, I stated such already. Unless you classify failing missions part way through the "end of the mission" (and I can see how you could take one definition of the word and apply it when I mean another), then I can see how you misunderstood. Failing the mission because of party wipeout is a moot point, because nobody gets the item in question, and people can't take your drops if they're dead too. My comment about res shines was to point out that if you really wanted the item in question (this is assuming item ownership never expires while dead), you could simply wait out the nefarious individual in hopes they leave before you do, so that you do get raised and can make your way back to the item.

Quote:
As it is now drops loose their assignment when you leave the party (by mapping out, lagging out etc) and after a certain time has expired.
As it is now, there's nothing you can do about it. I never claimed you could get your items by mapping out, doing so would make it free for any to take. If you have friends with you then you can map out so they can get it, if someone wants to steal it, well, you can't have it, but neither can they.

Quote:
A problem that exists right now is that of someone, who is the soul surviver with the rest of the party dead and some good drop for 1 of said dead partymembers, might simply wait until (1:The assigment expires or 2:the person who the drop is assigned to leaves the party, at which all items assigned to that person loose their assignment)
Which is why I suggested that the assignment never expire if the player is dead.

Quote:
having assigments never time out as long as the person is dead will not fix this situation as the dropcamper might simply decide to wait until the person that the drop is assigned to will leave the party.
When you leave a party wou will not get an unclaimed items box as you map to an outpost.
It would fix the situation in a way that the person who is willing to wait the longest gets the item. Right now these people have to wait 5 or so minutes to steal your item, but would they do so if they had to wait half an hour? An hour? Two hours? A day? Anyway, it's not flawless, the current system isn't flawless, it's just a suggestion that would reduce the amount of these so called "drop campers".

And in no place did I mention that leaving the party would grant you an unclaimed items box.
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