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Old Oct 17, 2005, 02:56 PM // 14:56   #1
Ascalonian Squire
 
Join Date: Oct 2005
Profession: R/W
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Lightbulb Crowd Control Suggestions. (PvE)

When playing PvE i sometimes find myself and my group surrounded by NPC's. It's quite fun at times, becuz the adrenaline start to pump and you're focusing on pressing the right buttons at the right time, but sometimes it seems almost impossible to survive a group of NPC's especially when there are others wandering closeby. They will come fighting as well and before you know it most of the group is dead no matter how good you are.

Strategies to lure NPC's doesnt always work, there arn't always safe enough spots closeby and the random movement of the NPC's makes it almost impossible to know if you will get additional foes adding to the fight when you least want it.

I came up with a few skill Ideas for the ranger profession, and i hope some of you can psot some more for other professions.

Bait
You shoot an arrow that will lure only the targeted NPC.


Sound Trap
Some kind of draw attention trap. You place a "sound trap" of some sort. It doesnt do any damage, but it lures nearby enemies (even some quite far away) to go to there and check out what the fuzz is about... Could be used in 2 ways. To make safe passages, or to lure foes for killing.


Roaring Nature
A kind of shout, or an immitation of the sound of a fearsome beast, that makes NPC's stay put and not move around for a period of time. Very useful if you are in a quite crowded place fighting, to save the group from wandering NPC's close by.


Silent Step
For a period of time your aggro ring is half the size, and you move 33%slower. Helpful for getting around without being attacked.


Distant Shot

Preparatioin. You can shoot an arrow from double distance, it does 50% less damage, and has 50% chance of missing. (Probably only usable for luring)


Companion Spirit share

You enter a state of trance, and you are now able to see throught the eyes of your companion and controlling it's movement. While in this state the companion that you are controlling won't get attacked by NPC's. you can move around freely, but can't attack. During this state you are completely drained of energy and left out. Don't go too far cuz if your "body" get's attacked you won't have any energy left. Make sure you enter this state in a safe place. (Good for scouting - what's to come?)


These skills are meant to add some more strategy to the wilderness exploration and questing helping your group to move forward, not faster tearing through NPC's fighting all the time, but more safe.

please submit crowd control suggestions for other professions...
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Old Oct 17, 2005, 03:36 PM // 15:36   #2
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I hope by NPC's you mean random enemy baddies and not somelike like Devona. Anyhow...you know about the different ranges of bows? With my Warrior all I have to do is bring a Longbow, and I can pull and control aggro just fine. Getting surrounded only happens when a member of the team gets careless and rushes ahead.
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Old Oct 17, 2005, 05:39 PM // 17:39   #3
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How can you use this skills in PvP?
If you notice all the skills have both a PvP and PvE application.
Some skills are better suited for one or the other, but they all can be used in both areas.

I wouldnt take any of your skills into Halls or GvG.

Heres and idea though, that could complement yours.

And extra skill slot that only slots PvE specific skills.
PvE skills would be used to control mobs in some fashion. And everyone has 1 extra slot to do this.

Warriors can have taunts and scares, rangers with lures and marked targets, mesmers can have invisablity and aggro dampeners, etc etc.
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Old Oct 17, 2005, 11:41 PM // 23:41   #4
Ascalonian Squire
 
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Yeah. one extra slot for PvE mob control. That's a good idea. I didnt think if the usability in PvP. Some people like PvE and some like PvP .. i myslef prefer the cooperative playstyle of PvE, although i would like some more sophisticated quests, not just raw bruke killing going from point A to B. The landscape is absolutely gogeous and should be more than a scenery.

The PvE world is quite lifeless. Not much of roleplay really. Monsters seem to be scattered everyewhere, not becouse they have a place there but to toughen the quests. I'd myself would like some more variety to the level of monsters, let's say. some areas around Ascalon or any other zone should have tougher foes. Quest's should be more involving, require more tactics, and hopefully some of them world wide, not just in a special area or zone, becuz the monsters are harder there after you progress through the game.

That's the reason why i came up with this idea in the first place, I like to do quests no matter what the reward. A little bit more PvE strategic skills desired.

As you said, one extra skill slot for that would be nice..

*I can imagine a Warrior have some kind of "warcry" or "taunt" to keep the monsters of the healer.

*A mesmer could be putting monsters in a sleepy state or turning them on their allies.

*An Elemantalist could prepare walls of fire and ice to keep them from getting to you, or hurting them trying.

Hence, the world may need to be balaned acordingly, some areas should be rougher needing the use of these kind of skills unless you want to make a very long detour, killing 10 times as many monsters just for the drops.
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Old Oct 18, 2005, 06:05 AM // 06:05   #5
Krytan Explorer
 
Join Date: Aug 2005
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Quote:
Originally Posted by whispering
Yeah. one extra slot for PvE mob control. That's a good idea. I didnt think if the usability in PvP. Some people like PvE and some like PvP .. i myslef prefer the cooperative playstyle of PvE, although i would like some more sophisticated quests, not just raw bruke killing going from point A to B. The landscape is absolutely gogeous and should be more than a scenery.

The PvE world is quite lifeless. Not much of roleplay really. Monsters seem to be scattered everyewhere, not becouse they have a place there but to toughen the quests. I'd myself would like some more variety to the level of monsters, let's say. some areas around Ascalon or any other zone should have tougher foes. Quest's should be more involving, require more tactics, and hopefully some of them world wide, not just in a special area or zone, becuz the monsters are harder there after you progress through the game.

That's the reason why i came up with this idea in the first place, I like to do quests no matter what the reward. A little bit more PvE strategic skills desired.

As you said, one extra skill slot for that would be nice..

*I can imagine a Warrior have some kind of "warcry" or "taunt" to keep the monsters of the healer.

*A mesmer could be putting monsters in a sleepy state or turning them on their allies.

*An Elemantalist could prepare walls of fire and ice to keep them from getting to you, or hurting them trying.

Hence, the world may need to be balaned acordingly, some areas should be rougher needing the use of these kind of skills unless you want to make a very long detour, killing 10 times as many monsters just for the drops.
I understand how many of you feel about PvE... I feel the same way. Lack of quests that drag you deeper, lack of non story missions just for the hell of it, lack of ways to deal with massive amount of monsters when the maps are like labyrinth style forcing you to actually GO that way even if you could have avoided 300 fights...

Feels like FF if you ask me (Specially the old ones that had a fight every six or so steps with big labyrinth like dungeons going from point a to point b.)

Lets hope ArenaNet takes note... because we do have to "grind" grind our way past lots of foes. I would also like more variety too.

ArenaNet Give me more involving quests, more non story based coop missions for fun, more interactivity in pve (all there is lovely scenery and monsters and occasional npcs that dont do much) make be inmersed by the pve environment... please...
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Old Oct 22, 2005, 05:36 AM // 05:36   #6
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Quote:
Originally Posted by whispering
When playing PvE i sometimes find myself and my group surrounded by NPC's. It's quite fun at times, becuz the adrenaline start to pump and you're focusing on pressing the right buttons at the right time, but sometimes it seems almost impossible to survive a group of NPC's especially when there are others wandering closeby. They will come fighting as well and before you know it most of the group is dead no matter how good you are.
Hello? Why would they add Crowd Control skills to other classes when they have the perfect Crowd Control with Water eles?

It's like asking ANet to add Sword Skills to monks!
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Old Oct 22, 2005, 11:54 AM // 11:54   #7
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I can understand OP's frustration with too many mobs being aggroed at times when reasonably, only one mob should have been aggroed.

However, the solutions proposed in the original post would not work because their only drawback is taking a bit of extra time to do things for the benefit of removing 100% of the challenge out of the game.

The only way I can see the ideas listed there work was if there was an automatic DP that becomes attached to all party members every time any of those new "abilities" are used.
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