Oct 19, 2005, 02:43 PM // 14:43
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#1
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Ascalonian Squire
Join Date: Sep 2005
Location: Vana'diel
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Suggestion for Skill Palettes
I have a suggestion. How about adding skill palettes? Have more than one skill palette/bar with skills so that you can toggle from on set up to another in town.
For example a warrior will have a skill setup for when he uses an axe, sword, or a hammer. It would be nice if you had palettes that you could toggle between different skills setups you have set, similar to what you can do with weapons. Sometimes I may have to use a different strategy / skill setup for different areas.
I think it would be easier. Sometimes I would go to and area and think what skills did I use last time or sometimes it's (/doh) forgot to equip a skill. With many skills available, it would be nice if you could set palettes so that it wouldn't take much time to search and set skills from area to area.
For example, in Final Fantasy XI they had palettes for macros. You could set things for certain setups you have, so when you changed jobs/professions, it was less time consuming.
What do you guys think?
Last edited by Warchief Blong; Oct 20, 2005 at 08:17 PM // 20:17..
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Oct 20, 2005, 08:13 PM // 20:13
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#2
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Ascalonian Squire
Join Date: Sep 2005
Location: Vana'diel
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Any one like this idea? I like it. LOL
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Oct 20, 2005, 08:48 PM // 20:48
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#3
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Ascalonian Squire
Join Date: Sep 2005
Guild: Arenanet for t3h special win!
Profession: W/Mo
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I would LOVE to see this put in, I was coming here to make a post then I saw his. Lets get this done!
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Oct 21, 2005, 03:08 AM // 03:08
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#4
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: Holy Patriots
Profession: W/Mo
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actually this would be really nice
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Oct 21, 2005, 08:01 AM // 08:01
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#5
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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I have been bitching at AN for this same thing since BWE. Good luck!
EDIT
It would also be really great to have savable PvP skill sets too. That way you don't write down your PvP builds (or memorize them).
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Oct 21, 2005, 08:18 AM // 08:18
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#6
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Ascalonian Squire
Join Date: Oct 2005
Guild: GAME
Profession: R/Me
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along the same lines, maybe have attribute points change along with those skill pallets. like i have diff attribs and skills for when i run people, then for when im doing pve and then also pvp. i think this could be a really good idea!
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Oct 25, 2005, 05:28 PM // 17:28
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#7
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Ascalonian Squire
Join Date: Sep 2005
Location: Vana'diel
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I went to Guildwars website and it reads "If you have suggestions for Guild Wars, we ask that you share them on one of our fansite forums."
So here's my idea. (above)
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Oct 25, 2005, 06:11 PM // 18:11
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#8
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Indeed, this has been brought up in the past.
But, it's a fantastic idea.
Give me three setups, and I'll be happy.
It could be like the district bar, only visible while in town.
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Oct 25, 2005, 06:12 PM // 18:12
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#9
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Throw in the ability to store different armors as well and it's a real winner!
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Oct 25, 2005, 06:13 PM // 18:13
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#10
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by MSecorsky
Throw in the ability to store different armors as well and it's a real winner!
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Now would you want the armors linked to weapon sets or independent?
I think two armor sets would be enough for the majority of people. Even I don't carry more than two different configurations with me (due to inventory space).
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Oct 25, 2005, 06:17 PM // 18:17
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#11
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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I can't tell you how many notecards I have running around my computer desk with various builds written on them. /signed
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Oct 25, 2005, 06:19 PM // 18:19
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#12
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I reckon this is pretty useless. I mean, it takes no more than, what, two minutes to change your skills and reset your attributes?
Not only would this be, in my opinion, a wasted piece of work from Arenanet's side but also a bandwidth problem. Imagine all players (atleast 1 million) having 5 or more builds on each of their characters. That's alot of data that needs to be stored right there.
To me this sounds like it's too much work and a waste of space on the Arenanet servers, for very little use.
But that's just my opinion.
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Oct 25, 2005, 06:29 PM // 18:29
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#13
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by Rancour
I reckon this is pretty useless. I mean, it takes no more than, what, two minutes to change your skills and reset your attributes?
Not only would this be, in my opinion, a wasted piece of work from Arenanet's side but also a bandwidth problem. Imagine all players (atleast 1 million) having 5 or more builds on each of their characters. That's alot of data that needs to be stored right there.
To me this sounds like it's too much work and a waste of space on the Arenanet servers, for very little use.
But that's just my opinion.
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Well, they have a system in place for storing weapon configurations.
Maybe finally implement macros/binds. Dear god, a bind system. That alone would make me love this game 100x more. Bind a few standard chat phrases and calls, bind a few skill configs, etc. Leave it all clientside. The binds would simply execute commands that the game knew of course. "set skillslot1 mo_purge_conditions; set skillslot2 wa_hundred_blades" etc. (those aren't real commands... yet)
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Oct 25, 2005, 06:57 PM // 18:57
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#14
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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They do indeed have a system for weapon configurations, but to me that too is useless in many way, except perhaps in PvP where things go a little faster.
Also, storing one shield and one weapon in 4 (I think) different places isn't really that much. But storing a whole build with skills and attributes along the way? That sounds like alot more to me.
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Oct 25, 2005, 10:02 PM // 22:02
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#15
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Academy Page
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Rancour
I reckon this is pretty useless. I mean, it takes no more than, what, two minutes to change your skills and reset your attributes?
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It gets very annoying, though, when you have to do it a lot. On some of my chars, I might use 3 different builds, and use all 3 a lot. ANet obviously wanted to encourage experimentation, and eliminating those pointless refund points was a step in the right direction. Now we can change our builds as often as we want; but if you find more than one you really like, it gets very tedious changing it over and over. Any tedious part of the game that can be removed is always a good thing.
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Oct 25, 2005, 10:20 PM // 22:20
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#16
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I guess it's always good for them to remove annoying things like that, but I'd rather have them work on the expansion than on this.
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