Oct 24, 2005, 02:01 AM // 02:01
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#21
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Academy Page
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Yes, fix the bug, don't nerf.
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Oct 24, 2005, 02:02 AM // 02:02
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#22
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Banned
Join Date: Oct 2005
Location: California Best State In the World
Guild: Undead Poet Society
Profession: R/Me
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8E/W thunderclap doesnt last forever so once it does end they're going to have no energy, the bug just makes it so once you loose all your energy you're still able to knock them down without having to have the energy to maintain the hex
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Oct 24, 2005, 02:14 AM // 02:14
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#23
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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If it was meant to be this way, the skill description would have been changed. Since it wasn't, and since it affects all skills of this type, it's extremely likely it is an unintended side effect of some other change. I'm sure it will be fixed soon.
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Oct 24, 2005, 02:15 AM // 02:15
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#24
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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Quote:
Originally Posted by Banebow
Once thunderclap is on a monk, he can do nothing. Period. I saw a sword warrior using this thing, he would hit, monk gets knocked down. He hit again while the monk is down, then hit when the monk stood up. That is 30+ energy gone right there. Even if he was using warriors endurance, he should not have had the energy to keep that up for 7-8 knockdowns. Hex removal of any kind, besides hex breaker beforehand and hope they don't have a trash hex to use first, or a maintained holy veil before going in, is not going to be anywhere near fast enough to take it off.
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warrior's endurance is a warrior elite. thunderclap is an elementalist elite. therefore he can't them both in tandem.
i haven't seen this problem as of yet in the arenas, so i guess i've gotten off lucky so far. when it does hit me like a strike of lightning, then i'll start calling for a fix.
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Oct 24, 2005, 02:40 AM // 02:40
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#25
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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there have been a few skill screw ups lately.
spinal and thunder clap are not ending. illusion of weakness doesn't HEAL you when you hit 25%.
just send them in and they will get it fixed.
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Oct 24, 2005, 03:25 AM // 03:25
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#26
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by unienaule
Uhm, its broken. Sister Rosette's comment is equivalent to people who thought Ranger Interrupts were fine when they were broken.
/signed
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While Thunderclap is broken, it in no way compares to ranger interrupts. Ranger interrupts were nerfed because they were too powerful, whereas Thunderclap isn't working as intended. Ranger interrupts worked exactly as intended.
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Oct 24, 2005, 03:30 AM // 03:30
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#27
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Pre-Searing Cadet
Join Date: Oct 2005
Location: Canada
Guild: Flagitious Fruits
Profession: E/Me
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Solution
H E X R E M O V A L
That aside, however, they could be regen'ing quicker.
'Course, I'm about to go test it myself...
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Oct 24, 2005, 03:42 AM // 03:42
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#28
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Dignity Glory Strength [DGS]
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OK, first off: I guess I should have been more clear - by "nerf" Thunderclap, I meant "fix" Thunderclap. I didn't think I'd be having this kind of problem with syntax, but just so you know, I think Thunderclap's fine. The only problem is that people are exploiting what is obviously a bug, since the effect doesn't match the skill description.
As for NOT fixing Thunderclap, that's just plain stupid. If Anet accidently made it so that Flare did 600 damage a hit instead of 60, they shouldn't leave it like that because it'd encourage new builds. It would encourage only one build: 8 Ele's spamming Flare left and right.
As for those that are saying HEXREMOVALHEXREMOVAL, unless your team mates bring hex removal to help you out (not likely - I random), then you're basically screwed unless you're character can stand 15-20 seconds of straight sitting on the ground while your ass is getting pounded by the other team. For reference, I couldn't even get off a Healing Touch when I had Thunderclap on me, and you're talking about a Remove Hex or CoP? Uh, no.
Once again, this thread was not calling for a "nerf" to Thunderclap, but rather a "fix" to Thunderclap, as it's a pain to try to do any PvPing when all the 12 year old bandwagoners are spending their faction unlocking Thunderclap so that they can continue to annoy the hell out of me.
Last edited by Commodore_Mcawesome; Oct 24, 2005 at 03:45 AM // 03:45..
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Oct 24, 2005, 04:05 AM // 04:05
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#29
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Lion's Arch Merchant
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Quote:
Originally Posted by Commodore_Mcawesome
OK, first off: I guess I should have been more clear - by "nerf" Thunderclap, I meant "fix" Thunderclap. I didn't think I'd be having this kind of problem with syntax, but just so you know, I think Thunderclap's fine. The only problem is that people are exploiting what is obviously a bug, since the effect doesn't match the skill description.
As for NOT fixing Thunderclap, that's just plain stupid. If Anet accidently made it so that Flare did 600 damage a hit instead of 60, they shouldn't leave it like that because it'd encourage new builds. It would encourage only one build: 8 Ele's spamming Flare left and right.
As for those that are saying HEXREMOVALHEXREMOVAL, unless your team mates bring hex removal to help you out (not likely - I random), then you're basically screwed unless you're character can stand 15-20 seconds of straight sitting on the ground while your ass is getting pounded by the other team. For reference, I couldn't even get off a Healing Touch when I had Thunderclap on me, and you're talking about a Remove Hex or CoP? Uh, no.
Once again, this thread was not calling for a "nerf" to Thunderclap, but rather a "fix" to Thunderclap, as it's a pain to try to do any PvPing when all the 12 year old bandwagoners are spending their faction unlocking Thunderclap so that they can continue to annoy the hell out of me.
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Amen, no skill that doesn't function as it is described should be allowd to continue to function in a manner that doesn't match the description. Furthermore, I'm of the camp that the INTENT of the function of the skill needs to be taken into account as well. Even if a skill does what the discription says, that doesn't mean that its not breaking the intent the devs had in mind when they created/tuned the skill. Case in point, Prot Bond, I for one never believed that the dev's intended monks to be purposefully running around with 5 superior runes on and wielding a POS offhand necro item in order to be nearly invincable where there is was no disenchant. Turns out in that case I was right. If I understand the OP's discription of how this skill is functioning, then I seriously doubt that the devs intended the spell to be a spammable knockdown, I know that for all other inturrupts/knockdowns I've ever used the trick was timing it properly, not spamming it. Hope it gets fixed.
Oh, and I think the term is "bandwagoneers".
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Oct 24, 2005, 04:18 AM // 04:18
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#30
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Jungle Guide
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Quote:
Originally Posted by Ghost.
/notsigned i think this skill being broken could make for some new builds in tombs
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LMAO. Are you serious? Or do you just need fame...
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Oct 24, 2005, 05:32 AM // 05:32
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#31
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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All you have to do is spend a little time in arena and get on the receiving end of a W/E, R/E, or E/[W/R] to know that there's no way any skill should work like this. It is FAR too powerful and unbalanced. That said, I also encourage you to give dishing it at least a shot before they fix it....it is soooooo evilly satisfying. Don't do it too much, though, 'cause then you'll just be an exploiting jerk, and you'll feel dirty afterwards.
I first came across it in TA against a team of FOUR R/E's pulling this trick. They each picked a different target, kept us on our butts for 18 seconds straight, and we were all dead without firing off a single skill once the battle was joined.
Currently, I think the safest counter is to go part Mes and bring Hex Breaker. Otherwise, if you identify someone running this build, keep an eye on them. If they start casting it and you know/suspect you're the target, you have 2 seconds to get out of range or duck behind something. Then, it's just a matter of outrunning them, or throwing up Whirling Defense or something, until the hex is removed or runs out. Whatever you do, DON'T try to brazen it out: once you're down, you're going to stay down.
I predict they'll fix this before the week's out. MAN, are people in arena ticked! It's like a little hornet's nest in there.
Once fixed, however - boy, Thunderclap seems kinda lame, if you ask me. If you're an ele, you either need to be judicious with your wand/air skills, or you're going to be completely without energy in no time flat, and will have successfully kept someone on the ground for, what, 4-5 hits? Not sure it's worth it. Far better to just bring water trident and knock 'em down if they try to run.
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Oct 24, 2005, 06:39 AM // 06:39
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#32
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Actually, with eles, you can run 16 air 9 e storage and 9 Marksmanship, I don't run out of energy, and can even recast it (pointlessly, once its fixed, as I only have 10 or so energy left then).
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Oct 24, 2005, 07:27 AM // 07:27
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#33
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Lion's Arch Merchant
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Since when where the skill descriptions in this game accurate? And by the sounds of it, this skill will never make it out of random arenas, since you DO have hex removal everywhere else, right? right?
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Oct 24, 2005, 07:32 AM // 07:32
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#34
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Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
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So basically... anything that makes you all have to think, or rebuild your precious PVP character is not right? There are many many ways to counter thunderclap, all you have to do is think. Instead of complaining, maybe you all should try to use a bit of strategy. For crying out loud.. just use hex breaker/balanced stance etc... and stop the whining. So many ways around this and all you guys can do is complain that this skill doesnt work right or that ranger has to much power. Come on. Whats unfair to you may not be unfair to others. Guild wars has already made negative changes to others skills that didnt even require it. Now you want them to correct the "bug" with thunderclap which we all know will result in a total skill description change. And it will be something so rediculous that having thunderclap or capping for it will be pointless. For the record, I never bring thunderclap to PVP cause my enemies block it or remove it. WOW what a concept they block or remove it... somebody had their thinking caps on. This isnt rocket science people, its a video game.
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Oct 24, 2005, 07:35 AM // 07:35
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#35
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Quote:
Originally Posted by unienaule
Uhm, its broken. Sister Rosette's comment is equivalent to people who thought Ranger Interrupts were fine when they were broken.
/signed
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Sister is saying 'screw that, now I can RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO over IWAYS'
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Oct 24, 2005, 07:40 AM // 07:40
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#36
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Uhm, no. Most likely, they broke it in the update, along with EoE. I paid good money for this game, and I want my skills to do what they say they do.
I don't hear anyone say "So what EoE doesn't work, don't complain, we all know it will result in a total skill description change." Why? Because it sucks. You don't want EoE that sucks. You shouldn't have to have EoE that sucks any more. For an alternative to EoE and Thunderclap that sucks, wait for the next update.
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Oct 24, 2005, 07:44 AM // 07:44
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#37
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Old School Nub
Join Date: Jun 2005
Location: ABQ, NM
Guild: Guildless
Profession: Mo/Me
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Quote:
Originally Posted by unienaule
For an alternative to EoE and Thunderclap that sucks, wait for the next update.
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And while your waiting for the fix make a W/E axe PvE with a shocking axe haft and thunderclap...have some fun till it's fixed and your not hurting the GW community...
Last edited by LeviGarrett; Oct 24, 2005 at 07:48 AM // 07:48..
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Oct 24, 2005, 07:55 AM // 07:55
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#38
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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It's broken, in my opinion. Regardless, so far Anet has never failed to oil a wheel that squeaks this much (though it took them quite a while for spirit spam) - so fixed, nerfed, however you want to look at it, I call it inevitable.
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Oct 24, 2005, 08:59 AM // 08:59
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#39
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Lion's Arch Merchant
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This is absolutely broken. I did try it myself today, for about 20 minutes. Holy Veil is a good counter, as the cast is prior to the hex landing. After that hex is on you, if HV isn't up, it's COMPLETE shutdown for you and any teammates near by. One fight I lucked out and managed to shut down 4 people under the bridge in the beach arena map for 18 seconds. Win? Flawless. C'mon, one person shouldn't be able to apply such total shutdown to so many, in ANY situation.
I seriously hope that it's fixed tomorrow. Until then, time to go spread the word...lol.
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Oct 24, 2005, 10:14 AM // 10:14
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#40
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Krytan Explorer
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What saddens me most is not the existence of a bugged skill, but everyone and his mother exploiting this skill. And they are even like "lol owned noob" and stuff like that when all they achieved is a win by cheating.
Those saying that this skill is now fine as it is... aye, go ahead. Troll some more. Because stating a bugged skill should stay this ways is nothing else but trolling.
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