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Old Oct 22, 2005, 06:51 AM // 06:51   #21
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Quote:
Originally Posted by bobrath
Even just having different looks for different wells would be helpful. I think the notion of colorouing based on pos/neut/neg affects is open to too much interpretation. What's negative to me might not be negative to my teammate, dependin on builds.
Id have to find which teamate would find positive standing in suffering and prfane unless they are mad...

/signed
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Old Oct 23, 2005, 05:26 PM // 17:26   #22
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While I agree that different colors for the wells would be a nice and helpful visual reference, (I do have a necro) I make note that someone mentioned it would let your enemy know to avoid the well (in effect making it a useless spell). Also one could argue that this would also open the door for arguments for differentiating between other AOE spells. One situation that comes to mind is this; Fire Storm or Meteor Shower is cast at a cluster of characters that are fighting, if both teams have Ele's on them then how does one know that they need to get out of the AOE spell...ummm they start taking damage!

The bottom line is that there can be endless arguments for reasons to differentiate between enemy spells and friendly spells, all of which can ultimately render a caster completely ineffective.
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Old Oct 23, 2005, 06:21 PM // 18:21   #23
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you do not need to change the colors of the wells. having them all the same color is what takes the player skill to figure out which ones are hurting or helping you. if you can't even look at the enchant bar to figure that out then you deserve to be killed or stripped by the wells.

its all about skill and knowing when to get out of a well and when to stay in it.
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Old Oct 28, 2005, 12:43 AM // 00:43   #24
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As an update to this, Izzy said that the red lights appearing around Wells and Wards are probably for team colors, so expect something soon.
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Old Oct 28, 2005, 01:57 AM // 01:57   #25
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I do not much feel that the entire having to figure one out specifically matters, most people race to cast wells up, who always knows which exact corpse they may have gotten, etc., a variance in color based on your own, which would be red or blue, would be nice to see, while green for missions, and yellow for monsters, would be useful, especially because good pvpers should understand which are theirs, while randomized ones may have no real clue what their necromancer has, and even then you may not know whether or not your necromancer even got it off where you think.

This works with wards as well, I merely do not see the purpose of not changing the color to make it more notable at face value, there are still plenty of people out there who do not realize which team they are on most of the time, or who will run straight into profanes regardless.

Plus, this does not say necessarily if it is harmful to you, only that it is your teams, it may be harmful, it may be helping them, it may be helpful to you, it may do nothing. We are still at practically the same crossroads.

As well, might I suggest no fading during the effect, missed it from angles that one was even active until I saw the icon then a glowing circle came up, it is really annoying that it dissapears, because until it is rather vibrant most other effects take precedent for your eyes.
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Old Oct 28, 2005, 04:13 AM // 04:13   #26
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At your status bar it indicates whether or not it is a well from your team or not depending on what color the rim is.

/notsigned
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Old Oct 29, 2005, 05:45 AM // 05:45   #27
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Quote:
Originally Posted by Ole Man Bourbon
/not signed. I think the necro wells are so small that they are nearly useless as it is. . . if someone happens to wander into a negative well it's a miracle right now. I think the pink bar should be warning enough.

BTW, I think the wells should be about twice as big as they are, if not bigger, obviously.

They seem about right for PvE. They're useful when enemies are bunched or your allies are smart enough to bunch around them, they're not useful when they're not. Just like any other AoE spell.
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Old Oct 29, 2005, 05:55 AM // 05:55   #28
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/signed

More information passed to the players is always good.
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Old Oct 29, 2005, 12:33 PM // 12:33   #29
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/notsignet

makes it WAY too easy to avoid them and decreases teamwork&teamspeak.
Hell ,wells are PASSIV, just step out.

BUT:

I think there is a need to make the icons for different wells more different.

Quote:
Originally Posted by Kai Nui
At your status bar it indicates whether or not it is a well from your team or not depending on what color the rim is.

/notsigned
I know all the necro spells very well and even i need a short time (sometimes even a rollover) to notice the real small differences in the well-Icons (left/right/bright) on my skillbar. This is something concerning the interface, not the skill gfx itself imho.

Add significant identification to the skill icons, but not to the wells area-color.

Last edited by Urda; Oct 29, 2005 at 12:42 PM // 12:42..
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Old Oct 29, 2005, 12:45 PM // 12:45   #30
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/not signed

This will ruin the use of Wells for the necro by making them visible to the enemy and easily avoidable.

If you're having problems standing in a Well of Suffering, simply move to an un-welled spot on the battlefield.
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Old Oct 29, 2005, 01:14 PM // 13:14   #31
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the wells are fine as they are (maybe make the icons more different). its hard enough to get good players into them as opposite to not so good players (like me ) who often continue standing inside for some time before noticing, but when you notice its just a few steps back and you are free. Only one the wells really work against is warriors and then you have to stay still and be a target
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Old Oct 30, 2005, 12:13 AM // 00:13   #32
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Actually when Izzy was in LA ID 2 right after the halloween update, I think he mentioned something about how the new funky graphics on wells were something that they were working on concerning this matter. So it seems they are looking into this.
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