Oct 31, 2005, 12:14 PM // 12:14
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#2
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Well, since it's more of a suggestion it really belongs in Sardelac.
But on to the matter at hand. I agree with this to an extent, and yet
I don't. It would be nice to stick it to that person who tries to log-ditch
you to have them reappear in the mission/area, but at the same time it's
just not right.
Sometimes, you can tell if a group is really, truly, f****d. And the
best thing you can do is get out. It's a tad unfair to have the game
keep plopping you down in said screwed group. If this was an option
rather than a set function it would be nice, but I can see how this would
be abused.
Without more specifics or parameters you could do things like cycle out
people to replenish party hp/mp, log-res someone, and the like. Needs
more specifics so for now;
/conditionally signed
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Oct 31, 2005, 02:44 PM // 14:44
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#4
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Pre-Searing Cadet
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but you can set some borders to it, maybe you can just rejoin in the next 5 minutes and just once or twice per party and per area and so on.
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Oct 31, 2005, 02:52 PM // 14:52
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#5
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Academy Page
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What could be done is upon relogin a message pops up saying "You were logged out of the game during a mission/exploration. Would you like to rejoin this group?". But the message would only come if you relogin before 5 minutes after your disconnect.
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Oct 31, 2005, 04:18 PM // 16:18
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Location: Isle of Wight
Guild: DVDF
Profession: R/
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I did suggest this a short while ago, so agree there should be an option to rejoin your last party if you get disconnected - to prevent abuse is simple a) you have to go straight back in and not be able to go anywhere else first to clear inventrory, reskill etc and b) you rejoin in the same state as your were when you lost connection - health, energy, DP etc. so no advantages to forcing a disconnect and re-joining.
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Oct 31, 2005, 05:50 PM // 17:50
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#7
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Frost Gate Guardian
Join Date: Oct 2005
Location: New Jersey
Guild: The Adventurer's Society [TAS]
Profession: Me/N
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/signed
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Oct 31, 2005, 11:22 PM // 23:22
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#8
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Academy Page
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Quote:
Originally Posted by Pompeyfan
I did suggest this a short while ago, so agree there should be an option to rejoin your last party if you get disconnected - to prevent abuse is simple a) you have to go straight back in and not be able to go anywhere else first to clear inventrory, reskill etc and b) you rejoin in the same state as your were when you lost connection - health, energy, DP etc. so no advantages to forcing a disconnect and re-joining.
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/signed with that addition
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Nov 01, 2005, 12:47 AM // 00:47
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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this is good. However there is some technical difficulities to get it implemented.
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Nov 01, 2005, 10:15 AM // 10:15
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#10
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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This is a good idea, providing the necessary measures are in place to prevent abuse i.e. only the person who crashed/lost connection is allowed to rejoin (not some new people) and only within a certain time frame or certain amount of times. Also there would have to be consideration so people retain their death penalty etc if they died at any point prior to crash/disconnect.
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Nov 01, 2005, 10:18 AM // 10:18
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#11
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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no this has never been suggested before
no never
several alphas and betas sure haven't been pushing for this feature since before release
no
and guys my tongue is stuck in my cheek help me out
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Nov 02, 2005, 04:30 AM // 04:30
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#12
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Academy Page
Join Date: Oct 2005
Location: Some say in my own little world ^^
Guild: SOED
Profession: N/Mo
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with the time frame and the other additions this would deffinately be a good feature to have.
/signed
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Nov 02, 2005, 09:01 AM // 09:01
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#13
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Malice
Profession: Mo/E
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This sort of feature would really be fantastic.
As an extra bonus, it'd be great to have the option to replace the person with a henchman instantly if the person mapped out, or if they chose not to rejoin after dropping. With the same restrictions of course, e.g. death penalty, etcetera.
That would be one of the best changes for PvE I can imagine, next to an auction house. Most groups I've ever been in for PvE have ended because of people dropping or leaving. To further illustrate my point: me and a buddy were bringing up 2nd characters in the PvE game, and of course knew what we were doing when it came to missions and bonuses. We had the choice of blazing through with henchies, or bringing along a few random people (you know, to help them out). Problem is, if we got halfway through a mission and the random people map out, quit, or drop, chances are we'd have to start again, having lost half the party. Therefore, we always went with henchies, avoiding the risk.
So, even if a reconnect option couldn't be implemented, then Anet should still think about an in-mission henchman replacement option - again, with all the same restrictions. It really would be a massive improvement.
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Nov 02, 2005, 09:41 AM // 09:41
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#14
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Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
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While you are at it... add the ability to boot in mission or on quest... people go AFK forever and dont say anything. Then when you die halfway into a quest and want to rez, you cant cause one person is still standing back at the gate.... AFK. Oh and that was a great reply Kakumei... very helpful. You must of thought about that for weeks before writing it. If you cant suggest something, or add to this, then keep your comments to yourself.
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Nov 02, 2005, 11:36 AM // 11:36
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#15
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Banned
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The group should have an option whether or not to allow the dropped back in as well. A vote option to allow a rejoin as well as kicking a party member sholdn't be that hard. Many other game have the kick feature.
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Nov 02, 2005, 11:39 AM // 11:39
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#16
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
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Quote:
Originally Posted by Sister Rosette
Well, since it's more of a suggestion it really belongs in Sardelac.
But on to the matter at hand. I agree with this to an extent, and yet
I don't. It would be nice to stick it to that person who tries to log-ditch
you to have them reappear in the mission/area, but at the same time it's
just not right.
Sometimes, you can tell if a group is really, truly, f****d. And the
best thing you can do is get out. It's a tad unfair to have the game
keep plopping you down in said screwed group. If this was an option
rather than a set function it would be nice, but I can see how this would
be abused.
Without more specifics or parameters you could do things like cycle out
people to replenish party hp/mp, log-res someone, and the like. Needs
more specifics so for now;
/conditionally signed
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/conditianally signed as well
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Nov 02, 2005, 04:41 PM // 16:41
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#17
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Academy Page
Join Date: Jun 2005
Location: AR, US
Guild: FLA
Profession: R/Me
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If I remember correctly, Anet stated that there is security issues with implementing this, and hinted at it possibly coming into play in chapter 2.
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Nov 02, 2005, 05:01 PM // 17:01
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#18
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Forge Runner
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Not just crash bugs.
Ain't it really annoying when ur in a party, not very far into fow or uw, and some guy has to go. We say: ffs u should only join fow/uw parties if u know u have hours to play.
They make the excuse:it was unforeseen.
But anyway, now you have to carry on with 7, and often more leave and it just gets really really annoying.
Well heres the solution: let people type in some code or something to map into fow or uw and join that party. For example, if someone has left and a guildie wants to join. They can do so, and you party can continue with normal numbers.
I don't know if this kind of thing is possible but it would certainly be great for these annoying situations.
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Nov 02, 2005, 05:54 PM // 17:54
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#19
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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No, I can't see that at all - if someone leaves you should have 2 choices - hit the "invite henchman" button and get a henchy of the same class, or wait and see if they rejoin within a farily restrictive time. Allowing new players to join is inviting abuse.
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Nov 02, 2005, 06:01 PM // 18:01
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#20
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Forge Runner
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Quote:
No, I can't see that at all - if someone leaves you should have 2 choices - hit the "invite henchman" button and get a henchy of the same class, or wait and see if they rejoin within a farily restrictive time. Allowing new players to join is inviting abuse.
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Yes maybe an invite henchman button would be a good idea, but I can't see why letting other players join when someone who isn't likely to come back has gone, is 'inviting abuse'. If anything, it settles a long-running problem over people leaving from fow/uw, and if you could bring in another person instead of getting a henchman, that would be even better.
However, please don't persist at this cos I'm no programming geek and I don't know if it would be possible and actually work anyway.
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