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Old Nov 12, 2005, 12:40 AM // 00:40   #1
Desert Nomad
 
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Default Add semi random mobs

I guess this got lost in that huge complaints thread about the new patch, and it is a suggestion so adding it here: instead of having to often change skills and whatnot to make more balance (or to discourage bots/industrial farming etc.) I think add semi random mob spawns.

The main contribution to farming etc. is that mobs and zones are predictable: as it is now, every location has the same mob types with the same creatures, just appearing in different spots in the zone and in differing numbers. Thus you have bots and industrial farming and repetitive gameplay.

Possible solution? Add an element of randomness so the mobs spawn with different creatures, which have different abilities. You'd have to have it so the mobs are still generally in keeping with the area (dwarves etc in the shiverpeaks for example) but I think this would make an elegant solution.

1) Unpredictability discourages bots and industrial farming

2) A lot more replay factor since you are not going to have the "hey, go this way you encounter xyz, and then after that we fight abc, and then this boss, and then zzzzzz" You'll encounter different scenarios on every trip.

3) Encourages more use of strategy and skills to overcome this challenge instead of cookie cutter builds and repetitive strategy, more dynamic and interesting teams/groups.

4) No need to keep changing skills because there won't be areas which can be "exploited" (no flames please, it's pretty obvious from Gaile's words in other thread A.net don't like people solo'ing high level areas)

Please no flames or insults, if you have constructive ideas, criticism, explain why and present alternative ideas if possible.
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Old Nov 12, 2005, 12:45 AM // 00:45   #2
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the way you phrased this, it sounds like The map genorator for Diablo 2, but with creatures from guild wars. Random is good. Random keeps people on their feet, not knowing whats where, and would definitely add more depth to farming if you have a random group where normal soandso is.

//Signed! <--DoubleSigned!

--The Shim
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Old Nov 12, 2005, 12:49 AM // 00:49   #3
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Soloers mainly, but as well as bots and farmers, are instantly nerfed by a mesmer. While the idea of semi-random spawns keeps the game fresh, currently, there's only a set catagory of enemies that can spawn in any particular location. That is, those monster types have identical skills sets.

Bringing to my suggestion, rather than simply changing monsters, why not vary their skill selection. Currently, you typically see monsters just spam certain skills over and over, ie carvers using cleave, priests using orison. You get to use 8 different skills, why not let the monsters do the same?

Last edited by Praetor; Nov 12, 2005 at 01:41 AM // 01:41..
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Old Nov 12, 2005, 12:53 AM // 00:53   #4
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Yeah that's a good idea as well if it's not possible from a design point of view to change the actual creatures, allow them to bring different skill sets on a semi random basis as well. It would still make for a different encounter every time. Good idea!
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Old Nov 12, 2005, 01:02 AM // 01:02   #5
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Quote:
Originally Posted by Praetor
You get to use 9 different skills, why not let the monsters do the same?
Really? last time i checked we only get 8.
But anyway i like this idea.
/signed
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Old Nov 12, 2005, 01:42 AM // 01:42   #6
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Ever notice the 8 and 9 keys are next to each other? Ever heard of a typo as well?
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Old Nov 12, 2005, 02:05 AM // 02:05   #7
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Quote:
Originally Posted by Praetor
Ever notice the 8 and 9 keys are next to each other? Ever heard of a typo as well?
jeez im sorry. i knew you had made a mistake. i was just making a joke. NO NEED TO BITE MY HEAD OFF!!!!!!!!! JEEZ!! PEOPLE REALLY TICK ME OFF!!!. there, i just needed to get that off my chest.
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Old Nov 12, 2005, 10:13 AM // 10:13   #8
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Quote:
Originally Posted by benmanhaha
jeez im sorry. i knew you had made a mistake. i was just making a joke. NO NEED TO BITE MY HEAD OFF!!!!!!!!! JEEZ!! PEOPLE REALLY TICK ME OFF!!!. there, i just needed to get that off my chest.
Fascinating...

Oh and:
/signed
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Old Nov 12, 2005, 03:10 PM // 15:10   #9
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i hate capslock so much... (well i dont have anything against the key itself, just the effect really go red ******)

but: /signed


there are a few monsters that come to my mind that seemed like they had an infinite energy pool: if they get 8 skills there will be a challenge at last. ^^
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Old Nov 12, 2005, 04:10 PM // 16:10   #10
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I have been yearning for many months for rotating monster types.

Bring on the challenge and the variety. I don't mind having to adjust my solo build for the sake of not knowing if i'll be killing hydras or drakes, griffons or storm kilns.
Add the rotating creatures and different weather patterns/day or night and you essentially have a whole new game and alot more replayability.

Titans in mineral springs...f*ing brilliant!! Let's see a huge column of ghosts marching through diviners ascent aswell.
Let's have ghostly enchanted, azure griffons, undead trolls, phantom rangers, necro imps, spirit bosses, demonic pinesoul (even baby pinesoul like the storage agents in LA during halloween), white mantle ghosts, shining blade demons, undead Vaatlaw Doomtooth and his undead charr army, phantom ice djin, mesmer elementals, poltergeist ascalon veterans...the list is endless.

Shake it up, mix it up, spice it up, /sign it up.
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Old Nov 12, 2005, 04:19 PM // 16:19   #11
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I would love this , make this more realistic from an RPG / PvE point of vie
/sigend

TD - I think there working on a weather actually. But this is an educated guess in my part.
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