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Old Nov 18, 2005, 05:15 PM // 17:15   #1
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Default Solutions for economy

Here are some of possible solutions for the game economy. If someone else has already wrote them, my apologies for not seeing it.

To be honest, I don’t think economy in game is inflating, or that there are some major problems with it. For experienced players who finished the game, after solving all challenges(missions and quests) the game offers, buying, finding, trading or farming for money and equipment stays for a good challenge to cope with. What else would experienced players do? That and helping guild mates and other players. The one and only problem in fact is that new players are unable to earn money. They can hardly afford themselves new armor or weapons when coming out of the tutorial.

For that reason Ascalon armors I think should be quite cheaper then they are now. Maybe to leave components for crafting them, but leaving out gold payment per peace, or vice versa. The point here is that armor is essential for playing this game, and not being able to afford it, can really kill your enthusiasm for play. And that’s a real shame, cause GW is really one great game!:-) Later armors should be left as they are.

Another idea for boosting up economy is that foes should leave equal amount of gold for every party member when you kill them. I mean, when foe dies and drops, lets say 100 gold, every one in the party should get that 100 gold, and not dividing it among how many people in group there are. That way every one could earn larger quantities of money faster. Item drops should stay random as they are now. This system wouldn’t affect prices of items much, but will allow players to earn gold easier.

Good idea also would be to award players in gold after solving quests and missions. Of course, harder quest – more gold. Simple, and would make everyone happy I believe.

Last thing that would help is that the nominal prices of items were higher. That you are able to sell items to the merchant, and get more gold out of him. For example, an average gold item has its price of some 200 gold when selling it to merchant, but if the price would be around 700 gold, you could easily earn larger amounts of gold. And still that wouldn’t affect the prices of good and rare items being sold by players. Only giving the opportunity for everyone to afford rare items after some time playing the game.

At the end, this system would not make everyone rich and loaded with best equipment there is. But on the long run, only help all players to have decant chance to equip their characters as they like. Shouldn’t be too easy, but also shouldn’t be this hard as it is now. And on the bottom of the money problem, GW is just a PC game, product for entertaining people. Nothing more, but also nothing less.

So what do you think about all this and what are your ideas?
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Old Nov 18, 2005, 05:29 PM // 17:29   #2
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Quote:
Originally Posted by Paradox X
Here are some of possible solutions for the game economy. If someone else has already wrote them, my apologies for not seeing it.
there are loads of threads like this. searchbutton is your friend.

Quote:
To be honest, I don’t think economy in game is inflating, or that there are some major problems with it. For experienced players who finished the game, after solving all challenges(missions and quests) the game offers, buying, finding, trading or farming for money and equipment stays for a good challenge to cope with. What else would experienced players do?
pvp, titanquests, get expensive armors, Sorrow's Furnace, do silly things with guild.
Quote:
That and helping guild mates and other players. The one and only problem in fact is that new players are unable to earn money. They can hardly afford themselves new armor or weapons when coming out of the tutorial.
If there is one thing wrong with the economy, it would be that money is to easily made, not this. The money generated by lower level players is enough to be selfsufficient. I see no problem with this.

Quote:
For that reason Ascalon armors I think should be quite cheaper then they are now. Maybe to leave components for crafting them, but leaving out gold payment per peace, or vice versa. The point here is that armor is essential for playing this game, and not being able to afford it, can really kill your enthusiasm for play. And that’s a real shame, cause GW is really one great game!:-) Later armors should be left as they are.
1) you can rack up money fast enough to get any (normal) armor by normal play.
2) collector armors exist for a reason.

Quote:
Another idea for boosting up economy is that foes should leave equal amount of gold for every party member when you kill them. I mean, when foe dies and drops, lets say 100 gold, every one in the party should get that 100 gold, and not dividing it among how many people in group there are. That way every one could earn larger quantities of money faster. Item drops should stay random as they are now. This system wouldn’t affect prices of items much, but will allow players to earn gold easier.
so basicly: give me more money?
I have to disagree strongly. If you mean divide it by number of players, and display that on screen, then that is a moot point.

Quote:
Good idea also would be to award players in gold after solving quests and missions. Of course, harder quest – more gold. Simple, and would make everyone happy I believe.
.....
no.

Quote:
Last thing that would help is that the nominal prices of items were higher. That you are able to sell items to the merchant, and get more gold out of him. For example, an average gold item has its price of some 200 gold when selling it to merchant, but if the price would be around 700 gold, you could easily earn larger amounts of gold. And still that wouldn’t affect the prices of good and rare items being sold by players. Only giving the opportunity for everyone to afford rare items after some time playing the game.
no. it will cause more inflation only.

Quote:
At the end, this system would not make everyone rich and loaded with best equipment there is. But on the long run, only help all players to have decant chance to equip their characters as they like. Shouldn’t be too easy, but also shouldn’t be this hard as it is now. And on the bottom of the money problem, GW is just a PC game, product for entertaining people. Nothing more, but also nothing less.

So what do you think about all this and what are your ideas?
Well, I think your knowledge of the workings of economy is scary.
~ makkert, Business Economy student
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Old Nov 18, 2005, 05:55 PM // 17:55   #3
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Ok my friend..maybe I wasn't clear.
I was not talking about players who has 15 hours a day for playing GW. On an average two hour trip to SF, you can earn approximately 2-3k, without green drops. So if buying 100k+ waepon from a player..that would take you, let's say 50 trips to SF. And that is a LOTT of time and effort.
An average player who has got 1-2hours per day for playing, he should play a year before he could efford some of the good things. And that is very discouraging.
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Old Nov 18, 2005, 06:04 PM // 18:04   #4
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what are those 100K items???

Those are the green and real perfect items, which also need to be rare.

A green weapon can 'easily' a few K less when it's gold/purple/blue
A perfect weapon can be made a few K less by producing it yourself.
If you buy it a little lower like health +30 becomes life +29, it's already way cheaper.
And how many times does someone survive on 1 health?

About the armor, armor can also be obtained by collectors. Not that you really need an armor upgrade before Yaks Bend. (most people not even for Lions Arch actually, I even got to the wilds with Pre-searing armor)

If you want a perfect character, go make a PvP character.
If you want to earn a perfect character, then invest some time. Why are you playing PvE if you want it done in a few days?
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Old Nov 18, 2005, 06:09 PM // 18:09   #5
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Quote:
Originally Posted by Paradox X
Ok my friend..maybe I wasn't clear.
I was not talking about players who has 15 hours a day for playing GW. On an average two hour trip to SF, you can earn approximately 2-3k, without green drops. So if buying 100k+ waepon from a player..that would take you, let's say 50 trips to SF. And that is a LOTT of time and effort.
An average player who has got 1-2hours per day for playing, he should play a year before he could efford some of the good things. And that is very discouraging.
1) collector items from dessert and southern shiverpeaks are 'perfect' and can be obtained within 2 hours tops by anyone.
2) green items can be bought and are 'perfect'. most of them are worth a few k's and are affordable. Some are expensive, granted.
3) if you want looks, you bleed. that isn't up to Anet to provide you looks, that is up to you to obtain them. you are just as fully prepared as a player with collector items.
4) even with a few hours, an average player can make more then 2-3k per farm run.
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Old Nov 18, 2005, 06:15 PM // 18:15   #6
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Quote:
Originally Posted by Paradox X
Here are some of possible solutions for the game economy. If someone else has already wrote them, my apologies for not seeing it.

To be honest, I don’t think economy in game is inflating, or that there are some major problems with it.
Actually, there has been steady inflation since . It's impossible that there hasn't been inflation, simply because the amount of money in the economy has been steadily, and inevitably increasing. The major gold sink in the game (armor), only does so much.

Quote:
Originally Posted by Paradox X
Last thing that would help is that the nominal prices of items were higher. That you are able to sell items to the merchant, and get more gold out of him. For example, an average gold item has its price of some 200 gold when selling it to merchant, but if the price would be around 700 gold, you could easily earn larger amounts of gold. And still that wouldn’t affect the prices of good and rare items being sold by players. Only giving the opportunity for everyone to afford rare items after some time playing the game.
If Arena.net implements this, they are complete idiots and need to take an economics class. By increasing the amount of money in this system, AND increasing aggregate demand, it'll only drive the inflation rate far far FAR higher than it is now. This won't affect hardcore money-making players too much, but it will significantly affect most other "normal" players -- to the point where it's almost downright impossible for them to bid on rare items.
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Old Nov 18, 2005, 06:20 PM // 18:20   #7
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If they wanted to sink more gold for the biggest type (FoW) they could just lower the material costs so everyone tries their hardest to waste all their money to get a suit. Then everyone would start looking the same tho =\
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Old Nov 18, 2005, 06:24 PM // 18:24   #8
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Quote:
Originally Posted by Paradox X
For that reason Ascalon armors I think should be quite cheaper then they are now. Maybe to leave components for crafting them, but leaving out gold payment per peace, or vice versa. The point here is that armor is essential for playing this game, and not being able to afford it, can really kill your enthusiasm for play. And that’s a real shame, cause GW is really one great game!:-) Later armors should be left as they are.

Another idea for boosting up economy is that foes should leave equal amount of gold for every party member when you kill them. I mean, when foe dies and drops, lets say 100 gold, every one in the party should get that 100 gold, and not dividing it among how many people in group there are. That way every one could earn larger quantities of money faster. Item drops should stay random as they are now. This system wouldn’t affect prices of items much, but will allow players to earn gold easier.
First of all, i doubt you've seen piken square... because it has much cheaper armor then ascalon and its the same thing. It's already been done.

And second, no... i highly disagree with your method of sharing gold, later missions drop say 150 gold, and it's that much higher because of more people being in the party, not to make people that much richer. Want to get rich, or get money, then get lucky and get a superior absorbtion/vigor. Another way is to not spend money on what you don't need.

1. Don't buy un-needed skills, most can be gotten from quests.
2. Don't buy un-needed armor, and don't craft un-needed weapons (weapons are found a dime a dozen right outside of nearly any place.
3. Don't buy the superior rune if its that much more expensive then the major... seriously, that isnt going to make that much of a difference in pve. And pvp characters can simply unlock them with faction.
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Old Nov 18, 2005, 06:30 PM // 18:30   #9
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How hard is it to even really get all the money for a full suit of Droknars armor? Seriously...enless you JUST started and someone got you to the forge for free at lvl 10 or something. Perishiko has a good point tho. People who dont have the money can always get collectors stuff with little work and not fork over all the gold and stuff needed to craft armor and weapons.

Highly doubt Anet will change that stuff tho. Armor costs and what not...thats locked in. If monsters didnt drop 100+ part way threw the game maybe they'd wanna change that...but in general if you find gold hard to come by you probably shouldnt be playing GW cause thats just stupidity.
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Old Nov 18, 2005, 06:35 PM // 18:35   #10
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I agree with the responses to this thread. It's very easy to make money, and very easy to get max ac armor. I have a thread out there covering some ideas/possibilities for balancing out the economy in a healthy manner, I might suggest taking a look at it. But my thread is focused more how to increase tha value of crafting and seperating that from farming value (NOT diminishing value, just creating specific value in farming materials). Also, the discussion has covered the NPC trader system and some of the possible deficiencies of that system.

Acolyte Devathi

PS - I didn't create the thread on economy because I think it's hard to make money. The goal of my thread is to help silo people into a profession so that people fall into specific talents pools that rely on each other to create a healthy economy. That, and to clean out the junk that has little to no purpose in the game
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Old Nov 18, 2005, 07:24 PM // 19:24   #11
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A moderate level of inflation is almost inevitable because the amount of money in the game is constantly rising. Every loot drop, every player who joins the game... they all add to the amount of currency. The more currency you have floating around, the higher the risk of inflation.
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Old Nov 18, 2005, 07:43 PM // 19:43   #12
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Question: Can Collector Armor be salvaged (for Runes?)

I know it couldn't be in the past, but can it now?
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