Nov 20, 2005, 04:48 AM // 04:48
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#2
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Wilds Pathfinder
Join Date: Jul 2005
Guild: im a guild RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO so not gonna waste time
Profession: W/Mo
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way to over powered
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Nov 20, 2005, 04:52 AM // 04:52
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#3
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Quote:
Originally Posted by killer toast
way to over powered
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Doesn't mean it cant change.
I say take away the dmg, and you gain energy instead of healing?
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Nov 20, 2005, 04:52 AM // 04:52
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#4
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by helicopter201
Concept of a monk skill that would put many a mesmer/necro in misery
Holy Hex Removal
Attribute: Smiting Magic
Energy: 10
Cast time: 1
Recharge time: 6
Remove all "Hexes" from target ally. The caster of each hex takes 10-60 holy damage for each hex removed, and the party is healed for 1/2 of total holy damage dealt. This is an elite skill.
Any comments, suggestions, flames?
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Maybe if you take away the heal part since this is a smite skill, reduce damage to 10-40 and increase recharge to 30 seconds, it would be a little more balanced.
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Nov 20, 2005, 05:08 AM // 05:08
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#6
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Sounds better, but now that I think about this, I dont think it's currently possible for the game to remember who cast what hex. I mean if Mesmer A casts 2 hexes on Target Ally, and then Monk uses "Holy Hex Removal" does the game remember that Memser A casted those hexes on Target Ally? I dont think there are any skills that currently work like that.
But in concept it sounds ok. Might still be a little overpowered, but would have to be tested out to see.
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Nov 22, 2005, 03:13 PM // 15:13
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#7
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Ascalonian Squire
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OP :
Limit the Number of maximum hexes and link them to the rank in smiteprayers (maybe 2-5). Instead of healing (remember smite is not supposed to heal at all) add offensive stuff like :
For x seconds whenever a hex is removed from target the hexes caster takes additional xx damage. (including the hexremoval from this spell)
or
For x seconds whenever target ally is hexed all nearby foes take xx damage.
or even more funny
For x seconds whenever target ally is hexed all foes near this hexe´s caster take xx damage.
Should deal massive damage, but long rechargetime, typical for smiteprayers.
Quote:
Originally Posted by Kool Pajamas
... I dont think it's currently possible for the game to remember who cast what hex....
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The gameengine is eventbased. I guess every Skill inherits functions like "onEnd", "onCast", "onInterrupted","onTargetDead", etc... So this shouldnt be a problem. They just have to add a "sourceID" to the Skill-Object´s attributes when its generated (Im sure a similar thing like already exists)... Skills like malaise and wither do actually remove the SkillbarIcon from the >>original hexcaster<< if the targets energy turns zero...same for lifesyphon/transfer...(if life is 0).
Last edited by Urda; Nov 22, 2005 at 03:28 PM // 15:28..
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