Nov 25, 2005, 06:21 AM // 06:21
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#2
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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You spelled "Intelligent" wrong XD
I do agree with you though. Pets some how lose the ability to think and do thier own attacks when you command them. They should still be able to do their own set of attacks and then in addition do whatever skills I have taught them also. If you have the move on your skill bar, the pet should be able to do it at will and when you command it to.
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Nov 25, 2005, 03:45 PM // 15:45
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#3
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Pets are useful, and when you said "intelligent" I thought maybe you meant AI changes, or controls, which they need. I'm not keen on the idea of "signature moves" - I myslef actually like the idea that pets are simply skins - it makes balance much easier, and I am not constrained to one role with my pet - "Oh no, I spent ages levelling up my Dune lizard - a great attacker but weak on defense - now I need a tank! I guess I'd better ditch my pet and level up a bear..."
Unless multiple pets were allowed per ranger I wouldn't want variation among pets. I like to use the best tool for a job, and variation in abilities would just be frustrating. Players can re-skill and swap armour for example, to tank or deal damage - pets can't - you are stuck with whatever pet you train up.
I hate to say it, but I'm against this unless multiple pets are introduced - too much variation and specialization will be difficult to balance, and I don't want to need to retrain a pet every time I need to change it's role.
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