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Old Nov 29, 2005, 03:06 AM // 03:06   #21
Frost Gate Guardian
 
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Think about it...for a good hard second.

Each unique skill, is different, made for that character only.

Soul reaping's total purpose is to gain energy from the death of any ally or foe or even your minions, this is a superb skill and serves it's purpose. You get an advantage from death, which makes sence in the style the toon was created.

A War, strength= armor penitration, while there are a lot of strength skills, they don't nessarly add to armor penitration.

A Monk, Divine healing, has a few spells, big whoopie, it has to do with the monks healing abilities.

Etc, etc, etc...asking for skills in soul reaping is asking a lot at this point, tho i can understand questioning the offhand items or what not for soul reaping skills, tho i don't think getting double the energy for soul reaping would be a good skill, i think more along the lines of maybe: "If target other ally takes damage that would cause death "skill name here" will sustain his life "x" amout of seconds"...and maybe turn him into a sorta minion that would gradually lose life such as a minion does, something like this would allow a monk to apply ..err ( can't remember the skill name ) aura of something or other, that would keep him alive without a death penalty, but with diminished skills or diminishing skills etc like a minion or something or other...

2cent.

:::End Transmission:::
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Old Nov 29, 2005, 02:04 PM // 14:04   #22
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I can see adding soul reaping skills, but not because of any particular weakness of soul reaping. More to flesh out the feel of the attribute. Maybe a maintained enchantment that nets health as well as energy for each death for example. I don't think it is a waeak attribute, but some skills might make it fun.

A few examples:

Feasting Wake : While you maintain this enchantment you gain (soulreaping*N) health for every death. Adjust N for game balance.

Bounty of Souls (Elite) : (10, 2, 60) While enchanted you gain only one third the soul reaping, but each ally nearby (ward range?) gains +1..3 energy per death. (adjust again, should provide an energy advantage, but as it can be stripped and is a smaller range it has limits)

Soul mate: While this enchantment is maintained target other ally gains +1..3 per death.

This kind of skill may help?
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Old Nov 29, 2005, 02:25 PM // 14:25   #23
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soul reaping doesn't need skills. think about it, you use lots of energy minion mastering. When i MM all my skills are full with what i ned to bring the enemy down and bring up my dead minions. I can't afford a spare slot.

My atts are

Death 16
Blood 10
Soul 10

everytime an enemy dies or a minon dies i gain 10 energy. horrors costs 15, as im never low on energy cos i carry Offering of Blood and have good SR ats. i can always cast spells for minions/horros. if your so worried about energy then change ur second prof to ele and use the glymph of lesser energy spell. it uses no atribute and saves you some energy...waste of a skill really if you a necro with good sr.
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Old Nov 29, 2005, 02:52 PM // 14:52   #24
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Quote:
Originally Posted by Epinephrine
Bounty of Souls (Elite) : (10, 2, 60) While enchanted you gain only one third the soul reaping, but each ally nearby (ward range?) gains +1..3 energy per death. (adjust again, should provide an energy advantage, but as it can be stripped and is a smaller range it has limits)

Soul mate: While this enchantment is maintained target other ally gains +1..3 per death.
That would be something neat, like giving each ally minor soul reaping abilities. Soul Mate reminds me too much of mending...
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Old Nov 29, 2005, 02:55 PM // 14:55   #25
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maybe its a HINT from the game, FARM THOSE SOUL REAPING ITEMS NOW, cause when they gone, all Hail Godly Ppl with Soul reaping Skills in Chap 2 with 20/20
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Old Nov 29, 2005, 05:56 PM // 17:56   #26
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Like temp said, not only is Soul Reaping sufficient as-is, but I wouldn't know where to begin to put it into my necro's skill bar. With the plethora of blood/curse skills I can choose from that change my role drastically, I don't even want to have to worry about good soul-reaping skills that I may be missing out on.

I admit that though it would be fairly cool to have some soul-reaping skills, I'd rather just raise a WoP or use BR or more likely BiP to give energy-boons to my teammates. Although +1-3 energy per death on the battlefield would help, I'd think +5 energy regen would help even more to begin with.

And what's a little health sacrifice in the day of the life of a necromancer? Nothing a few life siphons and vamp touch/gazes can't bring back from the dead
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Old Nov 29, 2005, 09:48 PM // 21:48   #27
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Energy Transfer:

Enchantment. For X...Y seconds whenever you receive energy from soul reaping, it is transfered to target ally instead.
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Old Nov 30, 2005, 12:58 AM // 00:58   #28
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I think they need a soul reaping skill that changes your energy gain (or adds ) to health gain. An elite maybe. You gain energy + 2x att points in health.

Or, even a stance or enchantment that makes your soul reaping more powerful.

Maybe something that makes all energy gained by necros in the area directed only to you...


Just ideas.

-CM
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Old Nov 30, 2005, 02:24 AM // 02:24   #29
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Offering of Energy {E}

Lose all energy. For 30 seconds you gain double benefit from soul reaping.
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Old Nov 30, 2005, 02:30 PM // 14:30   #30
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Yeah when you consider "energy" and "hit points" are really the prime factors in a win or lose situation, soul reaping is very powerful, but, elementalists are the ones that really reap the benefits of "energy gain" to the umpteenth power, they need to be NERFED.
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