Nov 29, 2005, 03:06 AM // 03:06
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#21
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Frost Gate Guardian
Join Date: Apr 2005
Location: Behind the black shroud.
Guild: FFF
Profession: R/Me
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Think about it...for a good hard second.
Each unique skill, is different, made for that character only.
Soul reaping's total purpose is to gain energy from the death of any ally or foe or even your minions, this is a superb skill and serves it's purpose. You get an advantage from death, which makes sence in the style the toon was created.
A War, strength= armor penitration, while there are a lot of strength skills, they don't nessarly add to armor penitration.
A Monk, Divine healing, has a few spells, big whoopie, it has to do with the monks healing abilities.
Etc, etc, etc...asking for skills in soul reaping is asking a lot at this point, tho i can understand questioning the offhand items or what not for soul reaping skills, tho i don't think getting double the energy for soul reaping would be a good skill, i think more along the lines of maybe: "If target other ally takes damage that would cause death "skill name here" will sustain his life "x" amout of seconds"...and maybe turn him into a sorta minion that would gradually lose life such as a minion does, something like this would allow a monk to apply ..err ( can't remember the skill name ) aura of something or other, that would keep him alive without a death penalty, but with diminished skills or diminishing skills etc like a minion or something or other...
2cent.
:::End Transmission:::
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Nov 29, 2005, 02:04 PM // 14:04
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#22
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I can see adding soul reaping skills, but not because of any particular weakness of soul reaping. More to flesh out the feel of the attribute. Maybe a maintained enchantment that nets health as well as energy for each death for example. I don't think it is a waeak attribute, but some skills might make it fun.
A few examples:
Feasting Wake : While you maintain this enchantment you gain (soulreaping*N) health for every death. Adjust N for game balance.
Bounty of Souls (Elite) : (10, 2, 60) While enchanted you gain only one third the soul reaping, but each ally nearby (ward range?) gains +1..3 energy per death. (adjust again, should provide an energy advantage, but as it can be stripped and is a smaller range it has limits)
Soul mate: While this enchantment is maintained target other ally gains +1..3 per death.
This kind of skill may help?
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Nov 29, 2005, 02:25 PM // 14:25
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#23
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Lion's Arch Merchant
Join Date: Nov 2005
Location: my bedroom
Guild: Band Of Death UK
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soul reaping doesn't need skills. think about it, you use lots of energy minion mastering. When i MM all my skills are full with what i ned to bring the enemy down and bring up my dead minions. I can't afford a spare slot.
My atts are
Death 16
Blood 10
Soul 10
everytime an enemy dies or a minon dies i gain 10 energy. horrors costs 15, as im never low on energy cos i carry Offering of Blood and have good SR ats. i can always cast spells for minions/horros. if your so worried about energy then change ur second prof to ele and use the glymph of lesser energy spell. it uses no atribute and saves you some energy...waste of a skill really if you a necro with good sr.
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Nov 29, 2005, 02:52 PM // 14:52
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#24
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Epinephrine
Bounty of Souls (Elite) : (10, 2, 60) While enchanted you gain only one third the soul reaping, but each ally nearby (ward range?) gains +1..3 energy per death. (adjust again, should provide an energy advantage, but as it can be stripped and is a smaller range it has limits)
Soul mate: While this enchantment is maintained target other ally gains +1..3 per death.
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That would be something neat, like giving each ally minor soul reaping abilities. Soul Mate reminds me too much of mending...
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Nov 29, 2005, 02:55 PM // 14:55
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#25
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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maybe its a HINT from the game, FARM THOSE SOUL REAPING ITEMS NOW, cause when they gone, all Hail Godly Ppl with Soul reaping Skills in Chap 2 with 20/20
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Nov 29, 2005, 05:56 PM // 17:56
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#26
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Pre-Searing Cadet
Join Date: Nov 2005
Location: Urbana, IL
Guild: Flying Frog Brigade
Profession: R/E
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Like temp said, not only is Soul Reaping sufficient as-is, but I wouldn't know where to begin to put it into my necro's skill bar. With the plethora of blood/curse skills I can choose from that change my role drastically, I don't even want to have to worry about good soul-reaping skills that I may be missing out on.
I admit that though it would be fairly cool to have some soul-reaping skills, I'd rather just raise a WoP or use BR or more likely BiP to give energy-boons to my teammates. Although +1-3 energy per death on the battlefield would help, I'd think +5 energy regen would help even more to begin with.
And what's a little health sacrifice in the day of the life of a necromancer? Nothing a few life siphons and vamp touch/gazes can't bring back from the dead
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Nov 29, 2005, 09:48 PM // 21:48
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#27
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Energy Transfer:
Enchantment. For X...Y seconds whenever you receive energy from soul reaping, it is transfered to target ally instead.
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Nov 30, 2005, 12:58 AM // 00:58
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#28
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Theatre Debauchery
Profession: N/R
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SR skills
I think they need a soul reaping skill that changes your energy gain (or adds ) to health gain. An elite maybe. You gain energy + 2x att points in health.
Or, even a stance or enchantment that makes your soul reaping more powerful.
Maybe something that makes all energy gained by necros in the area directed only to you...
Just ideas.
-CM
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Nov 30, 2005, 02:24 AM // 02:24
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#29
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Offering of Energy {E}
Lose all energy. For 30 seconds you gain double benefit from soul reaping.
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