Nov 28, 2005, 07:20 PM // 19:20
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Location: OA
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Unfair to Necromancers around the world
I have three lvl 20 characters and my favorite/first is my necro. I find it odd and uneven that the “Soul Reaping” attribute has zero skill attached. Even the “Energy Storage” for Elementals has a few skills linked.
I guess this is my lame attempt to try to reach anet (Gaile Gray if you see this throw it in the suggestion Box *Wink Wink*)
What do you guys think?
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Nov 28, 2005, 07:26 PM // 19:26
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#2
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Academy Page
Join Date: Aug 2005
Guild: Accident Prone [AP]
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Im sure they will make some soul reaping and fast casting skills at some point. Probably Chapter 2...
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Nov 28, 2005, 07:28 PM // 19:28
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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there actually is one skill for fast casting, forget what it is though.
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Nov 28, 2005, 07:29 PM // 19:29
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#4
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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The only problem I have with Soul Reaping is that they made Focus Items that give a "20% chance to recharge Soul Reaping skills" and the like. What's the point of collectors giving these out when there are no skills for them?
Frankly I don't care if they make skills for these. The other attributes already have as many skills as all other classes.
Soul Reaping is one of the best energy managers if you have enough in it, anyway
Quote:
Originally Posted by Autoro
there actually is one skill for fast casting, forget what it is though.
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It's called Mantra of Recovery. It's the first mesmer Elite in PvE.
It's a pretty neat skill. Probably the reason why there are so many skills for Strength, Energy Storage, and Divine Favor is becuase these attributes aren't as inherently good as Soul Reaping or Fast Casting.
Last edited by Sagius Truthbarron; Nov 28, 2005 at 07:32 PM // 19:32..
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Nov 28, 2005, 07:32 PM // 19:32
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#5
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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I imagine if new skills where to be added it would be with chapter 2 rather than in a regular update.
I think every class has the same number of skills so necro's arn't really at a disadvantage(CBA to count them)
Do you have a spare slot on your skill bar constantly? I find there are too many useful skills as it is.
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Nov 28, 2005, 07:34 PM // 19:34
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#6
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Jungle Guide
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Jeez, you do not need skills for your primary attribute to make use of it.
Especially the necro, instant energy on any death within 1/2 radar range.
Most times you get more energy than you could ever use. Animate bone minions and malign intervention with 13+ soul reaping and you get more energy than the skill cost AND a lot of physical damage for some time.
barely ANY monk uses more than 2 divine favor skills but still 13 divine favor, but thats a different story.
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Nov 28, 2005, 07:43 PM // 19:43
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#7
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Wilds Pathfinder
Join Date: Oct 2005
Location: OA
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If your a Necro you should always have points in Soul Reaping. I'm just saying that all other classes has skills for there "Exclusive" attributes except for soul reaping. Take a look at Devine... how many skills are there? like 10 with several elites and it helps heal alot (my monk is a healer and I throw everything into healing and divine).
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Nov 28, 2005, 07:47 PM // 19:47
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#8
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Manchester, UK
Profession: Mo/
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Soul REaping is a Great Att in its own right, adding skills to it would be kinda cool, i couldent think of what they would do,
soul reaping as a primary att rocks
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Nov 28, 2005, 08:42 PM // 20:42
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#9
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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the major problem with soul reaping is it' basicly worthless in pvp
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Nov 28, 2005, 08:48 PM // 20:48
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#10
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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I think the fact that they haven't released the Tormentor's 15k armor is more unfair... :\
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Nov 28, 2005, 08:56 PM // 20:56
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#11
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Wilds Pathfinder
Join Date: Oct 2005
Location: OA
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Quote:
Originally Posted by Slade xTekno
I think the fact that they haven't released the Tormentor's 15k armor is more unfair... :\
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little off subject, but when is it due?
Last edited by greenlantern; Nov 28, 2005 at 09:19 PM // 21:19..
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Nov 28, 2005, 09:27 PM // 21:27
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#12
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Any ideas of what a possible Soul Reaping skill would be?
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Nov 28, 2005, 10:03 PM // 22:03
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#13
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Academy Page
Join Date: Jul 2005
Guild: None atm
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Quote:
Originally Posted by darkdragon99
the major problem with soul reaping is it' basicly worthless in pvp
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Ummm you're just wrong here. Soul reaping is awesome in pvp, with especially with iway where everything is dying. But... I dont think sould reaping needs any skills at the moment it is just good without. If they were to give skills though it would prolly be in chapter 2.
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Nov 28, 2005, 10:24 PM // 22:24
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#14
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Lion's Arch Merchant
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saying soul reaping is useless in PvP is like saying Ron Jeremy made a career out of acting.
You are probably wasting plenty of skill slots on inspiration skills to manage your energy without points in soul reaping. Ohhh that's bad
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Nov 28, 2005, 10:33 PM // 22:33
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Location: OA
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Quote:
Originally Posted by Mordakai
Any ideas of what a possible Soul Reaping skill would be?
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just throwing it out there and playing of the elemental skill "Aura of Restoration"
Death equals life skill - For X amount of time each time there is a death you are healed for X amount
Just one idea
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Nov 28, 2005, 10:38 PM // 22:38
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#16
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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it's worthless in 4vs4 random area i don't go into the guild battles or anyplace biger
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Nov 28, 2005, 10:56 PM // 22:56
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#17
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by darkdragon99
it's worthless in 4vs4 random area i don't go into the guild battles or anyplace biger
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Yeah, there isnt enough people dying there to make it worth it. Especially when both teams have monks.
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Nov 29, 2005, 12:29 AM // 00:29
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#18
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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I wouldn't object to them adding Soul Reaping skills to the game.
I like greenlantern's idea, and I wouldn't mind if they had one that for maybe like 4-5 seconds doubled the energy gained from soul reaping. I'm sure they could think up skills for this attribute.
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Nov 29, 2005, 02:48 AM // 02:48
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#19
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Pre-Searing Cadet
Join Date: Nov 2005
Location: Urbana, IL
Guild: Flying Frog Brigade
Profession: R/E
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"saying soul reaping is useless in PvP is like saying Ron Jeremy made a career out of acting."
AHAHAHAHHAHAHHAHAHAHAHH!!!!!!!!!!!!!!!!!!!!!!!!!!
Wow, that was quite an amazing comment. I don't think the fact that Soul Reaping isn't amazing in a random 4v4 makes it a worse primary. Personally, I love the attribute. Like someone else said, their are enough skills I stew over without more in yet another field, and that's only split between blood and curses.
Though I do admit, some other attributes SEEM more advantageous to their class (off the top of my head... Expertise, because I'm really into my ranger at the moment); however, that doesn't take away from Soul Reaping being awesome for a necro, even a blood/curse necro like me
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Nov 29, 2005, 02:51 AM // 02:51
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#20
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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Quote:
Originally Posted by Mordakai
Any ideas of what a possible Soul Reaping skill would be?
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Reapers Might- For 5 seconds no energy is gained through soul reaping next time this skill is used within 20 seconds, all adjacent foes suffer damage 150% the energy that would have been gained.
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