Dec 01, 2005, 10:29 AM // 10:29
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#1
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Academy Page
Join Date: Aug 2005
Guild: Followers of Master Jack [FOMJ]
Profession: N/Rt
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Revamp Witch Concept Class
I did a search and found a Witch class, but I think it needed some work. I hope my revamped Witch concept class some how can fit into GW.
Attributes:
Life Energy(primary): Increases Health capacity by 2, and also improves Life Energy spells. Just like Energy Storage is to a Elementalist, but increases Health level not Energy level.
Dark Magic: Increases damage and effectiveness of spells and skills such as hex and enchantments.
Summon Magic: Increases effectiveness of spells and skills, such as summon zombies, control a foe, and traps.
Condition Magic: Increases effectiveness of spells that focus on removing a condition from allies, or adding a condition to enemies.
Life Energy Spells:
Aura of Darkness: E:10 I C:1 I R: 5
For 5..20 seconds, when you cast a spell or use a skill that amount of Energy comes from your Health and not your Energy. *Example to cast a spell or skill that says needs you to use 15 Energy, now becomes 15 Health.*
{Elite}Harvesting a Soul: E:25 I C:3 I R:15
For 7 seconds, you steal 1...8 Energy from target foe a second. *note for each second you gain 1 Energy, max number 56. Example 7 Seconds X 8 Energy = 56 Energy.*
Dark Magic Spells:
Rotted Soil: E:10 I C:2 I R:8
For 5...24 seconds, the ground around target ally becomes die and any foes in that area suffer Health degeneration of 1...6.
{Elite}Wither Thy Enemy: E:15 I C:3 I R:10
Sacrifice 26% max Health, target foe has an armor penalty of -10 for 5...20 seconds against physical damage and foe suffers Health degeneration of 1...8 for 5 seconds.
Weapon of Power E: 10 I C:1 I Upkeep: -1energy regeneration.
While you maintain this "Enchantment", whenever target ally uses a weapon. That weapon does 5...20 extra damage.
Summon Magic Spells:
Unmarked Grave: E:15 I C:1 I R:5
1...4 zombies rise up from the ground an attack your foes, for 2...26 seconds.
Puppet Master: E:10 I C:2 I R:10
Target foe becomes your puppet for 5...25 seconds, and attacks his/her's old allies. While foe is under you spell, he/she can only attack thier old allies with thier weapon. While activating this skill, you are easily interrupted.
Touch of Death: E:5 I C:3 I R:8
When Touch of Death is triggered, ten pairs of skelaton arms rise from the ground. All foes in the area take 10...50 piercing damage and suffers from Weakness. Touch of Death ends after 90 seconds. While activating this skill, you are easily interrupted.
Condition Magic Spells:
Poisoned Apple: E:10 I C:1 I R:3
Touch foe becomes Poisoned for 3...13 seconds, and all foe's skills or spells are interrupted for 2 seconds.
Vampire Bite: E:5 I C:2 I R:6
Touch foe suffers from Bleeding for 1...8 seconds and you steal 20 Health.
Smell of Death: E:10 I R:2 I R:10
Target foe is Crippled for 1...6 seconds, and if foe loses 1...4 Enchantments.
Blood Leeching: E:5 I C:1 I R:8
Target ally condition is removed and returned back to foe, and foe also loses 10 Health.
Armor class 60-70, just like a necro armor class. Weapons like a staff and wands do the same damage as necro, meser, ele staves and wands. But have different names, and looks/styles. Also staff upgrades can be the same as Chapter 1 or (if any)new upgrades Chapter 2.
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Dec 01, 2005, 05:46 PM // 17:46
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#2
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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In some commenting...
I do like the Poision Apple, just beacuse of its name..
Life energy skill, as it is, is way too overpowering.
Nothing much unqiue about this class, just seem like a combination of exisiting ones. You can pretty much get the same thing as Neco/Mes. And don't see why having more HP would help a caster class.
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Dec 01, 2005, 08:38 PM // 20:38
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#3
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Though this really sounds like a necro, I still wouldn't mind seeing more skills added to the existing classes. There's certainly a lot more that could be done with the proffesions that are already in place.
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Dec 01, 2005, 08:59 PM // 20:59
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#4
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Academy Page
Join Date: Aug 2005
Guild: Followers of Master Jack [FOMJ]
Profession: N/Rt
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To both your replies, I tried to stay away from the Hollywood, and RPG games(both book and video styles). Now it seems that the witch class, is just a necro, which I also tried to stay away from. D'oh!!!
I think that the existing classes, could use some new skills too. Maybe that's what I should have done in the first place. Hmmm........
And thinks for your two's input.
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