Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 05, 2005, 06:08 AM // 06:08   #1
uby
Frost Gate Guardian
 
uby's Avatar
 
Join Date: Dec 2005
Profession: P/
Advertisement

Disable Ads
Default Degrees of Conditions

I don't understand why Conditions only come in the flavor of on/off and skills which apply them only increase their duration.

I would have liked to see degrees of severity of the Conditions.

For example, a Curse Necro who specializes in curses can apply a Weakness which has X duration based on skill but the Weakness decreases attack power by Y.

Compared to the ability to create weakness condition of another class (say, Warrior) -- they can also apply the condition for X duration, but at a lesser power Z.

Provides to differentiate the classes a little more and make certain specialities more worthwhile.

Running through conditions and what their degree modifier would be:

Bleeding -- number of degen arrows
Blindness -- percentage to miss
Crippled -- percent slowed
Disease -- number of degen arrows and how easy it spreads
Poison -- number of degen arrows
Weakness -- percentage reduction of attack power
Deep Wound -- percentage maximum health removed
Exhaustion -- amount maximum mana removed (perhaps Elementalists could have a spell which reduces how severe Exhaustion is, call it "Glyph of Endurance ... 10 energy / 2 second cast / 60 second recast ... for 15-45 seconds, spells cast by the user which cause Exhaustion reduce the effect of Exhaustion by 1-6 maximum mana removed" )
uby is offline   Reply With Quote
Old Dec 05, 2005, 06:15 AM // 06:15   #2
Krytan Explorer
 
zoozoc's Avatar
 
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
Default

good idea, but then whats the point of diffferent conditions, why not make them all hexes?
zoozoc is offline   Reply With Quote
Old Dec 05, 2005, 08:49 AM // 08:49   #3
Ascalonian Squire
 
Aenimus's Avatar
 
Join Date: Dec 2005
Guild: United Newbies
Profession: W/N
Default

if they were all hexes, then plague touch would be cursed touch, and it would be too awesomely awesome.
Aenimus is offline   Reply With Quote
Old Dec 05, 2005, 08:53 AM // 08:53   #4
Ascalonian Squire
 
Aenimus's Avatar
 
Join Date: Dec 2005
Guild: United Newbies
Profession: W/N
Default

i like the idea, but only slightly, not sure what impact it would have on the gameplay.. as it is, i kinda rely on the numbers of degen to understand what conditions i have, i dont really have time to look at the picture of the condition and remember what it is (but i'm getting there, as far as memorization goes).

like i said, i'm not sure about this, but my first impression is i like it.
Aenimus is offline   Reply With Quote
Old Dec 05, 2005, 09:46 AM // 09:46   #5
Jungle Guide
 
Tuoba Hturt Eht's Avatar
 
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
Default

Erm no.
Bad idea.
Conditions are easy to apply and remove.
Tuoba Hturt Eht is offline   Reply With Quote
Old Dec 05, 2005, 04:07 PM // 16:07   #6
Ascalonian Squire
 
Aenimus's Avatar
 
Join Date: Dec 2005
Guild: United Newbies
Profession: W/N
Default

Quote:
Originally Posted by Tuoba Hturt Eht
Erm no.
Bad idea.
Conditions are easy to apply and remove.
and if this idea were implemented, that would change?
Aenimus is offline   Reply With Quote
Old Dec 05, 2005, 04:27 PM // 16:27   #7
Ascalonian Squire
 
Damia's Avatar
 
Join Date: Dec 2005
Location: New Haven, CT
Guild: Neverland Entity
Profession: Me/Mo
Default

wouldn't this just make the game more complicated then it needs to be?
Damia is offline   Reply With Quote
Old Dec 05, 2005, 05:11 PM // 17:11   #8
Ascalonian Squire
 
Aenimus's Avatar
 
Join Date: Dec 2005
Guild: United Newbies
Profession: W/N
Default

probably...

[off-topic]
Elfen Lied rulz #1
[/off-topic]
Aenimus is offline   Reply With Quote
Old Dec 05, 2005, 07:22 PM // 19:22   #9
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

[off-topic]
Yes... that show was interesting.
[/off-topic]

Anyway, you forgot Daze. And I don't really see the benefit of putting this idea in there. It's not a bad idea, it's just not anything that I think would really make any difference to the game. Also, if bleeding and poison were variable then what would be the difference between the two?
Undivine is offline   Reply With Quote
Old Dec 06, 2005, 12:14 AM // 00:14   #10
Ascalonian Squire
 
Aenimus's Avatar
 
Join Date: Dec 2005
Guild: United Newbies
Profession: W/N
Default

[ot]
i <3 lucy/nyuu
[/ot]
Aenimus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
actionjack Sardelac Sanitarium 15 Dec 29, 2005 05:45 AM // 05:45
Accurax Questions & Answers 3 Nov 02, 2005 06:02 PM // 18:02
Conditions and you. Ollj The Riverside Inn 17 Jul 28, 2005 06:31 PM // 18:31
Jarell Questions & Answers 0 May 17, 2005 04:41 PM // 16:41
Witchfinder General Questions & Answers 2 May 04, 2005 05:41 PM // 17:41


All times are GMT. The time now is 12:07 AM // 00:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("