Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 04, 2005, 06:54 PM // 18:54   #1
Jungle Guide
 
Xue Yi Liang's Avatar
 
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
Advertisement

Disable Ads
Default advanced Quests for fewer than 8 party members

As it says ...
Just to mix things up ... advanced quests designed for, say, 5 members or even 3 or 2 members - which might make party member selection more challenging.
Xue Yi Liang is offline   Reply With Quote
Old Dec 04, 2005, 06:56 PM // 18:56   #2
Frost Gate Guardian
 
Hiryu's Avatar
 
Join Date: Sep 2005
Guild: Moa Birds
Profession: W/R
Default

You mean the end game Titans quests?
Hiryu is offline   Reply With Quote
Old Dec 04, 2005, 06:57 PM // 18:57   #3
Jungle Guide
 
Xue Yi Liang's Avatar
 
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
Default

Quote:
Originally Posted by Hiryu
You mean the end game Titans quests?
yeah, just like those ... but expanding on the types of quests ...
Xue Yi Liang is offline   Reply With Quote
Old Dec 04, 2005, 06:59 PM // 18:59   #4
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

As an idea develop from another post (the PvPvE one)

have a map that is lots maze and dungeons, fill with traps, mobs, and one or two super hard patrolling boss. Allow 4-men team, but say to 16 teams at once in the map. (newer team might spawn in later?) Allow team allies, or PvP. (when allie, will be consider as "good", and if choose PvP, will be consider as "evil", where you are free to attack any other player team, and some mob won't attack you as much) but it all together, and you got a nice action pack dungeon crawler game with lots player interactions.
actionjack is offline   Reply With Quote
Old Dec 07, 2005, 05:46 PM // 17:46   #5
Frost Gate Guardian
 
Hiryu's Avatar
 
Join Date: Sep 2005
Guild: Moa Birds
Profession: W/R
Default

Quote:
have a map that is lots maze and dungeons, fill with traps, mobs, and one or two super hard patrolling boss. Allow 4-men team, but say to 16 teams at once in the map. (newer team might spawn in later?) Allow team allies, or PvP. (when allie, will be consider as "good", and if choose PvP, will be consider as "evil", where you are free to attack any other player team, and some mob won't attack you as much) but it all together, and you got a nice action pack dungeon crawler game with lots player interactions
hehe yea, that would rock.

sorta like that Warcraft 3'ish map you posted.
Hiryu is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Party Members Color Praetor Sardelac Sanitarium 1 May 13, 2005 03:49 AM // 03:49
Grinler Questions & Answers 2 May 02, 2005 08:39 PM // 20:39
Tracking Party Members... Sultan Questions & Answers 3 Apr 30, 2005 09:07 PM // 21:07
incu_hoob Questions & Answers 2 Apr 29, 2005 01:50 PM // 13:50


All times are GMT. The time now is 12:05 AM // 00:05.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("