Dec 10, 2005, 01:38 AM // 01:38
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#61
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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I think after 3 pages, the OP gets it. I hope nobody bumps this thread after me.
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Dec 10, 2005, 03:36 AM // 03:36
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#62
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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undivine where did you get that avatar. i've been looking for that flash animation for a long time.
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Dec 10, 2005, 05:04 AM // 05:04
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#63
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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My Proposition: Give Elementalists a new Glyph. Glyph of the Healing. Glyph makes you uninteruptable for 30 secs, and all conditions/hexes are auto-healed as they are cast on you. 5 Energy, 1 sec cast, 1 sec recharge.
/end whatever I just did that related alot to Sarcasm.
Hope you realize that full time Interupters are taken down in like 2 secs by a decent warrior. a few more if they packed whirling or something.
No organization in CA to get the warriors to get the interuptors off you?
Thats why theres Team Arenas...
CA is random - and half the people just carry their PvE build over, and the other half are serious faction farmers.
So half the time you get peopel that fall in like 2 secs, and the other half you get builds that were made just to farm that arena and end the other type of people quickly.
Interuptors happen to be in that second type - Whats better than going in there and totally owning the casters while the warriors you got paired with chase the monk around the whole time (because in PvE their always being told to take monks first).
I'll agree with the other guys statement on page 1 that said CA is biased and favors Warriors and Rangers. Other classes builds rely more on the team, and/or knowing the opponent.
A warrior can go in there and Hulk Smash...and a Ranger can totally take the PvE newbies to PvP by surprise, their used to seeing Rangers suck and just follow the group using kindle arrows and power shot.. and all of a sudden their getting taken out by interuptors, or touch rangers..
Last edited by Former Ruling; Dec 10, 2005 at 05:08 AM // 05:08..
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Dec 10, 2005, 05:12 AM // 05:12
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#64
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Moa Birds
Profession: W/R
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Yea... Interrupt is pretty much 100% balanced in organized teams and you can be sure that A.net will never nerf it.
I agree with what Former Ruling said about CA being favored towards Warriors and Rangers, but a whole class of skills won't get nerfed because of that.
Just bring anti-interruption skills if you're that annoyed with them. Good examples are:
Mantra of Resolve (Inspiration)
Mantra of Concentration (Inspiration)
Glyph of Concentration (No Attribute)
Stuff that blocks/evades attacks (many, many different lines)
eg: Guardian (monk), Bonetti's Defense (warrior), Distortion (mesmer), Whirling Defense (ranger), Swirling Aura (elementalist)
Last edited by Hiryu; Dec 10, 2005 at 05:29 AM // 05:29..
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Dec 10, 2005, 06:18 AM // 06:18
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#65
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Right then. I think we've established the general idea, being that we've now three pages of the same thing, and things are winding down and off-course a wee bit.
-Closed-
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