Dec 11, 2005, 07:39 PM // 19:39
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#1
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Make your own Mods!
Just thought to make a thread where people might post some ideas about what mod could be added in. And be sure to keep within balance.
Hammer Mod: Knockers: 25% chance to lengthen knock down time
Off hand Mod: Intellegent: +3 energy, -30 hp
Wand Mod: Sapper: +1 steal energy, -1 energy regen
Bow Mod: Freezer: 20% of causing condition smilar to Deep Freeze
Sword Mod: Blaster: 10% of casting Lv 1 Inferno
Staff Mod: Hex Breaker: 20% when being hex, reduce hex time by 50%
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Dec 11, 2005, 07:56 PM // 19:56
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#2
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Quote:
Originally Posted by actionjack
Knockers
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Lol.
I think they should add mods like yours, but with a certain prefix as a requisite.
For example -
Sword Pommel of Burning [req Fiery Sword Hilt]
Target Hit Catches Fire for 1-2 seconds [Chance: 10%]
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Dec 11, 2005, 08:34 PM // 20:34
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#3
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Holy dmg mod...
Holy Longsword of deathbane...
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Dec 11, 2005, 09:48 PM // 21:48
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#5
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Shadowy (Prefix)
Causes weapons to do Shadow damage.
-Edit- heh, shadowy is a horrible name.
I have another, (working off of Slade's idea.)
Darkfire (Weapon) of Shadows (That should probably be reversed and renamed a little.)
#-# Shadow Damage
#% Chance on hit of Immolating the opponent for 2 seconds
-Edit- Even better!
Dark (weapon) of Blood
#-# Shadow Damage
#% Chance of stealing # health from the opponent on hit.
Maybe an energy version too, like: of Souls or something.
Last edited by Rikimaru; Dec 11, 2005 at 10:01 PM // 22:01..
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Dec 12, 2005, 12:06 AM // 00:06
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#6
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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umm lets see here
a few wand mods fire air water and earth should have a mod that like
expl. fire spells have chance to do double damage 20% and so on
necros and monks and mesmers could have something like that too
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Dec 12, 2005, 12:33 AM // 00:33
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#7
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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+x dmg (elemental, random element) vs. non-human foe (y% chance)
+x% increase running speed
coupled with
-1 hp regen
+x% chance of critical
+x% chance of level xx <offensive skill> against non-human foe
+x% chance of level xx <defensive skill> when hit by non-human foe
+x% chance of teleporting randomly with each <spell/skill/hit>
+x% chance to ignore armor
+x% chance to summon lvl xx <monster>
+x% chance to lock random skill on impact (attacker & target)
+x% chance to swap 2 foes' position (target & random adjascent)
+x% chance to trigger flashy visual effect (purely ascetic mod)
+x% chance to chance 3d model (purely ascetic mod)
+x% chance to create gold
+x% chance to aggravate mobs on radar
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