Dec 19, 2005, 12:41 AM // 00:41
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#2
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Ascalonian Squire
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the chute is the fighting ring of warriors everywhere
this is a true 1v1 test of strength and superiority
things are packed kinda close and tight so mobility is nolonger an issue
and there is no room for cowards
random blinding dustpiles and bleeding spikes line the chute where the warpigs are slaughtered daily
the circle is a test of both faith and endurance
2 monks normally wouldn't face off against eachother.. .but as 4 blind heretics of grenth are tied to suffering posts... monks must individually face the alluring pleasure of seeing necros die... or submit to the true voice of dwayna and spend their energies keeping even their natural enemies alive
as an added bonus of humility...
the suffering spreads because the necros are not one to take this test lightly
they randomly set off their own punishment against the monks who line the circle....
the first monk to lose his 2 prisoners/sufferers and or himself is the loser
the amount of pain gradually increases as more time ellapses
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Dec 19, 2005, 01:09 AM // 01:09
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#4
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Valor and Zeal [VZ]
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There's no way I believe you did those in paint. NIce job man.
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Dec 19, 2005, 05:08 AM // 05:08
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#5
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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/signed
Thumbs up for good suggestion.
Cheers
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Dec 19, 2005, 07:20 AM // 07:20
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#6
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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very nice , matching same professions for 1vs 1 sounds good , even second profession should be matched ...
but i agree also with free choice , by user choice , EX : i am a ele/me if i want to fight a w/mo , i should be able .. and also , if a mo/w want to fight me , i should be able to say , sorry not with this char , let me change to my monk , and we go take care of that ...
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Dec 19, 2005, 03:54 PM // 15:54
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#7
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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nice idea, but I think there is maybe one negative point:
Where do the beast masters battle?
Where do the mesmers battle who do not drain energy?
Where do the smiters battle?
What I am trying to say is that these 'battles' are only used for the common usage of professions.
I mean, a smiter would stand no chance against a combo of healing and protection I think, would (s)he?
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Dec 19, 2005, 04:00 PM // 16:00
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#8
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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people talk about 1vs1 batles as if everyone had the same speed and tecnic of casting skills , its true some builds dont give any chance to others , but we must not forget that its humans playing , casting speed , sequence of skills , armor , runes etc etc , also count.
my experience in CA tells me there is no obvius winner ever , i have killed many times W/mo with my E/me ... go figure.
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Dec 20, 2005, 12:04 AM // 00:04
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#9
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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These are nice but what about the other people who don't use what the proffession normally uses.
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Dec 20, 2005, 01:55 AM // 01:55
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#10
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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niffty drawings..
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Dec 20, 2005, 02:07 AM // 02:07
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#11
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: DVDF
Profession: R/Mo
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I'd like an option of 1 vs 1 like where i could challenge a guildy or a friend so we can test skills or just for the heck of it.
I think the gaundlet is a very fun idea
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Dec 20, 2005, 07:03 AM // 07:03
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#12
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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wow those are cool ideas. u know how many have wanted 1v1... ALOT but a net will never do it... those bastards... arr.... but still its hella nice
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Dec 20, 2005, 03:04 PM // 15:04
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#13
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Hey wait a minuite what about the assassin thats coming out soon!
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Dec 20, 2005, 05:10 PM // 17:10
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#14
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Ascalonian Squire
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assuming the assassin will be about speed, stealth and secrecy/detection
then i presume it will also take on a chinese/japanese appearance
i'm thinking an ancient and poorly lit room lined with gigantic (buddhalike) jade/golden statues which bear demonic visages...
these statues provide both a maze(such as shifting around to form walls)
and ambush points if the assassins run out of energy to maintain their invisibility
in the eye of night... the assassins must prove their worth by successfully beating their opponent in retreiving the sacred "cup"... naturally using stealth and avoidance to ignore the detection of the allseeing eyes...
once inside the maze, they remember that the game of death is alot like a game of chess... besides the pawns moving about proving for a sharp and painful obstacle... here they also find the six statue stalkers (one of each of the different classes) who hunt them as if they themselves were the prey... these statues are hard to kill but give you some golden loot if you manage a solo...
but do not act too foolishly...
it is always best to avoid them and go for the gold cup at the end
first one to reach the middle of the maze wins... if two contestants meet together.. then a final duel to the death is insisted
Last edited by free_xbox; Dec 20, 2005 at 05:13 PM // 17:13..
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