Dec 20, 2005, 01:53 AM // 01:53
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#21
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Krytan Explorer
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I envision one or several Mission/Quests that would be simmilar to Dunes of Despair & Thunderhead Keep, where you battle to protect the ghost at the altar or defend a king in his fort.
The Mission is about having passage on a ship, together with some NPC that runs it. The ships route is predetermined , and the players are mostly on the ship (simmilar to the fort). Sometimes the ship will be in trouble (ship battles or game mechanics that needs to be activated).
In the Ship battles you would have fight to protect the Helmsman/captain (a npc that steers the ship)
Enemies for the ship mission would include, large sea creatures (giant Squid), Sea Bandits/ Bandit Water, White Mantels?, lizardmen/sea scales, Sea Dragons
With short stops at islands, curios sea/landmarks and drifting abondoned ships.
After some time the ship will reach its intended destination (Bonus?) or gets shipwrecked at an unfamiliar beach, reef (normal end?)- (I always wanted a mission with more outcomes than one that transports the party thus too two diffrent sites depeding if they did bonus or not)
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Dec 20, 2005, 01:53 AM // 01:53
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#22
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Have Navel Missions, where you are on ships, defeating wave of enemies who boraded your ship, firing off catapults to destory other ships, and eventurally lead to a show down with a giant Kraken.
Of couse, one won't actually get to control the ship. Everything will be scrippted, where like a Disney Joyride, all the pass will be rigged to a track. Of couse, moving ships, or vehicles, tend to be troublsome in alot of MMO. (bugs and holes) Hopefully GW can be better.
I don't really see the need of personal control ships. GW is not really a boat game. Play Windwaker if you want such thing.
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Dec 20, 2005, 01:59 AM // 01:59
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#23
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Pre-Searing Cadet
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ya i guess you wouldnt need to steer it but it would be cool
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Dec 20, 2005, 01:18 PM // 13:18
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#24
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Valor and Zeal [VZ]
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I dont like the idea of Pirates. They'd be too easy to kill if you were an assassin. Ninjas ALWAYS beat pirates.
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Dec 20, 2005, 02:38 PM // 14:38
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#25
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Bane of Mortality
I dont like the idea of Pirates. They'd be too easy to kill if you were an assassin. Ninjas ALWAYS beat pirates.
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You've got to be kidding. Pirates are so much cooler than ninjas. Sharkey the pirate would kick any ninja's butt. I can't believe they're making an assassin without making the corresponding pirate to battle this out in the arenas!
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Dec 20, 2005, 05:13 PM // 17:13
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#26
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Valor and Zeal [VZ]
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YOU LIE! realultimatepower.net clearly explains how ninjas are better than pirates. Did you know ninjas are mammals?
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Dec 22, 2005, 05:03 PM // 17:03
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#27
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Pre-Searing Cadet
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I Know Id Rather Have Pirates Then Ninjas
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Dec 22, 2005, 05:04 PM // 17:04
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#28
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Pre-Searing Cadet
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Quote:
Originally Posted by Bane of Mortality
YOU LIE! realultimatepower.net clearly explains how ninjas are better than pirates. Did you know ninjas are mammals?
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WELL NINJAS ARE COOL TOO BUT SOME SCURVEY PIRATES WOULD BE COOL TOO
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Dec 23, 2005, 02:14 AM // 02:14
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#29
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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There's a new pirate MMORPG coming out soon, Pirates of the Burning Sea. Looks pretty cool.
http://www.flyinglab.com/pirates/index.php
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Dec 23, 2005, 03:53 PM // 15:53
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#30
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Ascalonian Squire
Join Date: Nov 2005
Guild: Dark Star
Profession: N/Me
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well I Don't know if this was brought up... I was thinking they could make it where you have to buy the ship like someone said but make it like a personal instance not a guild thing.
Maybe make some extra henchman just for the ship that you can recruit instead of the normal...Stefan probably gets sea sick anyway.
I think the best thing to do would be to create treasure maps that drop out of chests or off bosses. You make it where you have to have a ship to use the treasure map. There's a few docks but I think the best place to leave from would be like Amnoon Oasis. The ship can get attacked on the way the hired captain of the ship could get lost...make random events that could possibly happen and then have a small instanced dungeon. That eventually leads to a chest that drops a few things and doesn't require a key.
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