Dec 25, 2005, 01:17 PM // 13:17
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#1
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Ascalonian Squire
Join Date: Nov 2005
Location: Louisville, KY
Guild: Kentucky Rookies
Profession: W/Mo
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Kick Party Member While in Instance
I submitted an idea to Anet, but I was emailed saying I should post a message in some of the community forums.
Would anyone else like to see the addition of Kick Party Member option for the Party Leader outside of town? You know sometimes it only takes one person to screw up a mission. I think the party leader should have the power to kick someone out of the party even after the mission starts. It might also make a lot of people clean their act up as well. For runners, they could simply kick the non paying person(s) instead of aborting the run for the entire party. I am sure we have all been in pick up groups where someone quickly shows their non consideration for others or is just there to be a pain in the butt. I for one would love to see the option to kick a player from a party. Anyone else?
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Dec 25, 2005, 01:22 PM // 13:22
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#2
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Soldiers Of Death
Profession: N/Me
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On the other hand, there SURE will be abuse of this ...
So, its a double edged blade at all...
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Dec 25, 2005, 01:24 PM // 13:24
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#3
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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I only want it in if drops for that person were removed when they left, to reduce the abuse of it.
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Dec 25, 2005, 01:26 PM // 13:26
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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No god damn way, think of it this way.
Party leader and random go 2-man farming and monsters drop 2 ecto and gold stormbow for random, Party leader gets pissed, boots random and takes the drops. A-net must be really stupid to include this option.
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Dec 25, 2005, 01:31 PM // 13:31
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#5
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Kassad
No god damn way, think of it this way.
Party leader and random go 2-man farming and monsters drop 2 ecto and gold stormbow for random, Party leader gets pissed, boots random and takes the drops. A-net must be really stupid to include this option.
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did you even read the post above you ? :
Quote:
Originally Posted by chippxero
I only want it in if drops for that person were removed when they left, to reduce the abuse of it.
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kick a person = his current drops automatically add to his inventory (much like drops at the end of a mission), and drops that "should be his" don't drop at all (in other words, he remains in the "drop-pool", but like a henchie, meaning the monster that drops loot "for him" simply doesn't drop anything). Same goes for the sharing of gold. his share vanishes
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Dec 25, 2005, 01:34 PM // 13:34
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by RotteN
did you even read the post above you ? :
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Sorry, I was typing when he wrote it, my bad I didnt have 2 windows open of the same thread.. jesus.
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Dec 25, 2005, 01:58 PM // 13:58
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#7
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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Even with the drops removal thing I'm not so sure if it'd be a good thing to have that option.
It's just easier to not rez the offending player (if he dies that is).
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Dec 25, 2005, 03:37 PM // 15:37
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#8
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Ascalonian Squire
Join Date: Nov 2005
Location: Louisville, KY
Guild: Kentucky Rookies
Profession: W/Mo
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You all are only referencing this to drops. What about missions and runs? Ever start a mission and in no time realize you have someone in the party that is going to screw it up? Ever do any running and have someone in the party refuse to pay? I realize there are two sides to every issue, and I was just raising it for debate.
On another note, besides doing runs, I normally dont do the pick up group thing anyway for the reason we cant kick someone if they act up. I would much rather take henchys.
I know how frustrating it can be to get stuck on a mission, so I sometimes get soft to pleas for help and even more so for pleas that promise to pay for a successful mission. However some people start to show their true self before the mission ever ends (or run) and you know they are not going to pay when its over, and they may even tell you so, so you either finish it for the others and give the lamer the run/misison, or you abort and start over, I would much rather just kick the lamer.
Using the option to kick someone just for drops is very LAME. That thought never even crossed my mind. I forget there are alot of young and immature people that play this game.
What about a party voteable option before the mission/quest/run? If the majority agrees to give the leader the power to kick, then there is no reason to complain, or you can leave the party before it begins.
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Dec 25, 2005, 04:45 PM // 16:45
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#9
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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I agree with rotten about the drops going into your inventory, then, no matter how retarded the leader is, you'll still get what you earned. I also really like the idea of kicking that wammo with his big bad fellblade trying to take on the map x_x. Only thing is, I wonder if they'll consider implementing this thing where, if a party member drops, (lag or kicked), a henchie of the leaders choice would be put in its place.
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Dec 25, 2005, 04:51 PM // 16:51
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#10
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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This has been suggested MANY times. The best method I've seen so far is the "Instance Splitting" method proposed by (I believe) Ix Chel, way back.
Essentially, a vote is done to split the instance, the players who choose to go one way end up with an instance with the extra spots filled by appropriate hanchmen, and vice versa, all their drops are transferred with them. This way you cannot kick a player to prevent them getting the mission, they would end up with henchies, their drops and be at the same point in the mission, with the same mobs dead.
http://www.guildwarsguru.com/forum/s...ce+splittin g
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Dec 25, 2005, 05:03 PM // 17:03
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#11
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Underworld Spelunker
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Quote:
Originally Posted by Epinephrine
This has been suggested MANY times. The best method I've seen so far is the "Instance Splitting" method proposed by (I believe) Ix Chel, way back.
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since the instances are meant to not be breakable this is not an option period
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Dec 25, 2005, 05:19 PM // 17:19
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#12
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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i think theres a far safer way of doing this, it could still be abused, but not nearly as easily;
instead of the party leader having the power, make it a vote-kick with a 3/4ths majority of the players chosing to boot the person. if they do so, they're a goner. this would get rid of aggrotards and leeches, and at the same time prevent drop-hoarding in 2-man uw teams, without the devs having to change some major coding.
-Akh
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Dec 25, 2005, 05:26 PM // 17:26
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#13
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Underworld Spelunker
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Quote:
Originally Posted by Akhilleus
i think theres a far safer way of doing this, it could still be abused, but not nearly as easily;
instead of the party leader having the power, make it a vote-kick with a 3/4ths majority of the players chosing to boot the person.
-Akh
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abuse potential out the a**.
3-? guildies have some fun with the noobs and boot them just before finishing a long mission.
as long as they only take along 1/4 noobs they can have a lot of fun when bored.
this would be abused.
if the group is screwed up right off the bat tell the rest to meet and get someone else.
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Dec 25, 2005, 05:29 PM // 17:29
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#14
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: RTD
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This is a good idea.....how many times have one of you gone on a UW/FoW run and stand there and scream don't talk to the npc! And some one still has to go a freaking do it. Also don't for get the dicks that like to go on UW/Fow runs just to aggro everything then stand there and laugh about it.
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Dec 25, 2005, 05:33 PM // 17:33
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#15
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Or...if you boot someone, like when you leave a Mission and items you didn't pick up, when you get spawned in the Outpost, you get an "Unclaimed Items" box with items you didn't pick up.
So if your booted from a Party, you get spawned in the last Outpost you was in, with a "Unclaimed Items" box, I'd say they'd all go in your Inventory or Storage automatically, but incase your inven/storage is full.
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Dec 25, 2005, 08:58 PM // 20:58
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#16
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Academy Page
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One way to reduce the abuse of this would be to give the Party Leader the option to kick someone while in a mission. The only kicker? Let all the other members of the party vote on whether or not they agree with the Party Leader's decision to kick that person.
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Dec 26, 2005, 01:50 AM // 01:50
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#17
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by Loviatar
abuse potential out the a**.
3-? guildies have some fun with the noobs and boot them just before finishing a long mission.
as long as they only take along 1/4 noobs they can have a lot of fun when bored.
this would be abused.
if the group is screwed up right off the bat tell the rest to meet and get someone else.
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in which case they'd be able to document 3/4 people booting them without cause and reporting them to anet.
like i said its abusable but not nearly as much as a leader-only boot...and you'd only be able to boot two people in an illigitamate matter since 5/8 wouldnt be enough to kick a third, and with 2 people reporting the incident it coule be taken care of.
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Dec 26, 2005, 01:36 PM // 13:36
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#18
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Nice ideas here, just don't join up with a w/m as the leader and pay his way into UW/FOW. That's where it'd most likely be abused without the vote thingie. Wow! There ARE still some intelligent people who play this game.
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Dec 26, 2005, 01:53 PM // 13:53
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#19
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Wilds Pathfinder
Join Date: Aug 2005
Location: Great Britain
Profession: W/P
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Quote:
Originally Posted by Ky_Rookie
Would anyone else like to see the addition of Kick Party Member option for the Party Leader outside of town?
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/NOT SIGNED!
I will never back this as it will be so open to abuse. It's a risk of using PUGs. Take screenshots and report them. Otherwise as soon as you get an ecto, Crystaline sword, Gold eternal shield, etc. drop in a PUG, you might mysteriously find yourself back in ToA......
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Dec 26, 2005, 01:55 PM // 13:55
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#20
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Wilds Pathfinder
Join Date: Aug 2005
Location: Great Britain
Profession: W/P
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Quote:
Originally Posted by Akhilleus
in which case they'd be able to document 3/4 people booting them without cause and reporting them to anet.
like i said its abusable but not nearly as much as a leader-only boot...and you'd only be able to boot two people in an illigitamate matter since 5/8 wouldnt be enough to kick a third, and with 2 people reporting the incident it coule be taken care of.
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Well perhaps the other group members will say that it was an accident, or that they thought the others were jerks - but they didn't bother to take screenshots. A voting system would be open to abuse as well.
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