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Old Dec 29, 2005, 08:04 AM // 08:04   #1
Desert Nomad
 
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Join Date: Aug 2005
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Guild: Celebrity Gangsters [FamE]
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Default Skill Points for the completion of Bonus

I don't see why not. I mean, what's the purpose of doing the bonus? I did all the bonuses for personal satisfaction on my main character, but past that, I don't think I'm going to do a bonus again. They're just too useless. 1k xp isn't worth my time and effort when I can get a scroll and farm for a little while and get the same, if not more xp in a lot less time. Heck, I'd not do missions at all if they didn't award skill points, I'd just run past everything to ascension. I think that if at least we can't get skill points from completing bonuses, we should at least get some kind of award for doing so other than a measily 1,000 xp. Maybe an emote that shows we're dedicated enough to do all the bonuses or something, although that is still pretty much useless unless you do every single one. I guess after thinking and typing I've come up with an idea. For every area in which you complete the bonuses you get a new thing unlocked. Like if you complete the ascalon bonuses you get a character viewer, get all the ring of fire bonuses and you get a dye mixer viewer, get all the desert bonuses and get the ability to swap secondary in any town (as long as it has already been unlocked), etc... things that don't give any kind of advantage, just a 'bonus'.
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Old Dec 29, 2005, 01:43 PM // 13:43   #2
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Guild: The Peoples Front of Tyria
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I agree. The bonus isn't useful enough to try to do them all. I personally stopped doing the bonuses at divinity's coast because of the measly 1k xp. Having little bonuses like you suggested would make it more worthwhile and not force people to do the bonuses if they don't wish to as what you suggested don't give an advantage.
Good idea.
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Old Dec 29, 2005, 07:16 PM // 19:16   #3
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Guild: Mage Elites [MAGE]
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The bonuses should be worth more exp. Make them 5k exp or more later in the game. Make the bonuses harder if it needs to be to justify the extra exp.
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Old Dec 29, 2005, 07:39 PM // 19:39   #4
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Guild: Servants of Fortuna [SoF]
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I'm all for extra skill points. I just don't see why it's such a pain in the butt to unlock skills - they give you this neat idea, switch your secondary, but then make it near impossible to actually play around and unlock enough skills to really play with the builds.
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Old Dec 30, 2005, 02:58 AM // 02:58   #5
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Join Date: Aug 2005
Guild: Eternal Comrades
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I think they should definitely implement rewards for bonuses. Skill points would be reasonable, but I see nothing wrong with making it something else, be it loot, crafting materials, whatever. Especially considering how difficult some of the later bonuses are, or how easy it is to mess them up, I think that the measly 1k xp hardly justifies doing them.

Rico
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