Nov 04, 2005, 08:58 AM // 08:58
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#1
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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Toggle Skill Bar Sets
I searched for this so apologies if Im repeating someone else's post.
I think it would be good if you could have a toggle button that switches your entire skill bar and attribute points allocation, and would work much the same way as when you switch wepons sets at the moment. That way you could toggle between complete skill sets and name them for what they are good for... "runner", "FoW", or "farming" etc. The reason I say this is that Im fed up switching skills all the time and attribute points back and forth for different missions etc. I would never go to FoW or UW with same skills as I use to farm sorrows or farm solo for example. Obviously you could only do this in outpost etc and not during game.
This seems so obvious that I cant be the first to want this so again sorry if I repeated a post but I did search.
Any thoughts?
Last edited by Battle Torn; Nov 04, 2005 at 03:19 PM // 15:19..
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Nov 04, 2005, 09:31 AM // 09:31
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#2
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Frost Gate Guardian
Join Date: Oct 2005
Location: Ownington / OmgwtfpwnedsVille
Profession: Mo/Me
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/sign /sign and once again i say /sign
except
what if you dont have enough refund points to make the change?
or wuld you just have it change actual skills around and not attributes?
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Nov 04, 2005, 09:47 AM // 09:47
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#3
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Pre-Searing Cadet
Join Date: Oct 2005
Location: The Netherlands
Guild: Lord of the Dragons
Profession: W/R
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refund points?? How lang haven't you played anymore... There aren't any refunds anymore. It is possible to change attributes as much as you want in town. Without any kind of penalty, but you can't change attributes oustide of outposts anymore.
/signed
The idea is perfect Just what i need anyway
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Nov 04, 2005, 10:45 AM // 10:45
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#4
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Although Ethical, Thats why they took away attribute refund points.
They wanted to make it easier, not do it for you. Imho, if you're going out, you should be able to toggle full sets of skills, but then again thats why you're there..refund em, tweak the skills categories, and pump in skills to the hotbar and you're set..
But yeah, /signed. I like it although I feel it would be making people a lil' bit lax with looking at the [H] button < Damn, I look sexy.. /dance>
Lol.
/Signed
--The Shim
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Nov 05, 2005, 12:14 AM // 00:14
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#5
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Frost Gate Guardian
Join Date: Oct 2005
Location: North Yorkshire, England
Guild: If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^
Profession: R/Me
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I was gonna post a thread about this but then found this...
I totally agree! Recently I've been trying out all sorts of new builds and changing skills and attributes gets kinda tedious...
Perhaps have a limit on the skill sets though, like the weapon sets.
-Adam
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Nov 05, 2005, 12:57 PM // 12:57
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#7
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Frost Gate Guardian
Join Date: May 2005
Profession: W/N
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That would be a good addition to the game.
/signed
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Nov 05, 2005, 06:27 PM // 18:27
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#8
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Ascalonian Squire
Join Date: Oct 2005
Guild: GAME
Profession: R/Me
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/signed
i also would like to see armor sets. i think that could be a great add on as well.
=] cheers
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Nov 05, 2005, 06:35 PM // 18:35
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Yeah, I've thought of this before... don't know if I ever posted about it, though.
big 'ol
/signed
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Nov 07, 2005, 11:47 AM // 11:47
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#10
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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Yeh armor sets too! that would give a little more flexability
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Nov 07, 2005, 11:56 AM // 11:56
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#11
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Ascalonian Squire
Join Date: Nov 2005
Location: a dark place
Guild: Holy Order of Dwaynas Knights
Profession: N/Me
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i agree... im soooooooo sick of changing skills all the time...
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Nov 07, 2005, 02:52 PM // 14:52
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#12
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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where do I sign?
__________________
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Nov 07, 2005, 03:31 PM // 15:31
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#13
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Academy Page
Join Date: Aug 2005
Guild: Triple X (XXX)
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i was thinking of something just like this, only i thought of loadable player profiles chosen after selecting your toon but befor entering.
if a method like this is used you can easly have 1 pvp toon with 1 name and load a profile you saved of any class with any attributes any armor basicly exactly as you saved it.
for PvE it obvisly would only be your profession but loaddable with with differnt stuff's.
anyway,
/signed
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Nov 07, 2005, 04:45 PM // 16:45
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#14
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Ascalonian Squire
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yep, armor sets and especially skill sets
/signed
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Nov 07, 2005, 04:51 PM // 16:51
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#15
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Agreed. I seem to remember rearranging skills and leaving town only to discover I hadn't rearranged attributes. :blush:
/signed
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Nov 07, 2005, 05:01 PM // 17:01
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#16
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Frost Gate Guardian
Join Date: Apr 2005
Location: Behind the black shroud.
Guild: FFF
Profession: R/Me
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If you think about this, in some respects it isnt a good idea, and prolly won't even come about, it would just be like when solo monks could switch attributes during a mission, if you haven't knoticed, you can no longer take away attributes outside of a town, tho you can add them, what might be viable is switching skill sets that are under the same attributes.
Gotta think of pvp also, too many combonations, and could basically be considered sorta of cheating, focas switching for skill sets, lol fun idea but would complicate things a bit too much i think, including armor switching, which i know a few people do to change the +1 attribute with head peices just to get more out of a certain skill....bah.
:::End Transmission:::
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Nov 07, 2005, 05:06 PM // 17:06
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#17
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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Thats an easy fixed, as long as your in town you can switch bewteen skill sets, but once an instance is entered you are stuck with your selection, unless you rezone.
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Nov 07, 2005, 06:14 PM // 18:14
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#18
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Banned
Join Date: Jul 2005
Location: The Netherlands
Guild: Leave Or Cry Opponents [Loco]
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A bad idea as it would make everything a lot easier and u could make thousands of infinite builds it would totally the balanced part of GW. Also, it's impossible changing ur attributes out of an outpost wich would make u have skillsets in same attributes.
~ Wheez.
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Nov 07, 2005, 06:19 PM // 18:19
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#19
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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/signed - this could be just like the weapon sets...again, only changeable in outposts.
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Nov 07, 2005, 06:22 PM // 18:22
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#20
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Academy Page
Join Date: Oct 2005
Guild: Dusk
Profession: Mo/Me
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I think it's pretty clear that the OP meant skills and attributes could only be changed in town. For people that switch back and forth between 2-3 builds (or more...ugh), this is a huge time saver. On quite a few occasions I have entered a mission having set skills but not attribute point, or set 7 of 8 skills (missed the rez spell once and cost my party the mission).
This feature wouldn't unbalance a thing and would only make the game quicker and more user friendly. I am all for it /sign
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