Jan 09, 2006, 01:32 AM // 01:32
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#1
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Ascalonian Squire
Join Date: Aug 2005
Location: England
Guild: [DW] Drunken Warriors
Profession: E/
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Energy Storage Enchantment Suggestion
Since there's a lack of skills in this line, I thought of something new:
(Element: Air/Earth/Fire/Water) Infusion:
Lose all enchantments. While you maintain this enchantment, you gain 1-3 points to (Element)'s attribute, but you lose 5-2 energy every time you cast a spell of this element.
It seems like a good trade off, obviously would need tweaking but it's something to ponder, perhaps a percentage increase instead of points to attribute.
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Jan 09, 2006, 04:44 PM // 16:44
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#2
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Ascalonian Squire
Join Date: Aug 2005
Location: England
Guild: [DW] Drunken Warriors
Profession: E/
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Anyone have any input?
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Jan 09, 2006, 05:30 PM // 17:30
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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I think Glyph of Elemental Power is fine. No need to encourage spikers with this skill.
Last edited by Dmitri3; Jan 09, 2006 at 05:33 PM // 17:33..
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Jan 09, 2006, 11:56 PM // 23:56
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#5
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Ascalonian Squire
Join Date: Aug 2005
Location: England
Guild: [DW] Drunken Warriors
Profession: E/
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There would be 4 different skills for each element, but they would belong in the Energy Storage line, this way you could have your ES as your primary attribute, while bumping up the power of an element, but with the trade off of maintainance and the loss of energy.
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