Dec 16, 2005, 01:27 PM // 13:27
|
#21
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
|
Quote:
Originally Posted by Theos
Rank is currently garbage to be farmed by IWAY or other FotM builds, I wouldn't mind the entire thing disapearing but having a way to show actual skill would be nice... if possible.
If you defend this current rank system you a) are an IWAY farmer, b) are very attached to a number, c) know very little.
|
This is a bold faced lie!!!!!!!
I played IWAY a little bit. My guild even ran some IWAY groups and we met some nice people there. However, I never imagined how fast the fame would come after I started playing highly symbiotic balanced builds.
The poster obviously has no idea of what he is talking about and only repeats what others have said.
Evidence:
-I have played tombs off and on since I ascended my first character (one week after realease). Those builds were unorganized at best. I got about 110 fame that way. (over several months)
-I gave in to the IWAY craze when finding balanced groups became nearly impossible.
-I farmed the rest of the way to rank 3 with EoE bombs and MInion Factories (p.S. watching the footbal game while playing the dead guy is a sweet deal, lol)
-I played with someone that inspired my own Tombs build.
-In one month of playing balanced synergetic builds I have gotten over 600 fame, where IWAY was much harder to get fame with.
IWAY is good for farming fame for one reason:
It is easy to make/get in groups.
Because of that people drop from IWAY grops all the time, and no one really takes it seriously, unless a guild group is running IWAY.
Do not give into the hype!!! IWAY is fast for farming fame, if you have not learned the ins and out of the Tombs, yet. Most players will outgrow it, because 10 fame in one run is not that good of a number. I had never seen a 100 fame run until I gave up on IWAY completely.
IWAY is still a good way to releave that Hack-and-Slash syndrome that I have burning inside of me left from the lack of farming, but not what I do to farm fame.
|
|
|
Dec 16, 2005, 01:52 PM // 13:52
|
#22
|
Ascalonian Squire
Join Date: Nov 2005
Profession: R/Me
|
i think the rank system is ok the way it is. sometimes it depend on luck also. what if u die because of lag? and lose to low rank team? will u be angry? like in the army, u win the war u get promoted. what if u lose? the army is not going to demote u...
|
|
|
Dec 16, 2005, 02:14 PM // 14:14
|
#23
|
Frost Gate Guardian
Join Date: Jul 2005
Location: Brisbane, Australia
Guild: n/a
|
Quote:
Originally Posted by Amn_En_Tarsath
- Remove "Rank".
+ Implement "See Skillbar".
|
hear hear
But then you get the problem of people just copying skill bars from places like GWG forums - without understanding how they work.
|
|
|
Dec 16, 2005, 03:38 PM // 15:38
|
#24
|
Banned
Join Date: Oct 2005
Guild: Playboy Entertainment
|
Quote:
Originally Posted by Del
You don't think that if your a good player, on average, over a whole lot of games, your teams will do better than average against equally ranked opponents? If you say no, then I'd say you are just an average player.
I doubt this idea would ever happen anyways, it's just an idea. Still, the current rank system tells nothing of player skill. Rank could have been gotten by riding along with a good guild, playing a farming build, or just playing A LOT more than someone else. If someone gets 700 fame in say 700 hours, and another gets 700 fame in 300 hours, who would you say is better? Currently they'd both be rank5, and you have no way to tell.
|
This still has no way of knowing whether anyone is good or not, the difference between getting good teams and bad teams is a just luck if your doing pug, there's only 2 professions that actually show whether your good or not, a monk and a mesmer because of the reaction time you need for certain situations. Your contradicting yourself, you said it was a system to show experience, and then you say it's for skill, there is no way to show who is good or who is bad, as for my being an average player..... i can tell you have nothing to show but a whole lot of pve experience and probably a rank 3(if that) or below. Arena net never said that rank was to show the experience or skill you have in pvp, it's a reward for winning, loosing fame for loosing is one of the stupidest things i've heard on these forums, it'll just keep these new players down from getting any fame, and there will be less and less people quitting pvp because they have nothing to do, there's a reason why they put up the GvG ladder.... maybe you should come up with an original idea.
|
|
|
Jan 06, 2006, 10:02 PM // 22:02
|
#25
|
Academy Page
|
Quote:
Originally Posted by Hannibel
the difference between getting good teams and bad teams is a just luck if your doing pug
|
That right there is basically why I suggested this idea. If there was some way to tell who was actually 'skilled', and who wasn't, then I could grab skilled players, and have more consistent success. Right now, if I run the exact build that worked great in the past, fill up with mostly known players, and then fill the holes with random pickups, quite often one of those randoms will contribute to our defeat. I find bad monks are utterly devastating to an build no matter how good the other 7 players are. And if you say, well go for higher rank, then I'll probably just get some IWAY warrior trying a monk for the first time or something.
But, whatever, there is no measure for player skill in this game, and never will be unless they change something. That, combined with the fact there is no interface for assembling groups (hence it takes 30-60+ minutes), has made me lose interest altogether. Hopefully, in chapter 2, they add something to help the lowly random PUG leaders.
|
|
|
Jan 06, 2006, 10:49 PM // 22:49
|
#26
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
Rank means nothing and is no indicator of player's skill. I know plenty of rank 9 players that have only played IWAY. Stick them on a mes and see what happens. Skill is for GvG not tombs.
I think the current system is bad but your suggestion will make it even worse. If rewards are based on your avg rank in team the optimal reward would be to have people that are the same rank as you. Instead of a mix of rank players we will have people looking for other players only their rank. That will make things worse.
|
|
|
Jan 07, 2006, 12:00 AM // 00:00
|
#27
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
|
Hidden in your last rant is the answer.
If there was some sort of interface to show what a group is looking for or for groups to see what is availble, things would be better.
Frankly, in Tombs, there should be a grouping chat that is strictly monitored and going across your home districts and international districts.
|
|
|
Jan 07, 2006, 05:13 AM // 05:13
|
#28
|
Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
|
/not signed
Rank and Fame need to go PERIOD.
|
|
|
Jan 07, 2006, 05:32 AM // 05:32
|
#29
|
Pre-Searing Cadet
Join Date: Dec 2005
Guild: Not Your Ordinary Guild [Nyog]
Profession: W/Mo
|
I agree with you, fame doesn't say anything about player skill with IWAY everywhere. I'm sure 90% of the people argueing with you are IWAY noobs themselfs, and don't want any changes like this, because their fame will go down the drain.
|
|
|
Jan 07, 2006, 05:51 AM // 05:51
|
#30
|
Pre-Searing Cadet
Join Date: Jul 2005
Profession: Mo/Me
|
Everyone keeps saying how hard it is to become r3+, and what I think Anet should do is create seperate arenas or divisions where only people of the same rank could go. For example, 0-2 ranks would have a seperate pvp area than the 3-5 ranks, and they would never have to face each other in pvp. But when you get to rank 3, you would be moved up to the rank 3-5 division and play against teams with generally the same skill level.
|
|
|
Jan 10, 2006, 04:07 PM // 16:07
|
#31
|
Academy Page
Join Date: Nov 2005
Location: Oklahoma
Guild: Uphill Battle [uB]
|
No offense, but if you don't like it stop playing. If you don't want to waste your time with bad groups, and occasionally a really fun and good group(hell even some bad ones are kinda fun)...then don't. People seem to think everything in a game should be easy, but they don't realize that not everyone can be the best. So the real thing you should be asking is why am i still doing this if i don't enjoy it? No one is forcing you to play the game and by saying nerf IWAY or FotM is saying you don't have the will or the ability to overcome those fame farming builds. And anyone who has been in <r3 knows that iway loses to well organized teams, so stop your whining and start using your brains.
|
|
|
Jan 10, 2006, 04:42 PM // 16:42
|
#32
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
|
Quote:
Originally Posted by Trelon Burg
No offense, but if you don't like it stop playing. If you don't want to waste your time with bad groups, and occasionally a really fun and good group(hell even some bad ones are kinda fun)...then don't. People seem to think everything in a game should be easy, but they don't realize that not everyone can be the best. So the real thing you should be asking is why am i still doing this if i don't enjoy it? No one is forcing you to play the game and by saying nerf IWAY or FotM is saying you don't have the will or the ability to overcome those fame farming builds. And anyone who has been in <r3 knows that iway loses to well organized teams, so stop your whining and start using your brains.
|
Read this again, you may have missed his point.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:13 PM // 23:13.
|