Jan 12, 2006, 02:27 PM // 14:27
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#5
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Academy Page
Join Date: Dec 2005
Guild: Rohar's Roughnecks
Profession: R/E
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Cool idea, but it should just be in some towns or cities, or it'll piss alot of people off.
And what would happen a party containing a member that didn't have that key item that are entering the town. Interest idea to explore
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Jan 12, 2006, 02:34 PM // 14:34
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#6
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Desert Nomad
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The key is the key just like any mission quest item. If you have the key you can zone into the city/outpost when you give it to the entrance sentinal, if you don't you'll just remain outside in the zone, much like when people leave a group, their names will be greyed out and if you ain't got no key you will be all alone.
Also for those that would ask, what if we cleared the zone before going to the entrance sentinel? Easy the quest mobs will not spawn until the quest is given. Thus if you cleared the zone, these new quest mobs would appear afterwards and you would be directed where to find them.
Last edited by Red Sonya; Jan 12, 2006 at 02:38 PM // 14:38..
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Jan 12, 2006, 02:34 PM // 14:34
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#7
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Frost Gate Guardian
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Hey! Don't ignore me or my quote from the fansite friday 59, what do you have to say about Fansite Friday saying - We do not intend to make short cuts impossible—they are a legitimate part of Guild Wars.
Last edited by Sir Green Aluminum; Jan 12, 2006 at 02:37 PM // 14:37..
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Jan 12, 2006, 02:47 PM // 14:47
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#9
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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There is no reason to eliminate the possibility of running. It certainly doesn't hurt anything (Ascalon Arena issues aside).
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Jan 12, 2006, 02:51 PM // 14:51
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#10
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Not a good idea. I remember when starting the game, I went through it the normal way.
I was looking at the map online and trying to find my way to towns. Sometimes I would get there with high dp. If players were forced to do a quest to get to town then sometimes they wont be able to finish because of dp.
This will negate Anet's modo of no grinding.
/not signed
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Jan 12, 2006, 02:55 PM // 14:55
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#11
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Frost Gate Guardian
Join Date: Nov 2005
Location: UK
Profession: E/N
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erm.. if the developers didn't want running in the game do you think they would have even put the route from Beacon to Camp Rankor in the game? What use does it serve other than allowing people to run to droks? If they really wanted to stop running to droks all they need to do is take Dreadnaughts Drift out, as for other towns and outposts I think I would prefer it the way it is - something about having to fight all the way to an outpost only to find I have to complete a quest before I can enter and then get an error 7 doesn't appeal to me.
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Jan 12, 2006, 03:19 PM // 15:19
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#13
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Academy Page
Join Date: Dec 2005
Location: Mountain West
Guild: Xen of Onslaught[XoO]
Profession: Mo/W
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Personally I dont use running all that often, but I think that Arena Net wanted to make it possible for any group of player to go from one side of the map to the other without entering a town once. I love the fact that I can go out and explore, or if I want to bypass a town because I dont want to take the time to get there right now. I think that running is just fine. If players want to spend their time playing this game running people to different places then great for them. Kinda boring in my opinion but some people like it(for the money or the challenge).
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Jan 12, 2006, 04:00 PM // 16:00
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#14
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Red Sonya
[This will negate Anet's modo of no grinding.]
Lol you do quest missions all the time if you follow the game and the story and now you are calling it a grind if you have to do one more? hahah that's obsurd. It's a simple little entrance mission that if you are the right level and have an organized group anyone can do it. But, if you aren't the right level and you aren't organized, bunch of runners or runees then yeah it'll be a pain, but, that's what it's intended to be for "runners and runees". A regular group would find it no problem to complete.
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Not one more, but you have to do it again with any new charachter you creat, so potentially 3 times.
its grind.
Its also against what A-net have said.
Quote:
Did you ever hear of the comment "Change ones mind"? Maybe they never could think up a really fair solution to running through the content before. This is a fair solution that they might find interesting and it certainly adds more challenge to the game by having to do entrance missions and quests. Lord knows we could use more of that.
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So your solution is to completly stop running?
does not compute
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Jan 12, 2006, 04:03 PM // 16:03
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#15
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Quote:
Originally Posted by Red Sonya
[This will negate Anet's modo of no grinding.]
Lol you do quest missions all the time if you follow the game and the story and now you are calling it a grind if you have to do one more? hahah that's obsurd. It's a simple little entrance mission that if you are the right level and have an organized group anyone can do it. But, if you aren't the right level and you aren't organized, bunch of runners or runees then yeah it'll be a pain, but, that's what it's intended to be for "runners and runees". A regular group would find it no problem to complete.
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Try taking henches and go to Citadel or Grotto. First time I did it not knowing the way took me a while especially with DP.
Now with this suggestion, I get to Citadel and I still have to do a stupid quest to be able to enter town.
No thank you.
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Jan 12, 2006, 04:05 PM // 16:05
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#16
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by boxterduke
Try taking henches and go to Citadel or Grotto. First time I did it not knowing the way took me a while especially with DP.
Now with this suggestion, I get to Citadel and I still have to do a stupid quest to be able to enter town.
No thank you.
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Hole in one
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Jan 12, 2006, 04:08 PM // 16:08
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#17
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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I think the new grasping earth(or whatever it's called) skill that AN have got in store for in Ch2 where it specifically targets those with speed buffs will be strategically placed to foul up runners
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Jan 12, 2006, 04:47 PM // 16:47
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#19
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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It's also stupid for the team that fights hard to grind away with massive DP's only to reach the destination and have some charlie at the gate saying 'You shall not pass!'
Doesn't just stop runners, rips apart new guys who are trying to do it the old fashioned way.
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Jan 12, 2006, 06:26 PM // 18:26
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#20
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Desert Nomad
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Quote:
Originally Posted by boxterduke
Try taking henches and go to Citadel or Grotto. First time I did it not knowing the way took me a while especially with DP.
Now with this suggestion, I get to Citadel and I still have to do a stupid quest to be able to enter town.
No thank you.
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LOL well I can't help it if you suk as a player now, that's a different story and if you suk that bad that you can't make it anywhere with henchies then I certainly wouldn't want to see you in the high end content anytime soon. I ran both of those missions with henchies and we all did just fine, so, yeah there's another good reason to keep runees down, they don't know how to play their characters or play with henchies well and need that time through ALL the zones and missions to learn how, not advance to the end just because there's a shortcut.
Yeah makes my idea look even better now for sure. Keep coming with those excellent reasons why this is a good idea, you've done well so far.
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