Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jan 12, 2006, 02:19 PM // 14:19   #1
Desert Nomad
 
Join Date: Jul 2005
Advertisement

Disable Ads
Default HAHA How I would stop Running the Content

It came to me in a flash, a mission to enter every city the first time. An ingame item you give to the Entrance Sentinal just like you would a quest item to get the rewards and experience. Every player must have this quest item or they cannot enter the city initially. The quest would be something from that zone. So level 20 zones would require level 20 groups I'm pretty sure.

Want to enter Piken Square? Do the Piken Square entrance mission given by the entrance sentinal when you get there.

Want to enter Yaks Bend, same there and for every other city/outpost in the game, one little entrance mission shouldn't be too complicated IF you have the proper level and group combinations.

Want to enter Droknars from the south door of Beacons Perch, better be able to do a mission once you get to Talus Chute, hope you are pretty high level and have a well balanced group.!!

Yes the perfect solution to runners and running in the game.
Red Sonya is offline  
Old Jan 12, 2006, 02:22 PM // 14:22   #2
Jungle Guide
 
art_'s Avatar
 
Join Date: Dec 2005
Default

Hmm. I think i would just farm these items
art_ is offline  
Old Jan 12, 2006, 02:25 PM // 14:25   #3
Frost Gate Guardian
 
Join Date: Dec 2005
Default

Houston, we have a person who thinks running is against the will of ANET. Quoting from the bible, http://www.guildwars.com/community/f...-friday59.html
(Fansite friday No. 59)

There are a few ways to handle this problem. The most obvious is to set level restrictions on items. This would immediately block the use of items not intended for low-level players, so that even if players had done a "run" to acquire the higher-level items or armor, they would not be allowed to equip them. But there are negative factors in doing that, principal amongst them the facts that setting level restrictions and closing off "running" options would make it difficult for players to level up their 2nd and 3rd characters in cases where they wish to do so without playing through the game. And of course it would mean that players could not get cool stuff they want in their own timeframe or might need to tote it for a while before using it.

An additional way to solve this problem is to make running more challenging. This has already been accomplished to a very limited degree with a few modest map modifications. We do not intend to make short cuts impossible—they are a legitimate part of Guild Wars. But we have made it a bit more challenging to accomplish, which will potentially reduce the number of those who do it over and over again for reasons of a less-than-positive nature.
Sir Green Aluminum is offline  
Old Jan 12, 2006, 02:27 PM // 14:27   #4
Desert Nomad
 
Join Date: Jul 2005
Default

Can't farm them they are a mission quest item, once you gain intial entry the quest is no longer given to you or the quest item.
Red Sonya is offline  
Old Jan 12, 2006, 02:27 PM // 14:27   #5
Academy Page
 
Echowinds's Avatar
 
Join Date: Dec 2005
Guild: Rohar's Roughnecks
Profession: R/E
Default

Cool idea, but it should just be in some towns or cities, or it'll piss alot of people off.

And what would happen a party containing a member that didn't have that key item that are entering the town. Interest idea to explore
Echowinds is offline  
Old Jan 12, 2006, 02:34 PM // 14:34   #6
Desert Nomad
 
Join Date: Jul 2005
Default

The key is the key just like any mission quest item. If you have the key you can zone into the city/outpost when you give it to the entrance sentinal, if you don't you'll just remain outside in the zone, much like when people leave a group, their names will be greyed out and if you ain't got no key you will be all alone.

Also for those that would ask, what if we cleared the zone before going to the entrance sentinel? Easy the quest mobs will not spawn until the quest is given. Thus if you cleared the zone, these new quest mobs would appear afterwards and you would be directed where to find them.

Last edited by Red Sonya; Jan 12, 2006 at 02:38 PM // 14:38..
Red Sonya is offline  
Old Jan 12, 2006, 02:34 PM // 14:34   #7
Frost Gate Guardian
 
Join Date: Dec 2005
Default

Hey! Don't ignore me or my quote from the fansite friday 59, what do you have to say about Fansite Friday saying - We do not intend to make short cuts impossible—they are a legitimate part of Guild Wars.

Last edited by Sir Green Aluminum; Jan 12, 2006 at 02:37 PM // 14:37..
Sir Green Aluminum is offline  
Old Jan 12, 2006, 02:40 PM // 14:40   #8
Desert Nomad
 
Join Date: Jul 2005
Default

Did you ever hear of the comment "Change ones mind"? Maybe they never could think up a really fair solution to running through the content before. This is a fair solution that they might find interesting and it certainly adds more challenge to the game by having to do entrance missions and quests. Lord knows we could use more of that.
Red Sonya is offline  
Old Jan 12, 2006, 02:47 PM // 14:47   #9
Forge Runner
 
Kakumei's Avatar
 
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
Default

There is no reason to eliminate the possibility of running. It certainly doesn't hurt anything (Ascalon Arena issues aside).
Kakumei is offline  
Old Jan 12, 2006, 02:51 PM // 14:51   #10
Furnace Stoker
 
boxterduke's Avatar
 
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
Default

Not a good idea. I remember when starting the game, I went through it the normal way.
I was looking at the map online and trying to find my way to towns. Sometimes I would get there with high dp. If players were forced to do a quest to get to town then sometimes they wont be able to finish because of dp.
This will negate Anet's modo of no grinding.

/not signed
boxterduke is offline  
Old Jan 12, 2006, 02:55 PM // 14:55   #11
Frost Gate Guardian
 
Silent Coyote's Avatar
 
Join Date: Nov 2005
Location: UK
Profession: E/N
Default

erm.. if the developers didn't want running in the game do you think they would have even put the route from Beacon to Camp Rankor in the game? What use does it serve other than allowing people to run to droks? If they really wanted to stop running to droks all they need to do is take Dreadnaughts Drift out, as for other towns and outposts I think I would prefer it the way it is - something about having to fight all the way to an outpost only to find I have to complete a quest before I can enter and then get an error 7 doesn't appeal to me.
Silent Coyote is offline  
Old Jan 12, 2006, 03:12 PM // 15:12   #12
Desert Nomad
 
Join Date: Jul 2005
Default

[This will negate Anet's modo of no grinding.]

Lol you do quest missions all the time if you follow the game and the story and now you are calling it a grind if you have to do one more? hahah that's obsurd. It's a simple little entrance mission that if you are the right level and have an organized group anyone can do it. But, if you aren't the right level and you aren't organized, bunch of runners or runees then yeah it'll be a pain, but, that's what it's intended to be for "runners and runees". A regular group would find it no problem to complete.
Red Sonya is offline  
Old Jan 12, 2006, 03:19 PM // 15:19   #13
Academy Page
 
Morangen's Avatar
 
Join Date: Dec 2005
Location: Mountain West
Guild: Xen of Onslaught[XoO]
Profession: Mo/W
Default

Personally I dont use running all that often, but I think that Arena Net wanted to make it possible for any group of player to go from one side of the map to the other without entering a town once. I love the fact that I can go out and explore, or if I want to bypass a town because I dont want to take the time to get there right now. I think that running is just fine. If players want to spend their time playing this game running people to different places then great for them. Kinda boring in my opinion but some people like it(for the money or the challenge).
Morangen is offline  
Old Jan 12, 2006, 04:00 PM // 16:00   #14
Jungle Guide
 
aron searle's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

Quote:
Originally Posted by Red Sonya
[This will negate Anet's modo of no grinding.]

Lol you do quest missions all the time if you follow the game and the story and now you are calling it a grind if you have to do one more? hahah that's obsurd. It's a simple little entrance mission that if you are the right level and have an organized group anyone can do it. But, if you aren't the right level and you aren't organized, bunch of runners or runees then yeah it'll be a pain, but, that's what it's intended to be for "runners and runees". A regular group would find it no problem to complete.
Not one more, but you have to do it again with any new charachter you creat, so potentially 3 times.

its grind.

Its also against what A-net have said.

Quote:
Did you ever hear of the comment "Change ones mind"? Maybe they never could think up a really fair solution to running through the content before. This is a fair solution that they might find interesting and it certainly adds more challenge to the game by having to do entrance missions and quests. Lord knows we could use more of that.
So your solution is to completly stop running?

does not compute
aron searle is offline  
Old Jan 12, 2006, 04:03 PM // 16:03   #15
Furnace Stoker
 
boxterduke's Avatar
 
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
Default

Quote:
Originally Posted by Red Sonya
[This will negate Anet's modo of no grinding.]

Lol you do quest missions all the time if you follow the game and the story and now you are calling it a grind if you have to do one more? hahah that's obsurd. It's a simple little entrance mission that if you are the right level and have an organized group anyone can do it. But, if you aren't the right level and you aren't organized, bunch of runners or runees then yeah it'll be a pain, but, that's what it's intended to be for "runners and runees". A regular group would find it no problem to complete.
Try taking henches and go to Citadel or Grotto. First time I did it not knowing the way took me a while especially with DP.

Now with this suggestion, I get to Citadel and I still have to do a stupid quest to be able to enter town.

No thank you.
boxterduke is offline  
Old Jan 12, 2006, 04:05 PM // 16:05   #16
Jungle Guide
 
aron searle's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

Quote:
Originally Posted by boxterduke
Try taking henches and go to Citadel or Grotto. First time I did it not knowing the way took me a while especially with DP.

Now with this suggestion, I get to Citadel and I still have to do a stupid quest to be able to enter town.

No thank you.
Hole in one
aron searle is offline  
Old Jan 12, 2006, 04:08 PM // 16:08   #17
Desert Nomad
 
Shanaeri Rynale's Avatar
 
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
Default

I think the new grasping earth(or whatever it's called) skill that AN have got in store for in Ch2 where it specifically targets those with speed buffs will be strategically placed to foul up runners
Shanaeri Rynale is offline  
Old Jan 12, 2006, 04:14 PM // 16:14   #18
Underworld Spelunker
 
Join Date: Feb 2005
Default

all you would do is make guilds/groups of people rich by having them run the quest items the same as the rest.

EVEN MORE RUNNERS

EXAMPLE

20k to lions arch.

you take the quest we provide the muscle

you pick up the enterance/quest item and on to next outpost.

really major not think it out
Loviatar is offline  
Old Jan 12, 2006, 04:47 PM // 16:47   #19
Krytan Explorer
 
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
Default

It's also stupid for the team that fights hard to grind away with massive DP's only to reach the destination and have some charlie at the gate saying 'You shall not pass!'

Doesn't just stop runners, rips apart new guys who are trying to do it the old fashioned way.
Raxxman is offline  
Old Jan 12, 2006, 06:26 PM // 18:26   #20
Desert Nomad
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by boxterduke
Try taking henches and go to Citadel or Grotto. First time I did it not knowing the way took me a while especially with DP.

Now with this suggestion, I get to Citadel and I still have to do a stupid quest to be able to enter town.

No thank you.
LOL well I can't help it if you suk as a player now, that's a different story and if you suk that bad that you can't make it anywhere with henchies then I certainly wouldn't want to see you in the high end content anytime soon. I ran both of those missions with henchies and we all did just fine, so, yeah there's another good reason to keep runees down, they don't know how to play their characters or play with henchies well and need that time through ALL the zones and missions to learn how, not advance to the end just because there's a shortcut.

Yeah makes my idea look even better now for sure. Keep coming with those excellent reasons why this is a good idea, you've done well so far.
Red Sonya is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Stop running goddammit noob Mesmer ffs bele Gladiator's Arena 16 Jan 17, 2006 02:30 PM // 14:30
NowTumi The Riverside Inn 91 Dec 12, 2005 10:43 PM // 22:43
haha :) TheStonedOne Off-Topic & the Absurd 7 Jul 24, 2005 08:51 AM // 08:51
Why Running Must Stop ComMan The Riverside Inn 55 Jul 21, 2005 02:19 PM // 14:19
EvilWizard The Riverside Inn 26 May 20, 2005 03:48 AM // 03:48


All times are GMT. The time now is 11:08 PM // 23:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("