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Old Jan 05, 2006, 03:06 AM // 03:06   #141
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people people people, less crying please, if you want to wear knights, wear knights, the diff in the damage you take isnt really noticable in PVE, even more so when most PVE wars are tanks that bring +AL skill/spells and stances
in PVE wear what you think looks the best, PVP is where its function over form
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Old Jan 05, 2006, 04:29 AM // 04:29   #142
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Because balance is important, in both weapons and armor. Why don't we give +7 energy for wearing one piece of gladiator's armor? Or +5 armor (everywhere) for wearing one piece of Wyvern/Platemail armor? Balance.

Hell, why even have armor hit-location based in the first place?
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Old Jan 06, 2006, 01:21 PM // 13:21   #143
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If you paid for a meal which consisted of 4 different things, and one of the things was rotten, would you happily just pay for the 4 and not say a word about the rotten piece? That's what it reads like to me when someone posts "less crying please"

It's broken and it needs fixing, been like this for months now. Just a shame Anet don't seem to have any timetable at all to fix this (even the manual says it's supposed to be locational damage).
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Old Jan 07, 2006, 12:57 AM // 00:57   #144
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Quote:
Originally Posted by snorkel
no why would a warrior need energy while using a axe....
ever heard of skills like .for great justice and tigers fury...or maybe frenzy...or perhaps ever flurry if thats your thing...yes energy on a warrior is just stupid since tigers+for great cost 20 ene...and then a recast on tigers in about 10 sec and the little warriors ene regen will only do about 6.5 ene under those seconds..And besides no warrior ever uses skills like gale or shock..
Well it is called your secondary profession and skills that require 10 energy. -.-

Think before you post. Not after I respond.
Let's say you are a W/E, W/Me, W/Mo, W/N, or W/R. It doesn't matter what you are because no matter what secondary it is, you can still use the extra energy. Even if it is only five energy, then you can pull off an extra 5 energy warrior skill.

P.S. Tiger's fury is bad. and W/E can use shock and gale if they are so inclined. There is no rule that says "Warrios are prohibited from using Gale and Shock".

P.S. Warriors have 10 energy skills. Every heard of:
Dwarven Battle Stance (not that great)
Warrior's Cunning (very useful in wards)
Hamstring (basically one of the sword specialties)
"Shields up!" (Useful against rangers, one of my favorite defense skills)
Disciplined Stnce (not that great)
Wary Stance (not that great IMO)
For Great Justice (Like you said)

EDIT (as of 1/8/2006 ... my birthday ): comparison as of today
ALL stats compared to 80AL baseline.

Knight
========
wear Helm: +20 al vs. physical (NO REDUCTION)
wear one piece = -2 damage, +10 AL vs. physical
wear full set = -2 damage, +10 AL vs. physical

Ascalon
======
wear helm : +10 AL s. physical, -2 damage
wear full set: +10 AL vs. physical , -2 damage
wear one piece: +10 AL, -2 damage

Gladiator:
========
wear helm: +1 energy,, +20 al vs. physical
wear chest: +3 energy, +20 al vs. physical
wear legs: +2 energy, +20 al vs. physical
wear gloves:+1 energy, +20 al vs. physical
wear boots: +1 energy, +20 al vs. physical

Platemail
=========
wear chest: +5AL vs. elemental, +15 vs. physical
wear legs: +5 AL vs. elemental, +15 vs. physical
wear gloves: +5AL vs. elemental, +15 vs. physical
wear boots: +5 AL vs. elemental, +15 vs. physical

CLEARLY, there is advantages to wearing gladiator's chest/legs when you know you aren't going to be encountering as much elemental monsters. Even for platemail, the 5AL vs. elemental is nominal when you lose 5AL vs. physical. I'd rather have a weapon with +5 Armor suffix and glad's than to take platemail (unless you are killing strictly elemental things; in that case use platemail and +7 vs. elemental weapon suffix modifier).

It's not rocket science/nuclear physics/psychology/ (insert not simple subject)

Even an 8 year old can tell you that energy AND physical protection is better
when you are "tank" or just not fighting elemental mobs that often. After all, if you wanted to fight elemental mobs, then you would utilize the rangers' 100AL vs. elemental (70AL base +30vs. elemental) that hits up to 115AL with the +15 vs. elemtn of choice.

The ONLY downside I see to gladiator's is the fact that it looks horrid (IMO) which is why almost everyone with fissure armor has gladiator's fissure pieces.
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from http://www.guildwarsguru.com/forum/s...6&postcount=78

Last edited by LifeInfusion; Jan 08, 2006 at 02:45 PM // 14:45..
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Old Jan 07, 2006, 01:12 AM // 01:12   #145
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You can use the skill ONCE. And you use up your energy up pretty much AT ONCE with there being only a few ways for a W to re-gain energy beyond 20 even through secondary professions - and if you care for energy management then hell - you don't even need the additional energy - it's like with the monks - not all are using tattoos (e.g. not me) and that's fine. In the end you are stuck with your 2 arrows of energy degen (like every Platemail/Wyvern W) and inferior AL.

Well - it's your choice, really, but I've hardly ever used Gladiator's Armor at all and was VERY successful without it.

It depends on your build, your playing style etc. etc. But stating that glad's is teh uber-1337z0rz armor and all the others are crap and need a buff (that is EXCEPT for a whole Knight's Set which sadly IS crap) is pretty much dumb - it simply isn't that easy.

Last edited by Lim-Dul; Jan 07, 2006 at 01:18 AM // 01:18..
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Old Jan 07, 2006, 02:39 AM // 02:39   #146
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Quote:
Originally Posted by Lim-Dul
But stating that glad's is teh uber-1337z0rz armor and all the others are crap and need a buff (that is EXCEPT for a whole Knight's Set which sadly IS crap) is pretty much dumb - it simply isn't that easy.
Uh, refer to thread title. This is for knight armor improvement.
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Old Jan 07, 2006, 01:11 PM // 13:11   #147
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Knights could use a boost, you got my vote. My warrior is a chick and I'll have her use knights any day over gladiators or platemail. The first step to being a badass is looking like one.
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Old Jan 07, 2006, 01:37 PM // 13:37   #148
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Quote:
Uh, refer to thread title. This is for knight armor improvement.
I know - check out the posts I was replying to. I don't deny the fact that Knight's Armor could use a boost (I think I've said sth. like that), but I don't like the myth about Gladiator's Armor being THE best armor around no matter what.
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Old Jan 08, 2006, 02:06 PM // 14:06   #149
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Gladiators armor except for 1 piece of Knights armor and a +12 Energy Ankh with +5 Armor +45 Hps and a weapon with +5 Armor for the win baby. I can't count all the other warriors with PLATE I have taken out toe to toe during arena battles when it's just us two and the rest of the fight is across the zone with this setup. But, I have a great skill bar also. That means a lot also. But, it is funny dropping these Plate Mailed Warriors that have no weapon damage, probably put all their attributes into strenght or tactics. Hitting me for 4pts damage and I am clobbering them for 48+ .
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Old Jan 08, 2006, 08:59 PM // 20:59   #150
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Quote:
[blah blah brag brag]I can't count all the other warriors with PLATE I have taken out toe to toe during arena battles when it's just us two and the rest of the fight is across the zone with this setup. [blah blah brag brag] But, it is funny dropping these Plate Mailed Warriors that have no weapon damage, probably put all their attributes into strenght or tactics. [blah blah brag brag]
Man - you're so 1337 - can I marry you? 0_o

Try my platemail/knight's W.

Armor doesn't say anything about skill - except for maybe a guy running around in a complete Knight's Set which usually only tells sth. about his lack of knowledge - but he may use a great build anyway. Or he just likes the looks? We won't know. And this generic bragging about "I downed 2 Glads/Platemail Ws tonight" is just sad, very sad... Just like bragging about winning a 1on1 with another W. ;-)

Last edited by Lim-Dul; Jan 08, 2006 at 09:05 PM // 21:05..
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Old Jan 08, 2006, 09:16 PM // 21:16   #151
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What's wrong with Tactics :/
I use, like many other warriors, Gladiator's with Ascalon helmet...
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Old Jan 08, 2006, 11:02 PM // 23:02   #152
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How about leaving the AL crappy like it is, but make the damage reduction stack and only trigger when one piece of the knights armor is hit. So even if you had knights gloves and boots for a total of -4 reduction and the rest gladiators, the -4 reduction would only trigger if you were hit in the gloves or boots. Seems like a fair way to me since knight's armor sucks and reduction doesn't stack.
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Old Jan 08, 2006, 11:21 PM // 23:21   #153
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I dont think having it have -8 dmg is really a balanced idea.....even if it is a crappy al
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Old Jan 09, 2006, 05:23 AM // 05:23   #154
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Heh -13 damage off of triggered effects like empathy would be rather abusive. Combine that with high armor level or protective spirit and you have a resurgance of the 55hp builds monks solod with in a different form.
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Old Jan 09, 2006, 11:57 AM // 11:57   #155
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erm Lifeinfusion..You didnt get the irony in my post at all did you now??
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Old Jan 17, 2006, 01:45 AM // 01:45   #156
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I wish A.Net would atleast say SOMETHING...
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Old Jan 17, 2006, 06:55 PM // 18:55   #157
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Warrior armor is based on locational damage?Warrior is based on universal damage? Knights armor is no good? Gladiator armor is the best? I can only fully agree with the last statement I made. Gladiator armor is tops in my opinion. How do you people conduct armor testing? Where are your facts coming from? The damaged displayed ingame is of a general nature,so it can't be from ingame play. No one has wiring connected to a W/Mo during different combat situations,do they? Real life physics would tell me that armor would need to be created to work on the basis of the cumulative response of its parts. That means that 1 piece of knight armor should not afford the total protection of the suit's bonus attribute without the rest of the suit present during combat.That's like a bulletproof vest protecting your legs. It doesn't make much since. I'm not saying that anyone is wrong or right,but I am saying that it doesn't have a physics based leg to stand on. Now, to say that real world physics doesn't apply would be like living in denial,since the game's mechanics are based generally on real world physics.A hamstring strike does not cut across your chest,but down by your legs,correct? Hammer blows that cause weakness are struck anywhere near your torso/chest area,correct?Savage slash causes no damage because it is not meant to do anything but disrupt with a quick slap of the hands,correct? So why do you people think that armor isn't based in the same world of physics as the moves and spells? If this is the case,however,rest assured it is a glitch,and it will eventually be fixed.Take all that ugly mixed and matched armor off!!!
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Old Jan 17, 2006, 11:08 PM // 23:08   #158
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There has been tests using spells/skills that do the exact same damage every time (Dark Pact for example). One piece of Knight's/Ascalon armor = Damage reduction everywhere.
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Old Jan 20, 2006, 04:30 AM // 04:30   #159
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Anyone know if it is still broken after the update? The new description makes it sound like it still is, but I guess it's still worth a try?
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Old Jan 20, 2006, 06:29 PM // 18:29   #160
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Well im just curious, ok idont pvp all that much i will get around to it eventually! So plz be NIce to The Noob!! LOL

Ok question?

1. if as a warrior, whats is the big deal about 25 energy vs 20 energy??
2. i as a warrior use no energy skill at all except( sprint, charge,cyclone,wild blow,desperation blow etc!!!) everything else is adrenal my attacks, and defense skills are all adrenal!! Now how is this determental to the over all out come of the battle?

Also as a warrior(pure) no secondary attribute point at all anywhere in secondary! WOuldnt it be better this way, i dont worry about energy at all never have never will!!

I run pure platemail, sup absorption, sup vigor,sup axe, plus weapons helm.

What is the actual advantage of the extra 5 or 6 energy that glads + ascalon or knights boots will provide!!

Oh buy the way Citadel Platemail is Very cool looking!! IMho!!!

Ive had glads before but i feel naked!!! LOLOLO so i slavaged it!!

As a matter of fact my sephis axe has -5 energy so in reality i normally only have 15 energy!! and my shield offers -2 damage constant!

Could i get a possible explantion as to why that setup, is Uber compared to Platemail or other armors, I do know about the energy,phyiscal bonuses, elemental etc, etc,etc. Im more concerned of the actual benefit of the ascalon/glads armor setup that is so popular in pvp.

Also in the wt ladder and stuff i have seen top guild players running other armor aside from the above mentioned ascalon/glads. as a matter of fact they were PVe chars!! (hex helm) ???

Clarification Plz?

You can flame but that wont accomplish anything aside from making urself look Foolish!!!!!!!! But go ahead if you must!! Im a BIg Boy!! LOL

Humbly
Maximus Aragon

Last edited by 4runner; Jan 20, 2006 at 06:39 PM // 18:39..
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