Oct 15, 2005, 11:03 PM // 23:03
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#301
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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The more, the merrier! I'd love to see 8 character slots, but such a move will cut into GW sales, since many players do buy more than one CD-key just for item storage purposes.
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Oct 15, 2005, 11:13 PM // 23:13
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#302
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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For me 4 is fine.
3 RPG to get skills(2 professions each since you can have 2 professions.)
1 for pvp.
RPG 1:A war
RPG 2: A nuker
RPG 3:Monk
Plenty of room.
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Oct 16, 2005, 06:01 PM // 18:01
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#303
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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I personally don't see a problem with having more slots (other than the ANet storing char data and the economy repercussion stuff). Currently I have a R/Mo, a W/N, and an E/Me, with one slot open for PvP Considering I almost never do PvP and just use it for occasionally experimenting with skills/character appearances, it's kinda of a waste. I realize that 3 slots lets you play all six professions, but playing a R/Mo is a whole different apple than playing a monk primary.
On that note, I suspect that the expansion will add two professions and up the slots to 6- lets you have two characters with one expansion class each (so we don't have a million NewClassA/NewClassB characters running around because everyone wants to try both new classes but only has one free character slot), and still gives you a PvP slot. 8 would be grand in my opinion- I could experience one of each primary and screw PvP altogether, but I'm not holding my breath.
/signed, acknowledging that ANet has probably already thought this through and made their own decision based on the factors they believe are important and previous reactions from players towards character slots
The Dalaran family (Tobias, David, and Cristine)
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Oct 16, 2005, 06:42 PM // 18:42
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#304
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Ascalonian Squire
Join Date: Sep 2005
Guild: Grim Frostbitten Moongoats
Profession: W/Mo
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why 8 char slots would be great.
1)A pvp slot is a waste of time because you are always remaking the thing and you can't just go the login and choose your pvp char for the day.
2) buying another account for 50$ may seem reasonable but then you have to unlock every single skills again. and who wants to do that?
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Oct 16, 2005, 09:40 PM // 21:40
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#305
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Academy Page
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/signed
Should be 6 characters instead of 4, so you can have 1 of every primary class.
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Oct 17, 2005, 02:21 AM // 02:21
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#306
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Academy Page
Join Date: Apr 2005
Location: Ohio (The Bucknaked State)
Guild: Village Idiot Priests (VIP)
Profession: Mo/Me
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I would /sign this but only if we can get 42 character slots. I need them. Thanks.
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Jan 02, 2006, 03:48 AM // 03:48
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#307
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Pre-Searing Cadet
Join Date: Dec 2005
Location: Huntsville, AL
Guild: Worse Than Death
Profession: Mo/Me
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More Character Slots
Signed
I would suggest 7, one for each class as a primary and one for PvP.
Hugs
Sue
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Jan 02, 2006, 03:57 AM // 03:57
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#308
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Quote:
Originally Posted by TheGuildWarsPenguin
RPG 1:A war
RPG 2: A nuker
RPG 3:Monk
Plenty of room.
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Holy crap on a stick... it feels like mission group forming all over again.
Worst reasoning EVER to justify 4 character slots.
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Jan 02, 2006, 04:02 AM // 04:02
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#309
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Academy Page
Join Date: Dec 2005
Location: South Wales.
Guild: The Reclaimers of Drascir [TROD]
Profession: W/
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I think 8 is waaay too many. 6 is acceptable, but not exactly fair on people who cant play as much, unlocking every skill on the game would be a breeze. 5 is max IMO.
/signed anyway
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Jan 02, 2006, 04:23 AM // 04:23
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#310
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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/signed
I want to make more RPG characters I'm TOO limited
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Jan 02, 2006, 04:34 AM // 04:34
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#311
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Consortium of Evil Monkeys
Profession: E/
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Not sure if anyone has suggested this already, but I think that you should be able to purchase more character slots. That way, you wouldn't have to pay for 4 when you only want 1 or two more.
Well, /signed, anyway.
Last edited by onilink; Jan 02, 2006 at 11:44 PM // 23:44..
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Jan 02, 2006, 05:29 AM // 05:29
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#312
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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They need to add a new skill... Ward against petitions.
As much as id like to see more character slots its nothing to start a petition about, its not like these things actualy work...
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Jan 02, 2006, 02:22 PM // 14:22
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#313
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Krytan Explorer
Join Date: Dec 2005
Location: The Arse-end of no-where
Guild: Grey Mortals
Profession: Me/E
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/signed
Primal Sniper pWNS u all 11111111
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Jan 02, 2006, 02:53 PM // 14:53
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#315
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Ascalonian Squire
Join Date: Jul 2005
Location: The Netherlands
Guild: HaX
Profession: Mo/N
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yup atleast 6 slots. 8 would be even better.
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Jan 02, 2006, 05:31 PM // 17:31
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#316
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Site Contributor
Join Date: Jan 2006
Location: Halls of Heroes
Guild: Guild of Combat [GOC]
Profession: Mo/Me
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/signed
K A Z M A X
There needs to be 6 atleast.. I mean. I use 3 slots for pve characters, I have only one for tests pvp characters, I really want another pve character but that means no testing anymore -.-
Atleast 6 slots please.
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Jan 02, 2006, 07:07 PM // 19:07
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#317
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Pre-Searing Cadet
Join Date: Jan 2006
Location: Somewhere
Guild: Soul Society of Ascalon[SSA]
Profession: R/Me
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/signed
Keja Kara
I don't really care how much more...I just want more
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Jan 02, 2006, 08:11 PM // 20:11
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#318
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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what the heck...
/signed
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Jan 02, 2006, 10:17 PM // 22:17
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#319
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Krytan Explorer
Join Date: Jan 2006
Location: I live in Konglevegen
Profession: N/
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yes indeed...
we NEED more character slots, that's true
6-8 would be fine, especially when we get new professions in the 2. chapter, man i don't want to delete any ofmy old ones
/signed
Sadeath Blode
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Jan 02, 2006, 11:29 PM // 23:29
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#320
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Banned
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/signed
Miss Yoda
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