Jan 22, 2006, 03:25 PM // 15:25
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#1
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Jungle Guide
Join Date: May 2005
Location: Asia
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Remove the ARROW of Enchantment/Hex Spell pls
Only the Skill Icon itself is cool enough, that arrow really ruins
please remove it
anyone agree ?
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Jan 22, 2006, 03:30 PM // 15:30
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#2
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Academy Page
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no
it's there for a purpose.
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Jan 22, 2006, 03:37 PM // 15:37
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#3
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Organised Spam [OS]
Profession: W/
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How can such a small, small change get a thread started for it?
What difference does it make?
It makes it easier to spot enchantments and hexes when you're looking through skills.
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Jan 22, 2006, 03:43 PM // 15:43
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I agree with the OP. It's just ugly, and deters from the cool skill icons. Besides, if you enter a battle without having read the skill descriptions, you deserve to not be able to tell. I hope nobody out there just throws random skills in their bar, or simply mashes buttons while in combat. Take a few min., read and prep your skills before battle, go into battle prepared to use them in an informed manner, and ffs get rid of the mini arrows. If you can't figure it out from the description or from watching the effect on your target, then I'm sorry, but having cute (read annoying) arrows on your skill icons is the least of your worries.
/Signed with enthusiasm
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Jan 22, 2006, 03:51 PM // 15:51
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#6
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Underworld Spelunker
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Quote:
Originally Posted by tuperwho
I agree with the OP. It's just ugly, and deters from the cool skill icons. Besides, if you enter a battle without having read the skill descriptions, you deserve to not be able to tell. .
/Signed with enthusiasm
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FLAT OUT WRONG
a few chapters from now there will be many hundred skills for each profession.
when i go through that monster skill list for that new idea i want to try that is hex or enchantment based i will want to tell at a glance if that skill is a possibility so i dont have to waste the extra time reading the skill
this way i only have to stop at marked skills to see if it is what i need.
/ NOT SIGNED
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Jan 22, 2006, 03:57 PM // 15:57
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#7
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Jungle Guide
Join Date: May 2005
Location: Finland
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There should be a checkbox which makes them visible or invisible. I don't like them either.
/signed
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Jan 22, 2006, 04:10 PM // 16:10
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Can't you sort by spell type, at least, you could last time I checked.
I saw these arrows, and was like WTF. I think they're ugly, and just...stupid looking.
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Jan 22, 2006, 04:19 PM // 16:19
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Location: Belgium
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I think its just great. Now I know what skills are "good" and what "bad"
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Jan 22, 2006, 07:04 PM // 19:04
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#10
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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I don't see how you can complain about a damn arrow. It doesnt wreck the icon and it doesnt effect gameplay in a bad way so I disagree.
/crap idea, not signed
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Jan 22, 2006, 07:11 PM // 19:11
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#11
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Valor and Zeal [VZ]
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Quote:
Originally Posted by tuperwho
I agree with the OP. It's just ugly, and deters from the cool skill icons. Besides, if you enter a battle without having read the skill descriptions, you deserve to not be able to tell. I hope nobody out there just throws random skills in their bar, or simply mashes buttons while in combat. Take a few min., read and prep your skills before battle, go into battle prepared to use them in an informed manner, and ffs get rid of the mini arrows. If you can't figure it out from the description or from watching the effect on your target, then I'm sorry, but having cute (read annoying) arrows on your skill icons is the least of your worries.
/Signed with enthusiasm
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Ever think of how it could help if its not YOUR skill? If you have a skill to remove hexes you probably want to be able to quickly tell what conditions on you are hexes.
/NOT SIGNED
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Jan 22, 2006, 07:46 PM // 19:46
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#12
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: [천상캐슬]
Profession: Mo/
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Now i know what sort of mesmer skill I have got on me. coz there is a difference btween diversion and a hex spell you know
/not signed
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Jan 22, 2006, 08:31 PM // 20:31
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Quote:
Originally Posted by Bane of Mortality
Ever think of how it could help if its not YOUR skill? If you have a skill to remove hexes you probably want to be able to quickly tell what conditions on you are hexes.
/NOT SIGNED
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There's this convenient purple color around the skill icon on your conditions monitor that tells you it's a hex. Assuming you can identify that, you then have to find out which one it is. To do so, you can know by recognition, or you can mouse-over the icon and.... read!!!!. The arrow tells you nothing that's not already evident by color. It doesn't help you ID the hexes on you at all.
Loviator, I can see your point in the skills menu and when searching on guru, for instance. However, as others have said (never done it myself), I guess you can look in-game by sorting by type. My point is more to the effect of the skill bar, though. I'll grant you your argument, but I hope you at least see mine, in the fact that if you're gonna be at all worth your weight using very conditional hexes/enchantmetns, you better know when and how to use the ones you got in your skillbar. Knowing a skill is a hex or enchantment is nothing without the knowledge of who to target and when to cast it. This is why I think that in your skillbar, the arrows should at least be toggleable.
And Maddie, I fail to see your point. Diversion is, in fact, a hex spell. Thus, if you're hexed by a mesmer, the arrow on diversion will be the same as it would be on any other mesmer hex on you. I hate to say it, but when it comes down to it, the "skill" they always talk about this game being based on is really just knowledge of the skills for the characters. You just have to spend some time learining them in order to both use, and defend against them properly.
It's all about identification of the specific hex or enchantment, not of the fact that there is a hex or enchantment.
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Jan 22, 2006, 09:04 PM // 21:04
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#14
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Underworld Spelunker
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Quote:
Originally Posted by tuperwho
This is why I think that in your skillbar, the arrows should at least be toggleable.
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i have never stated any opposition to toggle.
if it is something simple you will get it (probably after chapter 2)
remember how long it took to toggle headpiece/cape?
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Jan 22, 2006, 09:27 PM // 21:27
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#15
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Lion's Arch Merchant
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agree crap idea /not signed
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Jan 22, 2006, 11:38 PM // 23:38
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#16
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Valor and Zeal [VZ]
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Quote:
Originally Posted by tuperwho
There's this convenient purple color around the skill icon on your conditions monitor that tells you it's a hex. Assuming you can identify that, you then have to find out which one it is. To do so, you can know by recognition, or you can mouse-over the icon and.... read!!!!. The arrow tells you nothing that's not already evident by color. It doesn't help you ID the hexes on you at all.
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That's true but on elite hexes and such the gold outline covers the purple one. And the elite hexes are the ones you really want to get off as fast as possible.
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Jan 23, 2006, 12:13 AM // 00:13
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#17
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Frost Gate Guardian
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I think the arrows are a nice touch. Obviously, you should know the skills in your skill bar in your dreams, but the arrows add a touch of completeness IMO. You can make it toggleable for all I care but I would leave it on.
/not signed
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Jan 23, 2006, 03:40 AM // 03:40
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#18
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Jungle Guide
Join Date: May 2005
Location: Asia
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how many seconds it saves u to identify those elite hexes with the arrows ?
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Jan 23, 2006, 03:47 AM // 03:47
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#19
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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I would vote for a toggle. It's simple, logical, and appeals to both sides of the problem.
/Signed for toggle
/Not Signed to the 'OP's Post)
After my time here on the forums, I still don't know what OP means . Will someone please apprise me of this information.
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