Feb 03, 2006, 01:18 AM // 01:18
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#21
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Frost Gate Guardian
Join Date: Jan 2006
Location: America
Guild: Fugitives of Kurzick (Fok)
Profession: W/
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Quote:
Originally Posted by Undivine
I love mesmers. But I must concede that, sadly, mesmers are far more useful in PvP than they are in PvE. This I think stems from the fact that mesmers can do a lot of harm, but to only 1 person at a time. It's a bit sad, actually.
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Your right they do outshine the other classes in pvp but from personal experience ive found it to be a better Idea to keep an eye on multiple targets especially if your going against several casters or mixed mobs. It does wonders for your party when the big bad summit use mark of prot just to have it shattered while his hammer swinging buddies are dealing with empathy and conjure phantasm let alone the fact you got bored and threw backfire on the ele boss while he casts lame stuff like stoning and rust. My point is when you find a person that knows the area or just flatout understands the art of playing a mesmer they can be a huge help to your party in fact I took one on thk just because I could and what do you know wasn't nearly as rough as some of these forums make it out to be. However Im not saying mesmer is a class everyone grasps so if you get one and he/she screws up dont hold it against the rest of us mesmer players ~peace~
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Feb 03, 2006, 05:28 AM // 05:28
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#22
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Mesmers are good in PvE just a bunch of morons think they aren't good.
They can fast cast nuke and stuff and it REALLY helps to have an anti-casters killing a monk boss. I PASSED thunderhead by leading a group and I had a mesmer in the group in case we ran into a MONK BOSS .
Mesmers are good just the morons who think their weak are noobs.
End of Story.
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Feb 03, 2006, 05:55 AM // 05:55
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#23
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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Agreed, Guardian. Although I wouldn't call them "noobs," they just let the stereotype of the few bad mesmers who slap Backfire on Warriors and Empathy on Casters overtake their overall perception of Mesmers. (My point: Mesmers ftw )
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Feb 03, 2006, 06:46 AM // 06:46
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#24
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Bah, puremesmer is fine in PvE...
However, my constant complant... Most skills in the game have an elite version. I'm sure most of you know them... bond -> barrier, 'zerker rage -> battle rage, burn -> surge.
So why is the empathy elite in an entire different class? Yes, you know what I speak of, Spiteful Spirit. The effect is clearly the elite form of empathy, and it is just as clear that it isn't where it's supposed to be.
Yes to what was said earlier, mantra of recovery is devastating. With a slight energy management, you can rain 5s recharge empathy on the map, and have interrupts that recharge fast enough to actually catch the spell when it's recast.
But enough of that... wheres our PvE upgrade?
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Feb 03, 2006, 11:09 AM // 11:09
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#26
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Oh, I know how good a mesmer is. I've disabled those seige wurms, thrashed those monks, and stopped those resurrections. I know the kind of damage a mesmer can do in the right conditions. Mesmers, I guess you could say, are problem solvers. Why then does nobody want a mesmer over someone else? Truthfully, I'm starting to think they're right.
As I keep saying, we're just too darn specialized. We solve specific problems, not general ones. And often times the other classes can make up for it. Sure, we can do damage, but the ele is Mr. Damage. We can interrupt, but frankly Rangers are so much better at it than we. Don't deny it! They are.
I don't want to labour the point I've been making over and over again. I say more AOEs simply because they greatly enhance a class' ability in PvE without really changing anything in PvP.
And Avarre's right. Spiteful Spirit should've been ours!!!
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Feb 03, 2006, 03:37 PM // 15:37
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#27
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Whenever my guild wants me to bring my ranger along for HOH UW for interrupts, I never let them forget two things during the entire trip:
1) Line of Sight required
2) Arrow flight time from bow to target
Oh, yes, and Maelstrom should have been ours too. It what Chaos Storm should have been.
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Feb 03, 2006, 11:08 PM // 23:08
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#28
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by jciardha
1) Line of Sight required
2) Arrow flight time from bow to target
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If you're going to be a full interrupting ranger, you should be bringing Read The Wind anyway, unless someone is bringing Favourable Winds. Either of those practically nullifies the arrow flight time.
The line of sight requirement is an issue, but that is more than made up for with the inexpensive energy cost and the fast reuse. Oh, and also the longer range on a long bow. AI enemies rarely use the line of sight requirement to their advantage. PvP is something else, in which case both mesmers and rangers have their pros and cons, since the mesmer also drains energy, blocks spells, or does damage when they interrupt.
But as a professional interrupter, rangers are better. What other class can interrupt 5 spells, one cast right after the other, in 5 seconds, using only 2 skills (Choking Gas and Tiger's Fury) and still have other interruption skills at their disposal waiting to be used if necessary?
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Feb 04, 2006, 02:07 AM // 02:07
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#29
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Krytan Explorer
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suggestion of skills
Illusion of allies
5 energy 10 seconds cast time
Creates (min max 5) illusionary allies for a duration of 30-120 seconds, Illusionary forces neither deal nor recive damage, but will engage & hinder hostile enemies in the near vicinity.
Illusion of obstacle
area
cost 15 energy cast time 10
Creates a illusionary obstacle for a duration of 30-120 seconds, foes will see a obstacle in the area, but can move through it but doing so will slow them 50% while in area of Illusion of obstacle.
Envoke mistrust (elite)
Dominion
cost 15 energy cast time 10
for a duration of 30-120 seconds other foes & skill effects from other foes will regard target foe as hostile.
Last edited by Roupe; Feb 04, 2006 at 02:17 AM // 02:17..
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Feb 04, 2006, 02:19 AM // 02:19
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#30
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Forge Runner
Join Date: May 2005
Location: Alaska
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I could see cries for NERF on Envoke Mistrust but I would LOVE to have a skill like that on my mesmer.
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Feb 04, 2006, 02:34 AM // 02:34
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#31
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Krytan Explorer
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Well yes, it may need some Nerf, But i feel that a mind bending mesmers should be feared by an opposing party.
here is another
Chain of doom
Hex
5 energy cast 5 seconds
Target foe suffers from -3 health degeneration, if target foe touches another foe , the other foe is struck by a new Chain of doom and you lose 5 energy. Chain of doom lasts (Min: 10 - Max: 25)
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Feb 04, 2006, 02:47 AM // 02:47
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#32
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Avarre can design skills too!
Ether Sunder {E}
Spell
15e 1/4s 30s
All foes in the area are interrupted if they were using a skill. If they were interrupted, that skill is disabled for X seconds and they lose Y energy.
(GIANT STOMP FTW!! The spell to end all the spike builds in HoH)
Spell Mirror
Stance
5e 20s
The next time a spell strikes you, the effects are dealt to the caster instead.
(Obviously this won't work for parasitic hexes like Life Transfer or Ether Lord, which would just be cancelled by the stance. Basically a magic form of Hex Breaker).
Spell Mirror being a castable spell would be awesome, but simply overpowered.
Oh, and Mist form should have been ours, under the name Illusionary Mantle. Give it back. Along with Empathetic Wrackings (Spiteful Spirit) and Maelstrom (Chaos Storm), and quite possibly Spell Breaker (Ether Shield).
Mesmers are so awesome, other classes stole our skills and renamed them. And we know it
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Feb 04, 2006, 03:01 AM // 03:01
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#33
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Krytan Explorer
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Ether Vengance (elite)
Elite Enchantment. For (Min: 5 - Max: 17) seconds, enemy Spells targeted against target ally have an additional energy cost of 2 and causes exhaustion
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Feb 04, 2006, 03:04 AM // 03:04
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#34
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Slight modification to that
Ether Veil
Elite enchantment spell. While you maintain this enchantment, enemy spells targeted against target ally have and additional energy cost of 2 and cause exhaustion. When Ether Veil ends, all nearby foes are interrupted if using a spell.
Stealing the holy veil elite for the win! Although modded so that the effect is quite clearly mesmerish.
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Feb 04, 2006, 03:39 PM // 15:39
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#35
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Ranger and mesmer interrupts both have their advantages and disadvantages. As a mesmer, I wish we had a cheap interrupt that had an effect like the ranger's Distracting Shot. As a ranger, I find myself cursing and swearing if I get blocked trying to position myself in an ideal line of sight spot to interrupt. Different flavors of interruption, IMHO.
Anyway, during the PVP Weekend, I unlocked an Assassin skill (non-elite!) that looks it was stolen straight out of the mesmer playbook. Sure, it's just preliminary, and I hope that mesmer skills get a similar buff in Factions, but:
Shameful Fear - Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17 damage.
That should be ours! Give it back!
Last edited by jciardha; Feb 04, 2006 at 04:14 PM // 16:14..
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