Sep 07, 2005, 11:12 PM // 23:12
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#121
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Banned
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
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Again, I totally agree
This won't make pets "beefed up", but just make them more realistic. PvP pets are a joke and with charm animal, your elite skill, res signet, theres just not enough room to fit in pet attacks with normal skills.
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Sep 07, 2005, 11:20 PM // 23:20
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#122
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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It would also give rangers a bit more allure as a secondary class, right now they're extremely lacking there.
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Sep 19, 2005, 06:14 PM // 18:14
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#123
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
Originally Posted by BigTru
[B]1)
5) Do away with the "Skill Disabling" when your pet dies. I see no reason why all of my skills should be disabled when my pet dies. Mabey my pet sklills, but not mine. I do not feel this would be unbalanced in any way.
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Just having your pet is a penalty enough! if you brought Charm animal then it's 1 skill less to play with, if you brought pet skills then you are worthless without him!
Also: Pets are similar to Necromancer's Minions, while a Necromancer doesn't get penalities when his bone minions die. He can still make 10x the value of a pet without really any penalties attached to them and his skills related to them are sooo much better than pet attacks, he can also heal them better than the ranger can heal his pet. And the monk can't heal him either! That makes no sense!
While a ranger's pet is a good mini-tank it isn't seriously powerful enough to consider bringing PvP.(Unless you are a N/R then you can use it as a corpse).
Disabled skills after he dies is just the proverbial cream on the top. It's just not worth having a pet that is the target of attacks, that dies sooo easilly and gives you a penalty when it does.
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Sep 19, 2005, 06:34 PM // 18:34
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#124
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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If we enhance the "pet" aspect of the game we'll also have to enhance the "counter-pet" skills.
For instance:
Rabies - poison is added to pet attack and pet attacks pet owner - No cure - it has to be put down like Old Yeller.
Leash Law - pet will attack or aggro farthest opponent on the map against owner's wishes and drag him/her along within it's aggro circle
Heat - (presuming pet is male) pet will latch on to nearest ally to hump his/her leg (or body if big enough) - in effect it's like a Cripple Condition
please don't take this seriously
Last edited by Xue Yi Liang; Sep 19, 2005 at 11:09 PM // 23:09..
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Sep 20, 2005, 05:37 PM // 17:37
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#125
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
Originally Posted by Xue Yi Liang
If we enhance the "pet" aspect of the game we'll also have to enhance the "counter-pet" skills.
For instance:
Rabies - poison is added to pet attack and pet attacks pet owner - No cure - it has to be put down like Old Yeller.
Leash Law - pet will attack or aggro farthest opponent on the map against owner's wishes and drag him/her along within it's aggro circle
Heat - (presuming pet is male) pet will latch on to nearest ally to hump his/her leg (or body if big enough) - in effect it's like a Cripple Condition
please don't take this seriously
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haha lol
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Sep 28, 2005, 06:53 PM // 18:53
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#126
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Ascalonian Squire
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I have 2 Suggestions :
SUGGESTION 1:
2 Situation to appear often :
1) you are attacked and have run, your pet should help you then while you run.
2) you hunt someone and have to run after him. your pet should attack your target.
BUT -> you use a petattack and STOP RUNNING for 1 second. So it happens often, that the target leaves your aggro-range and your pet returns and doesnt hunt you target anylonger (oh no, i just wanted to use a petattack). you have to run for your target again, and the pet attack basicly lowered your damage instead of improving it.
or ... someone is hunting you and you might want to use a skill like "Maiming Strike" to make the pet cripple him. What happens ? -> you use the petattack and STOP RUNNING for 1 second. The enemy stops too and hits you, because YOU stop and the condition for maimingstrike isnt fullfilled anylonger, you get damage.
So my suggestion is : PLZ ... when using a petattack, dont make the master STOP. its so annoying and senseless. make petattacks usable WHILE MOVING.
SUGGESTION 2:
Improve petattacks feedback.
1) When activating a petskill : let the skill "blink" (zooming circle like other skills) UNTIL it is triggered. It should be like all other skills for players in a seperate pet-command-action-queue.
2)Seperate, clear sounds for every single different petattack, when its triggered. I want to get use to a more intuitiv feedback -> you HEAR the petattacks result and instantly associate this sound with the successfull attack.
Thx.
Last edited by Urda; Sep 28, 2005 at 06:56 PM // 18:56..
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Sep 28, 2005, 07:42 PM // 19:42
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#127
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Krytan Explorer
Join Date: Jun 2005
Guild: Gathering of Friends [GoF]
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Pet emotes!
/petsit /rollover /heel /petbeg /playdead /petdance
These could be used to enable pulling with pets. The emote stays until a pet attack is called. Is this not the way the real "sit" command works with real animals? They sit until told to do something else.
Of course, rollover is just for show and would be rather funny with a moa bird. Dancing bears anyone? Playdead could be an interesting ruse, especially if the beastmastery was high enough to make the pet truely appear dead... but that is a more of a skill than an emote.
Last edited by sledgeunderhill; Sep 28, 2005 at 10:07 PM // 22:07..
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Sep 28, 2005, 09:52 PM // 21:52
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#128
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Pre-Searing Cadet
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I would like to suggest this mild change:
Charm Animal
energy cost: 0
activation time: 0
recharge time: 3Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. If you have a companion, it returns to you after 6..2 seconds. This is meant to improve flavor and fun, with minimal impact to balance and UI.
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Sep 28, 2005, 10:12 PM // 22:12
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#129
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by BigTru
4) Do away with "Charm Animal". Well, not completely do away with it (This skill should only be used to charm an animal). Instead of making it neccissary to have "Charm Animal" equiped to use a pet, you should instead have "Comfort Animal" necccissary. Either that, or have pets available whenever you have a skill equiped that targets the pet directly.
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yeah! I wanna double my damage with no peanlty too! I think I should have 2 hammers! of course the second hammer would only take a hammer attack to have.
charm animal is there because you have the extra 18-25 damage or whatever...otherwise there would be no counter to doubling your damage. Removing the requirement to keep charm animal is by far the DUMBEST idea i have heard....ever
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Sep 28, 2005, 10:28 PM // 22:28
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#130
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Krytan Explorer
Join Date: Jun 2005
Guild: Gathering of Friends [GoF]
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Quote:
Originally Posted by Rezyk
I would like to suggest this mild change:
Charm Animal
energy cost: 0
activation time: 0
recharge time: 3 Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. If you have a companion, it returns to you after 6..2 seconds. This is meant to improve flavor and fun, with minimal impact to balance and UI.
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I love this idea!
Give this skill a function once we've charmed our pet!
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Oct 02, 2005, 09:24 AM // 09:24
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#131
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Academy Page
Join Date: Jul 2005
Profession: Mo/Me
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I agree with most of the suggestions especially about having to have Charm animal skill on at all times for pet use. Maybe implement something like a cap sig as in you would have to buy that skill everytime you wanted to change pets and once captured that skill would turn to comfort animal or something.
I think Pet emotes would be fun. Also some type of customization for pets just to give them a little more special feel.
lastly i would like to be able to give my pet to other people. Some kind of pet adoption or pet trade would be nice. A guild mate of mind wants a high lvl pet and I no longer use my Stalker which is at lvl 20 and I would be happy to give it to him but i can't. That way I know the Cat i worked on since pre is with someone i know and not just deleted.
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Oct 03, 2005, 06:57 AM // 06:57
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#132
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Ascalonian Squire
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Give pets attacks like :
"cant be blocked or evaded"
"if blocked then [any fx]"
"if evaded then [any fx]"
Last edited by Urda; Oct 03, 2005 at 07:00 AM // 07:00..
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Oct 03, 2005, 01:47 PM // 13:47
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#133
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Can't you just make pet skills work like orders they HAVE to follow? IE, you have something selected and use a pet attack: your pet runs up to the target and uses that attack. And preferably keeps doing normal attacks.
Then you could also have Charm Animal be a sort of "C'mere!" command. That'd solve the main problem of "dur, attack wher?", though they'd still be mostly useless after you die, what with mourning near your body and stuff...
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Oct 03, 2005, 06:28 PM // 18:28
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#134
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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i would like to see commands added to game for pets. annoying when i have to attack for my pet to start running in. then when i start to run after he attacks he runs to me instead of attacking. the pet AI is so dumb right now. it copies every move the player makes.
only way i see to control him is with Otyugh's Cry that makes all pets in the area hostile to your target. this ability should not be ONLY in a skill.
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Nov 28, 2005, 10:17 AM // 10:17
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#135
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Ascalonian Squire
Join Date: Sep 2005
Location: Ohio, USA
Guild: Dark Moon Clan
Profession: R/Me
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one critical suggestion is MAKE THE BLACK WIDOW BIGGER..i'm talking like the bear size...cause it looks so freakin weak; also if it was bigger there could be more detail on it.
also how about more pets to choose from...like Dragons (warrior skill based) *points to Lineage II* it would be nice to have a bigger selection....it would also be nice to have pets evolve as they lvl to look meaner...something like in NeverWinter Nights how you have the standard bear and then the dire bear...that's what i'm talking about with evolution.
as for the dragon...how about this: http://www.bionixwallpaper.com/wallp...%20Nights1.jpg
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Feb 07, 2006, 04:30 PM // 16:30
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#136
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Ascalonian Squire
Join Date: Jun 2005
Location: Chicago
Guild: [FueL]
Profession: Me/
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Quote:
Originally Posted by BigTru
6) When our whole team wipes out and we respawn, let our pet respawn too! I don't see why it shouldn't, and I'm sure many will agree on this one as well.
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When did they change this one? I see on GuildWiki that someone added a comment about it happening on Nov 2, but I never saw a mention of it in the game updates that I can remember. I hadn't played with my pet since I got to the Fire Islands with my first character. I decided to level up my pet on my mesmer this weekend after I ascended and was pleasantly surprised when my pet rezzed with the party.
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Feb 07, 2006, 05:01 PM // 17:01
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#137
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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SWEET LORD ALMIGHTY, you revived this thread since the birth of Guild Wars and the Big Bang.
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