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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } should levels of enemies in pve depend on the level of those in your party? - Guild Wars Forums - GW Guru
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Old Feb 07, 2006, 02:00 AM // 02:00   #1
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Default should levels of enemies in pve depend on the level of those in your party?

I was thinking about when chapter 2 comes out, there will be a lot of people with their level 20 characters going through the new pve map, and for the most part, it will probably be incredibly easy. I was thinking that maybe the level of the monsters in area should depend on maybe the average level of your party, or possibly dependent only on the highest level of your party. This will not only make the game probably a little harder, but will make it a lot harder for level 20 characters to just run their guildmates throughout the game. I think this should also be implemented in chapter 1. Any comments or suggestions?
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Old Feb 07, 2006, 03:04 AM // 03:04   #2
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I'm quite certain ANet has already taken level into consideration when creating characters for Ch2.
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Old Feb 07, 2006, 04:42 AM // 04:42   #3
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I don't think so...can you imagine a lvl 5 or so fighting in thunderhead? And winning?!?!?! The missions are there for a level category and that's it.
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Old Feb 07, 2006, 05:24 AM // 05:24   #4
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i'm not so sure you understand...i meant when level 20 characters fight their way through the very beginning maps. in chapter 1 i guess it was mainly to help their guild mates get through the game, but for chapter 2 they will be going through the ENTIRE map as a level 20 if they don't make a new char, so i don't think there should be a set level for monsters, especially in the early part of the game. imagine a level 20 PUG's surprise when they find out they'll be fighting level 20 monsters in the very first chapter 2 area! of course, a level one group would fight level 1 chars, and it would somehow average out for a mixed group
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Old Feb 07, 2006, 08:21 AM // 08:21   #5
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/signed

Not exactly sure how they would go about implementing this, but I rather like the idea and definitely agree. I, myself, have several lvl 20 chars and do not look forward to being able to breeze through most of Factions fighting low level monsters.
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Old Feb 07, 2006, 08:25 AM // 08:25   #6
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I have a feeling acsended crossover characters will have a different path for the first say 1/4 of the game. After all it doesn't take that long to get to lvl 20 (I was there about halfway through kryta)
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Old Feb 07, 2006, 08:33 AM // 08:33   #7
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I sure hope so!
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Old Feb 07, 2006, 04:41 PM // 16:41   #8
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/not signed

I occasionally help out newbies to GW through the early Ascalon missions and areas. All of my characters also happen to be L20s with the full 200 attribute points. While my characters make the low level critters die real fast, it would be deeply unfair to the lowbie player to make them face L20+ creatures just because I happen to be L20.
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Old Feb 07, 2006, 05:53 PM // 17:53   #9
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/not signed. I fully agree with jciardha. And also, I think I heard some where that lvl20 chars from ch. 1 would only have access to post-ascension (or the equivelant in GW factions) areas of factions anyway. Not entirely sure tho.
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Old Feb 07, 2006, 06:14 PM // 18:14   #10
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I don't think the suggestion is needed. My understanding is ANet designed Ch1 knowing that for PvE everyone would be starting at lvl1. But if you read ANet's comments regarding subsequent chapters, they know most people will be "starting" at lvl20 and they've designed the PvE with that in mind. So where as in Ch1 non-lvl20 content made up about 60% of the game, I would expect non-lvl20 content to be significant less for future chapters.
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Old Feb 07, 2006, 06:19 PM // 18:19   #11
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Quote:
Originally Posted by jciardha
/not signed

I occasionally help out newbies to GW through the early Ascalon missions and areas. All of my characters also happen to be L20s with the full 200 attribute points. While my characters make the low level critters die real fast, it would be deeply unfair to the lowbie player to make them face L20+ creatures just because I happen to be L20.
but that's the point, there SHOULDN'T be any of that. a level 20 char could solo the first few missions, and that shouldn't be allowed. I was a noob when i first joined the game, and I was able to get through the first areas without level 20 help just fine.
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Old Feb 07, 2006, 06:24 PM // 18:24   #12
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i think i heard something about mission difficulty were you can choose how hard it is or something i dont know, but i dont agree to this cause then thered be no reason to level cause a level 2 could beat The Ring of Fire misions
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Old Feb 07, 2006, 06:33 PM // 18:33   #13
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Quote:
Originally Posted by Rilder
i think i heard something about mission difficulty were you can choose how hard it is or something i
NO

they already stated there will be an area equivalent to presear where a new character will start out.

ascended people can use that as a fast tutorial and get out quickly beginners can take their time and get some levels

think about people who buy chapter 2 without chapter 1 at all.

there has to be a presearing equivalent for them
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Old Feb 07, 2006, 07:18 PM // 19:18   #14
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I believe ch2 content would be different if you're using ch1 char than ch2 (to a certain extent). This would be the simplest way around it for ch2 2 upto ascension would differ for ch1 chars but after that i believe it would just be the same.
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Old Feb 07, 2006, 08:46 PM // 20:46   #15
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Pretty much anything about Chapter 2 is just speculation. Why not just wait and see?
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Old Feb 07, 2006, 09:22 PM // 21:22   #16
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/Not signed

I hope they are not starting us lv20 characters in chapter 2 against the same high lv enemies we fought against in chapter 1's ending. Plus I also like to help people out with early missions. How unfair is it to them to be helping them out yet we're fighting enemies strong enough to kill them in one hit.
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Old Feb 07, 2006, 09:29 PM // 21:29   #17
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chap 2. is a stand alone product, so whatever happens in chapter 2 might not happen in chap 1. So as long as this affects chapter 2 only, then..... /signed
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Old Feb 07, 2006, 09:40 PM // 21:40   #18
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I'm not usually one to give such negative feedback but this has to be one of the worst thought out ideas ive ever heard. All it would do is make people stop doing quests, stop trying to get bonus's, stop doing anything that would get them extra experience, so that they wont have to fight higher level monsters.
it would crap all over the games structure and completely inbalance everything. What is there to fight for if you are never going to meet something you cant beat!
i apologise if i've misunderstood but basically you are rendering the entire level system useless.
You get stronger = enemies get stronger
You dont get stronger = enemies never present more of a threat
Please let me know if ive got this wrong i dont want to appear like im jumping at a chance to complain.
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Old Feb 07, 2006, 09:41 PM // 21:41   #19
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/not signed

yes, theres the fact that the game areas are instanced, but if you take a party of 4, 2 lvl20 ans 2 lvl 5 to an area, you do realise that the WHOLE area is going to spawn level20 peeps monters?

this used to slow down areas of neverwinter (yes, i know its not neverwinter, yes i know you dont run into peoples backspawns)
but.....you would be running into your own backspawns once the 20 lvl guys got out of range, not to mention that the AI seems to make them go for the weakest memebers of the group first, meaning the lowest levels sometimes.

it might work in certain areas, perhaps the equivelent of high grade training areas, sorta leet monster hunting grounds, with warnings about it, and get it to percentage up the highest average level, but....

still owchies if you were stupid enough to stumble into there....^^
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Old Feb 07, 2006, 10:01 PM // 22:01   #20
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Remember Diablo 2? more people join the game and you would get the message "More players have arrived in the game, enemies have gotten stronger" which really sucked for us lower lv players already struggling.
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