Improvements to Isle of the Nameless
Couple things I would like to see in the near future patches. It is training area so there should be some special priviledges:
1. You can change your skills and attribute points just like you would be in town or outpost. Zoning in and out is annoying and consume time.
2. NPC can use any wanted profession skill to you which affects to ally, party member, creature, target foe or foe(s) and you can adjust their attribute rank. It would make experiment a lot easier because you can test their effects without going to arenas and give free faction for others, search certain PvE monsters or call your friends everytime you want something to be tested. We know that some skill descriptions are a bit vague in certain cases. This way you could simulate how combined skills would work in eight member parties. Alone or with couple friends it is hard to test powerful skill combos.
3. This suggestion is similar as 2. but instead you, NPC summons skills to hostile training doll. You could change doll's build same way as creating a new PvP character. It would allow you to simulate your foe and help making strategies against them. It wouldn't be a perfect simulation, of course but a good practice target. Doll would have skill bar which you can change and they use skills by following custom patterns or something. Warrior pattern could be for example: Use Frenzy, Use Eviscerate if Executioner Usable, Use Executioner...
Alternative solution would be that your guild has own private training arena where you can create own team and opponent team from the guild members. Having 16 players online with good skill unlocks, free one character slot and everyone know what to do, might be a bit impossible situation for most guilds.
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