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Old Feb 05, 2006, 01:37 AM // 01:37   #1
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Default Health/Energy bar clarification

Posted over at TGH but I thought I'd beautify my suggestion with images. I wonder what are your thoughts on this? It's a minor, not-a-high-priority change that I'd like to see to the health and energy bars. The XP bar isn't important in GW at all, really, so that can be left alone.

After around 6 pips of regen/degen it gets irritating to count (all you know is that you're gaining or losing health quickly.) I think it'd also be useful to know your max health due to DP or morale, or skills like Vital Blessing.

Instead of your bars reading


I was thinking it could be like


This wouldn't be a problem for those who orient the bars vertically, since fractions can be displayed as
current
max

It'd take a bit to get used to, since I'm quite used to looking next to the actual number for the number of pips. This also allows Anet to show the actual amount of health lost or gained per second due to regen/degen. Instead of -5 pips for Conjure Phantasm, a simple "<10" would suffice. However, that's probably a mechanic Anet probably doesn't want to change, and showing energy per second due to pips gets a little cumbersome due to the fractions.

Thoughts, suggestions, etc.?
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Old Feb 05, 2006, 02:25 AM // 02:25   #2
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shouldnt take too much work /signed even tho put in an option to toggle between this and arrows or both ?
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Old Feb 05, 2006, 02:45 AM // 02:45   #3
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Not a bad idea at all. Along those lines, I would also love to see something added for adrenaline, rather than the current method of the skill merely 'lighting up'.
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Old Feb 05, 2006, 02:48 AM // 02:48   #4
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I second that, Harmony. An adreneline counter would be useful.
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Old Feb 05, 2006, 03:47 AM // 03:47   #5
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Quote:
Originally Posted by MinaDrakul
I second that, Harmony. An adreneline counter would be useful.
Like a little number on the icon for each adrenal skill in your bar? Why not, that'd certainly be more helpful than the enchantment/hex arrows they added.
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Old Feb 05, 2006, 04:23 AM // 04:23   #6
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Yeah, I'd like adrenal skills to replace the number that shows what key is bound to the skill, as if you didn't know your setup already. (only in combat, at any rate, showing 0 while in town is meaningless)
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Old Feb 05, 2006, 07:28 AM // 07:28   #7
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A very good suggestion. I don't mind the pips as they are now, but if the option was there I would definitely make them your way. The XXX/XXX hp and energy would help out a ton.

/signed
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Old Feb 09, 2006, 07:44 PM // 19:44   #8
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I like this idea, it could let us brag how much regen we have XD
/signed
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